ok here goes : my explenation
In the Hum.WIL (the WIL in your screenshot)
this is what you put in shape
0 = Naked (M) / (F) - so you put 0 in shape in the DB to have naked
1 = BaseDress (M) / (F) - So you put 1 in the "shape" colum to have basedress..
2 = Lightarmour (M) / (F) - so you put 3 in the "shape" colum to have light armor..
and so on carry on with that (remember (M) and (F) stay the same number (e.g (M) & (F) lightarmour would be 2)
thhats for outside the box / equip window...
now go in STD items and look for omaking robe(M) / (F) and look at what number it is in the STDItem.wil and put that in "Looks " colum in the DB
hope you got that mate
