one suggestion for the new update .(pokerface)

Mu online season 21 - grand opening

Lonely5201988

LOMCN Rookie
Jan 2, 2018
17
0
12
element been nerf so bad, it ddnt effect me that much because i can still have 300+ mc but for a lot of lower level characters its a lot harder for them to lv now , so the server looks like the top20 can still lv easily but lower lvs they having hard time to catchup .

the suggestion is the element adding could be added as two choices instead of going randomly with 4 or more different element. this will only end up none of the people will add element. and its really hard for low lvs to survive. this is my opinion . jamie please take a consider thank u . (pokerface)

another suggestion for taoist .taoist from my guild said the demon its way too weak on pvp , it can only pve, lets say if demon can change back to range attk on pvp . will definitely works better for taoist.
 

Ralphy87

Loyal Member
Loyal Member
Feb 2, 2016
127
2
44
Tbh am a casual play so will never catch up but the 10 fire i had was a massive help now its ****ed and again loads been able to take advantage once again others tht couldnt again fall behind further
 

Perihelion

LOMCN n00bie
Jan 12, 2018
8
0
12
What about being able to select the element but there's a cap to any one element from hermit (say +30/50 or whatever)? This then gives a big boost to new players while giving higher levels the choice to then have a 2nd specialisation or carry on with just dc/sc/mc after the cap.
 

KillerMan

Dedicated Member
Dedicated Member
Oct 12, 2009
246
32
55
I don’t understand why people are still bother lol Jamie doesn’t listen to reasons. He got too much of a big ego to listen.

He will only pay attention when the user count drops down dramatically
 

Nyx

LOMCN Member
Feb 11, 2018
182
6
30
The easiest fix is to lower the MR, element resistances or HP of monsters across the lower level tiers. This way it still gives the lower levels a chance of catching up without giving the higher levels further advantages
 

jaffar91

Dedicated Member
Dedicated Member
Apr 10, 2011
1,335
25
134
Was watching a lvl 70+ wiz briefly last night in Departed. He killed a lure of maybe 15 mobs in under a minute and got 0.14%. This seems massive exp for a lure that small size at that level?
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,257
122
190
Newcastle
Was watching a lvl 70+ wiz briefly last night in Departed. He killed a lure of maybe 15 mobs in under a minute and got 0.14%. This seems massive exp for a lure that small size at that level?

With more than 2-3 wiz in that floor/cave your lucky to even run into lures tbh, but yeah for a level 70+ should have reduced exp but the mob levels are 100 for some reason
 

LightBringer

Mir Evolved GM
Veteran
Evolved
Game Master
Feb 13, 2014
3,911
1
1,829
260
I dont think it will impact lowbies, once you get to the point of getting hermit points, if you really want elements get a numa mage staff and craft some gear, it costs 100k to switch elements on a weapon, also get the element torch as well if you really need it.

You shouldn't be able to just stack the element you want, whenever you want.
Take the gamble of elements if you care that much lol.
 

TrustMerchant

LOMCN n00bie
Jan 29, 2018
6
0
12
Most of the server has told Jamie that the last patch widened the power gap (thanks to the element change and max hermit rolls benefiting higher level players much more than lower due to the capitalist style hermit tier system).

He still seems to think the opposite is true.
 

Mythra

LOMCN Veteran
Veteran
Aug 6, 2015
259
78
55
I dont think it will impact lowbies, once you get to the point of getting hermit points, if you really want elements get a numa mage staff and craft some gear, it costs 100k to switch elements on a weapon, also get the element torch as well if you really need it.

You shouldn't be able to just stack the element you want, whenever you want.
Take the gamble of elements if you care that much lol.

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