@KillerMan
Been playing server since Launch currently have a 139 Assassin, 121 Warrior, and 110 Wizard made one of each to test PVP/PVE to see how the balance of the server was.
Warrior Without a doubt well OP I was handling BDD at level 100 and thats a level160 area I can also kill bosses in a couple of hit and in PVP stomp on any class but taoist with little to no effort.
Assassin Class is basically a weaker version of warrior, it can do the same things as a warrior can but it requires better stats to do so. Since launch it got gimped each day well warrior got buffed which in turn make the class basically a crap warrior.
Wizard Lack decent single target damage spell with good range forcing them close melee for both bosses & PVP, There AOE such as FF does less than both Warriors/Assassins and casts slower, there gear dependant, there hp pool is so low it's possible for melee to 1 shot them but they don't deal enough damage to pose a serious threat to melee unless you catch a melee character in a big lure.
As for Wizards PVP Stright up PVP they can deal some damage vs groups yeah but there not getting the kill with ease the class requires a lot more skill to play and 1 slip means death for you but vs melee 1 slip means absolutely nothing. They don't pose a big enough threat to melee at all.
So I agree with you fully currently Wizards are sub par vs melee classes but from what I've read and seen of taoist pvp they can't kill anyone and killing them it stupidly difficult.
I plan on making a taoist next so that I can see how they play for my self but going off the players and my own experience either casters need buffing or melee needs nerfing.
Been playing server since Launch currently have a 139 Assassin, 121 Warrior, and 110 Wizard made one of each to test PVP/PVE to see how the balance of the server was.
Warrior Without a doubt well OP I was handling BDD at level 100 and thats a level160 area I can also kill bosses in a couple of hit and in PVP stomp on any class but taoist with little to no effort.
Assassin Class is basically a weaker version of warrior, it can do the same things as a warrior can but it requires better stats to do so. Since launch it got gimped each day well warrior got buffed which in turn make the class basically a crap warrior.
Wizard Lack decent single target damage spell with good range forcing them close melee for both bosses & PVP, There AOE such as FF does less than both Warriors/Assassins and casts slower, there gear dependant, there hp pool is so low it's possible for melee to 1 shot them but they don't deal enough damage to pose a serious threat to melee unless you catch a melee character in a big lure.
As for Wizards PVP Stright up PVP they can deal some damage vs groups yeah but there not getting the kill with ease the class requires a lot more skill to play and 1 slip means death for you but vs melee 1 slip means absolutely nothing. They don't pose a big enough threat to melee at all.
So I agree with you fully currently Wizards are sub par vs melee classes but from what I've read and seen of taoist pvp they can't kill anyone and killing them it stupidly difficult.
I plan on making a taoist next so that I can see how they play for my self but going off the players and my own experience either casters need buffing or melee needs nerfing.