- Jan 6, 2013
- 92
- 4
- 34
Just some input on the new Omalair.
The mobs inside are varied and interesting, I like it, pot drops are continuous and it'd be easy to hunt there all day!
However here are a few tweaks/adjustment suggestions to the cave that could potentially make it better and more fun
-Exp may need a bump, toxic/roninghouls are scarcely harder than the omalair mobs and give almost double the exp.
-Mini map on 3rd floor? I'm not entirely sure if there's a 4th/kr, I've circuited the outside edge of the floor and run around in the middle but not seen any doors, could be I missed it?
-Could use a miniboss to make more interesting.
-The entrance to the lair on the Gi Ryoong map was not user friendly to find and had no clear indication it was a cave entrace in the geography where I went in.
-Omawizards maaay need checking on (though this would be secondary to aforementioned I imagine), if you aggro more than a couple you almost get stunlocked.
Cheers guys and thanks for your hard work on the server.
The mobs inside are varied and interesting, I like it, pot drops are continuous and it'd be easy to hunt there all day!
However here are a few tweaks/adjustment suggestions to the cave that could potentially make it better and more fun
-Exp may need a bump, toxic/roninghouls are scarcely harder than the omalair mobs and give almost double the exp.
-Mini map on 3rd floor? I'm not entirely sure if there's a 4th/kr, I've circuited the outside edge of the floor and run around in the middle but not seen any doors, could be I missed it?
-Could use a miniboss to make more interesting.
-The entrance to the lair on the Gi Ryoong map was not user friendly to find and had no clear indication it was a cave entrace in the geography where I went in.
-Omawizards maaay need checking on (though this would be secondary to aforementioned I imagine), if you aggro more than a couple you almost get stunlocked.
Cheers guys and thanks for your hard work on the server.
