Npc Starters Kit Etc

Zip

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how do i make an npc starterskit for lvl 30
how do i make an npc that buys al items
how do i make of the bw palace a tt safezone and make l the npc's in it

plz help i searcher of the forum i saw how to do but i dont know what folder to put it in and how to and where to put in plz help plz plz plz plz
 

Xypher

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zion457 said:
how do i make an npc starterskit for lvl 30
how do i make an npc that buys al items
how do i make of the bw palace a tt safezone and make l the npc's in it

plz help i searcher of the forum i saw how to do but i dont know what folder to put it in and how to and where to put in plz help plz plz plz plz

Ok to place your starter NPC on a map you must open your "mirserver\mir200\envir\merchant.txt" file and look at it.

Ok to place your NPC in-game... you must first go in-game and find the COordinates of the place you want to place your npc at.

1Bme 0102 9 7 Kim 0 11 0

1Bme=this is the name of the .txt file that all the kitmans npc scripts are placed into. you should put your .txt file in NPC_def folder wich can be found in "mirserver\mir200\envir\NPC_def"
0102=the map the NPC will be placed on
9=X-coordinate
7=Y-coordinate
Kim=NPC's name
0=do not know
11=looks that the npc has
0=do not know

Now go in-game and stand on the position you want to place your npc at and type @info *yourname* (without the *'s) and look at your map number and your coorinates and right down the info. Now go to your Mercant folder and make a new line like this

;kitman 0 300 300 KitMAN 0 0 0


This would place your NPC on map 0, X coordinate 300 Y coordinate 300 and named KitMAN with the looks of a bichon administrator.
------------------------------------------------------------------
TO make a npc where you can buy all items from you must do this..

%100
[@main]
#SAY
Hello, Welcome to the buy all items shop\
<Buy/@buy> any item you want.\ \
<Close/@exit>

[goods]
;items pieces hour
-----------------------------------------------

the [goods] is like a little database for your NPC to sell you items.You would place all the items you have in-game under the good section like example:

[goods]
;Name Amount Minute
GlassRing 200 1
CopperRing 200 1
HornRing 200 1
HexagonalRing 200 1
BlueRing 200 1
PearlRing 200 1
BlackRing 200 1
SerpentEyeRing 200 1
GoldRing 200 1
MoralRing 200 1
CharmRing 200 1
SkeletonRing 200 1
IronBracelet 200 1
ThinBracelet 200 1
SilverBracelet 200 1
LargeBracelet 200 1
SteelBracelet 200 1
MagicBracelet 200 1
MonkBraclet 200 1
EbonyBracelet 200 1
GoldBracelet 200 1
StrainBracelet 200 1
LeatherGlove 200 1
HardGlove 200 1
DeathGauntlet 200 1
GoldNecklace 200 1
PrecisionNeck 200 1
YellowNecklace 200 1
EbonyNecklace 200 1
BlackNecklace 200 1
PlatinumNeck 200 1
TigerNecklace 200 1
LanternNeck 200 1
AmberNecklace 200 1
NagaNecklace 200 1
PhoenixBead 200 1
BlueJadeneck 200 1
BambooPipe 200 1
ConvexLens 200 1


There you go m8... do not know how to make BW palace a SZ..
 

Zip

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Xypher said:
Ok to place your starter NPC on a map you must open your "mirserver\mir200\envir\merchant.txt" file and look at it.

Ok to place your NPC in-game... you must first go in-game and find the COordinates of the place you want to place your npc at.

1Bme 0102 9 7 Kim 0 11 0

1Bme=this is the name of the .txt file that all the kitmans npc scripts are placed into. you should put your .txt file in NPC_def folder wich can be found in "mirserver\mir200\envir\NPC_def"
0102=the map the NPC will be placed on
9=X-coordinate
7=Y-coordinate
Kim=NPC's name
0=do not know
11=looks that the npc has
0=do not know

Now go in-game and stand on the position you want to place your npc at and type @info *yourname* (without the *'s) and look at your map number and your coorinates and right down the info. Now go to your Mercant folder and make a new line like this

;kitman 0 300 300 KitMAN 0 0 0


This would place your NPC on map 0, X coordinate 300 Y coordinate 300 and named KitMAN with the looks of a bichon administrator.
------------------------------------------------------------------
TO make a npc where you can buy all items from you must do this..

%100
[@main]
#SAY
Hello, Welcome to the buy all items shop\
<Buy/@buy> any item you want.\ \
<Close/@exit>

[goods]
;items pieces hour
-----------------------------------------------

the [goods] is like a little database for your NPC to sell you items.You would place all the items you have in-game under the good section like example:

[goods]
;Name Amount Minute
GlassRing 200 1
CopperRing 200 1
HornRing 200 1
HexagonalRing 200 1
BlueRing 200 1
PearlRing 200 1
BlackRing 200 1
SerpentEyeRing 200 1
GoldRing 200 1
MoralRing 200 1
CharmRing 200 1
SkeletonRing 200 1
IronBracelet 200 1
ThinBracelet 200 1
SilverBracelet 200 1
LargeBracelet 200 1
SteelBracelet 200 1
MagicBracelet 200 1
MonkBraclet 200 1
EbonyBracelet 200 1
GoldBracelet 200 1
StrainBracelet 200 1
LeatherGlove 200 1
HardGlove 200 1
DeathGauntlet 200 1
GoldNecklace 200 1
PrecisionNeck 200 1
YellowNecklace 200 1
EbonyNecklace 200 1
BlackNecklace 200 1
PlatinumNeck 200 1
TigerNecklace 200 1
LanternNeck 200 1
AmberNecklace 200 1
NagaNecklace 200 1
PhoenixBead 200 1
BlueJadeneck 200 1
BambooPipe 200 1
ConvexLens 200 1


There you go m8... do not know how to make BW palace a SZ..

tyv that helped me alot! got up 3workin npc's but got a problem with the pet buy npc
i got the msg whehn i load m2server.exe

script error: checkmarry 5 line:11 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: checkmarry 5 line:70 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: marry mob Centipede line:72 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: checkmarry 1 line:85 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: marry mob OmaWarrior line:87 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: checkmarry 5 line:101 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: marry mob BlackMaggot line:103 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: checkmarry 5 line:116 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: marry mob Tongs line:119 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: checkmarry 5 line:132 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: marry mob WedgeMoth line:135 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: checkmarry 5 line:148 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: marry mob VenomSpider line:151 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: checkmarry 5 line:164 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: marry mob GangSpider line:167 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: checkmarry 5 line:180 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: marry mob LureSpider line:183 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: checkmarry 5 line:196 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: marry mob LureSpider line:199 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: checkmarry 5 line:212 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
script error: marry mob LureSpider line:215 : C:\mirserver\Mir200\Envir\Market_Def\pet-0122.txt
 

Xypher

LOMCN Senior Member
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May 4, 2003
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That script error means you don't have that command in your M2Server.exe makeing it unrecognizable and since its unrecognizable how can it make the command work?... thats why deadson M2server.exe came along :)