Open Feedback Thread (Keep it constructive)

Mu online season 21 - grand opening

CremeEgg82

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Feb 24, 2014
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Did you say 100+ stat wep on official?

Yeah, the top guy on the leader board has +150ish DC and 40 Element. But take into account he’s level 100+ and has been playing for like 10 years or more.

But it works there, they have redone all the stats, items, skills, mobs, bosses etc, the current hunting areas are built around having high stats. Episode 5 will add areas for players up to around 120-130.

Although they have higher stats, I've never seen anyone with 120 single element and the element calculations on official are lower than here. Also you don't see the top 20-30 of their leader board running around in noob items. They are generally using level appropriate items apart from the odd rare necklace/weapon from Judgement of Blood quest line.
 
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ipwnu

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Apr 3, 2015
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No piff I’m not suggesting pt should be made harder at all, if a cave exists accessible by everyone that allows people to be levelled up to 42 or even 45 in a couple of days, other noobs should have access to caves where they can do similar in a reasonable time scale ( obviously not quite as quick).

It’s like bdd being 20k a mob on euro mir 2 while pt is 500 a mob.

Upping the exp per mob and increasing the stats has made it easier to level there as Can simply gank mobs a couple at a time in a big group, at a similar time that he has increased exp for groups.
 

xXxX

Golden Oldie
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Mar 9, 2005
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Biggest Issue? Is the fact that since banyo Island was introduced with the group bonus, the dominating guild can keep lvling the entirety of their core members even while they are semi- afk, while other guilds trying to catch up cannot do so due to being trashed off the island.

Before this was introduced other guilds actually started catching thc in levels etc ( and we all know on mir3 levels is everything over skills), the fact that this was introduced instead of each player being rewarded for their grind has pretty much ruined the server as someone can pretty much log in shift lock someone and go to sleep and still stay ahead.

This has also made pretty much all other area's redundant for leveling/grp hunts aswell as the fact its providing high end items and the mobs barely warrant pot usage combined with the exp.

Why bother grinding for weeks on end trying to catch up when you can shift lock someone and go bed and overtake people who are actually grinding?

Atleast on mir2 with skill you can have a decent chance against higher levels provided you were skilled enough, on here for example its just beckon dead, no questions asked which makes this even more of a issue as these people will continue to pull away with very little effort to the point not many others can compete for anything.
 
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XloverBoy7X

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Dec 4, 2010
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Usual Jamie's balance, wait till 100+ level makes a level per day while level 50 will struggle to make half haha.

Reminds marble mistakes.

Also how the hell so high levels already, it looks like 3+ years old server.

Can someone make a proper low rate?? And not waste files like that?
 
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Piff1

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Apr 17, 2015
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No piff I’m not suggesting pt should be made harder at all, if a cave exists accessible by everyone that allows people to be levelled up to 42 or even 45 in a couple of days, other noobs should have access to caves where they can do similar in a reasonable time scale ( obviously not quite as quick).

It’s like bdd being 20k a mob on euro mir 2 while pt is 500 a mob.

Upping the exp per mob and increasing the stats has made it easier to level there as Can simply gank mobs a couple at a time in a big group, at a similar time that he has increased exp for groups.


Wtf are you on about ? Banyo mobs was X10 the original DC / HP / AC / MR / thats why the exp is X10 more than official because hse made them that much harder and made them spawn 10 times less.. But your either suggesting doing the same with PT / BSC lower cave ( Noobs would just get 1 shot by mobs ) Or you just asking for a flat out Exp buff in area which is silly.. People shout all day making Banyo hunts.
 

OldGuy

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Feb 27, 2017
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I'd just say, instead of hermit points giving 1-3 element stats per level(not sure if it's random or set depending on what lvl you are) just have 1 hermit point =1 element end off. Seen a wiz with like 90 wind element at lvl 72, this would make it 32, much more manageable and atleast keeps damage under control abit