if i'm not wrong.. u cannot go over a certain limit.. so if u want to make a real db item for this u will get stuck..
for example this are the important values of a normal sunpotion and a normal sunpotion (M)
n)FLD_STDMode--FLD_SHAPE--FLD_WEIGHT--FLD_IMGINDEX--FLD_DURAMAX --FLD_AC-- FLD_MAC
1) 0 1 1 16 30 40
2) 0 1 2 312 50 80
as you can see the (M) potions has 20+ more hp and 40+ more mp.. u can try to make another sunpotion(L) and test it several times untill u find a potion with the highest hp and mp setting..
open sql enterprise.. open (return all rows) of tbl_stditems.. look for the sunpotion(M) line and press on the first grey box with the right click mouse and do copy line.. then go to the end of the table and paste it..
then
change its fld_id to the last fld_id of the table+1
change its fld_name to sunpotion(L)
then change fld_ac to -1
then change fld_mac to -1
and try to see ingame if this works.. if not (dont close your server) reopen the table and change the values going up with ac and mac field till u find a decent value for you.. if i'm not wrong you will have the values resetted to 0 after u reach a determinated value that i dont remember (maybe 255).. any ways.. after u changed the values.. go ingame and type @reloaditemdb and test the pot again.. (make sure u drop the pot on the ground if u have it in bag to make it update or recreate it..)
if u want to have more powerfull pots i think this can be done also in qfunction making an item with a determinated anicount and in the qfunction code use
[@StdModeFuncXX]
#ACT
HUMANHP + 2000
HUMANMP + 1500
#SAY
This should have added some hp and mp\
<Close/@exit>
where XX is the anicount u choose for the sunpotion(L) in this cause..
in this case if u want to use this method.. make sure that std_mode and shape field are setted to 31 and 0 and that fld_ac and mac are 0 0..