Overpopulated leveling zones

Mythra

LOMCN Veteran
Veteran
Aug 6, 2015
259
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55
Thats actually a good idea.

One major negative to that though is that if your guildie needs help with pking on a certain map / instance, how would you get there?

Allow people in group to enter the same instance but if it's overpopulated they will receive no exp/drops, the problem would be if people actually go hunting there as a group and only half the group fits in... unless you can manually choose which instance you whish to go or make a new one to accomodate larger groups but all of this require lots of work just because people will complain abou segregation (which I really can't understand why they would complain in the first place...)


PS: I'll elaborate more about instanced dungeons on my next post but i really think they're not a good idea because they will bring more problems than fixes.
 
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TeenAgeDirtBag

Dedicated Member
Dedicated Member
Jul 28, 2004
118
6
94
Instancing is a terrible idea.. as previously stated in the long run this will ruin the server...
People just need to be a bit more smart about their decisions.
When I log on at night I wouldn't entertain ants/fleas from say 7-10pm as its rammed but a little later or earlier its a little bit quieter.
Between that time instead I concentrate on levelling or item hunting.

You could potentially increase spawns on say fleas level 2 to spread the wealth a little but I wouldn't go OTT.

In terms of levelling it would need a bigger overhaul to work.. There are too many class specific maps, Jamie could possibly look at the less populated ones and increase the exp/spawn rate in the others? But in terms of the already existing I don't think changes need to be made.