OK JUST THIS LEFT U NO U CN HELP :p

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Dano

Golden Oldie
Golden Oldie
Apr 18, 2006
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LO PPL OK server going live on sunday but some quick emergencies lol

1. got 4 new maps need to put them ingame lol how??
2 nps- got a few npc's need to put them ingame how??
3 - drops how do i change drops???
4. armours buggered lol need to change and/or update how????
 

Slanesh

Golden Oldie
Golden Oldie
Sep 6, 2004
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Stoke, England
All your questions answered at http://www.lomcn.co.uk/forum/showthread.php?t=29587 but I'll explain anyway becasue I'm so generous >_>

1. Firstly, copy the named maps into your ../Mir200/Map directory. After doing so, open ../Mir200/Envir/Mapinfo.txt and add new lines in the following format:

Code:
[MAPNUMBER MAPNAME 0]
[0 Bichon-Province 0]
[MYNEWCAVE Dark-Cave 0] DARK

The Mapnumber MUST be identical to how it appears in your ../Mir200/Map directory. For example, Bichon Province is simply 0, and Mongchon Province is 3.

The Mapname is what you want to call the map, for example 'Bichon-Province' (dont put spaces in the mapname or mapnumber, or else it all screws up).

You can also add extra map commands AFTER the square brackets separated by spaces. DARK is the example I've included, which makes the map dark (orly?). Other exampels can be found from http://www.lomcn.co.uk/forum/showthread.php?t=29587

2. NPCs are added by copying your NPC script into the ../Mir200/Envir/market_def directory, and adding the mapname the NPC will appear on at the end (e.g. mycavenpc-MYNEWCAVE.txt )

After doing this, open ../Mir200/Envir/merchant.txt, you will see the following or similar:

Code:
;	Merchant	NPC	Setup	File			


;	Bichon	Wall	NPC				
1Bme	0102	9	7	Kim	0	11	0
1Bme	0	313	271	Danielle	0	4	0

2Bwe	0103	19	18	Vincent	0	1	0
;    2bwe	0			???			
2Bbl	0	302	219	Bill	0	0	0

3Bdr	0106	19	6	Ann	0	7	0
3Drapers_shop1	0	330	270	Tailor	0	1	0
;    3drapers_shop	0156			???			
4Bdu	0108	7	7	Larry	0	1	0
4Bdu	0	324	291	Sam	0	5	0
4Bdm	0109	4	8	Travis	0	9	0

5Bbo	0104	5	8	Steven	0	2	0
5Bichon_bookstore1	0	325	250	Steven	0	2	0

6Bwh	0125	8	6	Mary	0	9	0
6Bwh	0	301	257	Brittany	0	6	0

7Bst	0	378	298	Tommas	0	3	0

8Bri	0105	18	6	Diana	0	4	0
8Bbr	0105	12	12	Olivia	0	5	0
8Bne	0105	6	18	Kristin	0	6	0

etc, etc.

The first value is the name of the script (minus the map value at the end). In my case my value would be mycavenpc

The second value is the map the NPC script will appear on (e.g. MYNEWCAVE)

The Third value is the X-coordinate the NPC will appear on and the Fourth value is the Y-coordinate. If I want an NPC at 50:100 I set the 3rd value to 50 and the 4th value to 100.

The Fifth value is the name of the NPC. I'm going to call mine MichaelJackson for the hell of it (don't use spaces!)

Set your Sixth value to 0

Your Seventh value is the appearance of the NPC. Obviously, different NPC.WIL files mean different appearance numbers, so play with it yourself.

Set your Seventh value to 0

Repeat for each of your NPCs.

3.
Code:
1/1   CannibalLeaf
1/5   CannibalFruit
../Mir200/Envir/MonItems has the stuff. Name a new text file labelled EXACTLY as the mob name in Database (e.g. EvilHen.txt).

Inside the file, you put a drop chance as a fraction with the numerator as 1 (e.g. 1/100) and then type the name of the item that's dropped EXACTLY as it appears in the Database (e.g. HenArmour(M)). This means that approximately every 100 kills on my EvilHen will drop HenArmour(M).

4. Get a good set and fiddle with your appearances in the Stditems.DB

---

No offence intended or anything, but if you don't know how to do these simple things I doubt people will take much interest in your server. Origrinality tends to be what people lean towards, and if you're unprepared to produce your own features then you may find your time wasted. Just my opinion, and I hope it won't deter you from putting the effort in though. Just want to make sure you learn how to swim before jumping into the deep end!
 
Last edited:

Dano

Golden Oldie
Golden Oldie
Apr 18, 2006
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Wales
:ppunk: N1 U DUDE U ROCK LOL IN IN SKWL " ME BUT ILL HAVE A GD PROPPER READ WHEN I GET HIME BOUT 4ISH LOL AND BTW ONCE AGIN I MUST SAY U ROCK LOL