i have just added a new npc but the dropdown box containing the sales list don't appear any hlp would b good ty
%200
;Clothes
+10
+11
+52
+53
+54
;dialogue, '*' : dialogue tag
[@main]
Welcome to this dangerous place my friend,\
here you can repair your Armour.\
<repair/@repair> armour\
<Cancel/@exit>
<>
[@repair]
Put in your armour for repair\
<Back/@main>
[~@repair]
Your armour seems repaired fine again.\ \ \
<Back/@main>
[goods]
;ÉÌÆ· ÊýÁ¿ ʱ¼ä
hassis said:you ned to put on npc script on marcket def or in npc dev war is the npc +stmode wat you want to sel or by for example if the npc is for armors you need to put +10 +11 if the npc is for arms yopu ned too put the +5
this you want ??Code:%200 ;Clothes +10 +11 +52 +53 +54 ;dialogue, '*' : dialogue tag [@main] Welcome to this dangerous place my friend,\ here you can repair your Armour.\ <repair/@repair> armour\ <Cancel/@exit> <> [@repair] Put in your armour for repair\ <Back/@main> [~@repair] Your armour seems repaired fine again.\ \ \ <Back/@main> [goods] ;ÉÌÆ· ÊýÁ¿ ʱ¼ä
hassis said:you ned to add to tha npc scrip you want the create the +st_items for theat npc you anderstend ???
hassis said:aaaa ok you onli need to doo is to put (@buy @sell @repair ) to evry npc script $ shi is warckingyou heve npc script for 1.4 no & you want to buildit on 1.9 if y em roayt :P
from what nicky said m8 yes u are right all you need do is add the @buy @sell @repair commands to the scripts.hassis said:aaaa ok you onli need to doo is to put (@buy @sell @repair ) to evry npc script $ shi is warckingyou heve npc script for 1.4 no & you want to buildit on 1.9 if y em roayt :P
