Patch notes 0.8

DiabloVodkaShot

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Feb 20, 2009
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Hi Guys,

Thanks for everybodies patience, we had some great feedback from the last patch and some not so good feedback. Now it is important to understand, that constructive feedback is alot better than those that moan...

Dan and myself was up till 3am last night monitoring the OKS Fight etc, and we have made the following adjustments.


Warrior -

>
TDB increased proc 15% PVE (please note i am monitoring this myself ingame, it may change again).

Hunters -

> Hunters Tank pet


General -

> Sun potion delay taken from 3 seconds to 2 seconds.
> Main reason for reboot was to input more lagg monitoring code, we should find the issue from this.


Side notes:

Please note, that the team are getting slightly frustrated with the immature people who are moaning, and not providing constructive feedback. Frankly if you are rage quiting the minute a minor change goes against you, then we quite frankly wont listen to you.

However some players have provided us with Screenshots, Videos and even taken us to see certain bugs to help with the server. This is the kind of response we review.

BAD FEEDBACK:
" OMFG OMFG YOU NERFED TDB..... I QUIT.... !SELLING LEVEL 37 WARRIOR"

GOOD FEEDBACK:

"Hey guys, i think TDB was slightly over nerfed i agree the proc was too much but, if you just come and watch us pvp or pve i can show you the issue."

or

"Guys sent you a video could you take a look..."

We are more likely to reply to this kind of feedback.

NOTICE: DISCORD DISCUSSION TONIGHT AT 5:30PM - CHAT WITH THE DEVS, AND DISCUSS YOUR ISSUES.
 

Muhatma

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Jan 7, 2011
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Tdb proc shuld be 1/10 swings
What % is it atm?
This would fix issues, removing and adding % when we dont know the base value.

---------- Post Merged at 02:53 PM ---------- Previous Post was at 02:52 PM ----------

Issue is its ability to yellow, some ppl lvld in pb with buggy tdb spamming yellow 24 7...the others want perm para to stay.
10% is balanced...like every other mir
 

Notwhatyouthink

Banned
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May 7, 2018
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Tdb proc shuld be 1/10 swings
What % is it atm?
This would fix issues, removing and adding % when we dont know the base value.

---------- Post Merged at 02:53 PM ---------- Previous Post was at 02:52 PM ----------

Issue is its ability to yellow, some ppl lvld in pb with buggy tdb spamming yellow 24 7...the others want perm para to stay.
10% is balanced...like every other mir


1 in 10 swings?

clearly your a wizard
 

James

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Jan 31, 2010
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In the last couple of patch notes I've not seen any mention of pets being fixed at all, has pet levelling and pets HP (skeleton in particular) been considered? even a small HP increase could make a world of difference
 

Muhatma

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Jan 7, 2011
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Yeah making it stackable at 3 seconds level 3.

Your input is useless, no stats, help, fixes explanations.
Just moans

---------- Post Merged at 03:08 PM ---------- Previous Post was at 03:07 PM ----------

At that it works at 30-40% of the time give or take 10% with rng.
Your suggestion is ?
Buff tdb?
Lol
 

Koriban

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Aug 18, 2006
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Still think Sun Pot delay needs to go but happy that it was at least lowered. Looking positive at least overall, goodluck.
 

good

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Jul 12, 2010
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i hope this cry boy warr stop to moaning now
 

Jambo

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Dec 9, 2006
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Here's some feedback.

You've allowed the unemployed to farm bosses and now you've made them harder for the employed.
 

Keggil

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Oct 9, 2017
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In the last couple of patch notes I've not seen any mention of pets being fixed at all, has pet levelling and pets HP (skeleton in particular) been considered? even a small HP increase could make a world of difference

Agree with this, we been hearing this is supposed to be worked into next patch ages ago. (i play Warr but have a Tao also)

Also Refining... please.. its a core mechanic for mir

TM menus also need to be worked, jumbled mess atm.
 

Cleopatra

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Mar 28, 2004
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Warrior's TDB feels much better now. I'm no longer regretting choosing warr. :abnormal:

Still doesn't yellow stun as much as I was used to on Chronicles though, not by a long shot... but it's enough.
 

canteducateme

Loyal Member
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Apr 22, 2018
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What does 'Hunters Tank Pet' mean? I believe you should follow solo players, groups and those guilds fighting to see where balance needs and I am quite concerned that PVP and PVE are being looked at as a whole.

Really think Hunters Electricshot could bounce further as most mobs end up lining up and as you lure and kill this turns into killing 2 mobs at a time...
 

lokal

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Aug 4, 2018
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In the last couple of patch notes I've not seen any mention of pets being fixed at all, has pet levelling and pets HP (skeleton in particular) been considered? even a small HP increase could make a world of difference

Asked same question both here and discord. got ignored every time

T_T
 

neptuneshaun

Golden Oldie
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Jun 17, 2007
550
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Can TDB not been made to be like this maybe??

The % being out of 10 swings.

Level 0:10% yellow para
Level 1:20% yellow para
Level 2:30% yellow Para
Level 3: 40% yellow para.

This way it increases with level, gives a purpose for the level of it. But i would make it so you can't yellow para (maybe just the poison) any boss mobs.
 

Celestial

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Feb 28, 2017
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Can TDB not been made to be like this maybe??

The % being out of 10 swings.

Level 0:10% yellow para
Level 1:20% yellow para
Level 2:30% yellow Para
Level 3: 40% yellow para.

This way it increases with level, gives a purpose for the level of it. But i would make it so you can't yellow para (maybe just the poison) any boss mobs.

im not sure if i read or misunderstood this, but are you saying that every 2 or 3 tdbs there should be a yellow poison applied?
 

neptuneshaun

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Jun 17, 2007
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That was a similar thought process, obviously monitor this or maybe make it a bit lower as 5% increase each time. I remember on euro it used to be a good yellow poison effect at level 3. My personal view is that flash dash and TDB shouldn't para boss's but maybe just yellow poison them, the yellow poison only applies 1.2x more damage (or this was euro damage applied).

I'd say 5% increase was more reasonable as at level 3 thats 2 Tbd out of 10 that will yellow poison or para.
 

Gezza

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Sep 23, 2008
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It's too hard to level now in PB any more than 1 mob on me drops me, could just about take 2 before the adjustments. If this is the case where others have leveled easier than i can now i think its time to jump ship for me, i don't get to play as much as i'd like and now im struggling to find any fun in the time i do have to play.

Good luck anyways, really think you should of ran a full beta test before hand.
 

KillsFree

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Mar 4, 2014
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hey guys taos are still weak maybe..wheres is my lv40 weapon
 

Netskee

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really think you should of ran a full beta test before hand.

Exactly. With the daily changes its as tho that's what they're doin anyway. They wanted to get up and running ASAP with a short 2 weeks notice. Should have done 2 weeks notice to open beta, 2 weeks of that and then launch
 

xAxNxAx

BadToTheBone
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Aug 23, 2010
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Taos are not weak ATM i think we are pretty balanced with others now(didnt test today with HP and sunpots delay)but still with my sc 46 (soon 47 when UE lvl 3) i can kill mass lures about 15-20mobs in pb very fast, i didnt check much % per hour but îs decent enough for a tao ..

Only few issues with tao ATM are pets lvls (they seems to hit and have the same hp/Speed/ac/amc/dmg at any lvl) and Red psn dont know If this is doing a difference coz im still hitting the same numbers with or without IT (pwe wise)