Patch Notes 1.5.0 & 1.5.1

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RandomGKL

Dedicated Member
Dedicated Member
Jan 31, 2014
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Staticshot 1.5.1 Feedback

1. Bounces are so slow they start to stack up, and can still cause the mob 'stunning' effect still without the yellow effect. Every time I use it the last 1 or 2 bounces have yet to finish so it can still stop the mobs. Not that it matters too much, the most mobs that can survive that long in a barrage of arrows are unaffected by this as they are immune to hit stunning. ( IE orcs, PB mobs ect).

2. This slow bounce also has the unusual effect of letting you shot mobs more, because it takes longer for the bounces to all land there hits you can shot the main target more times then the old version. You can get an extra shot or 2 of static on a mob because the other shots havent landed on 2nd target to finish him off yet, then the arrows just bounce from the dead body back to main target. This works out as a small dps buff compared to the pre 1.5 bounce speed.

3. Yellow poison effect still works, I thought this wasnt getting put back as it is too powerfull in pvp, because of the multi stuns. Yellow poision has always been a mixed bag for pve, the stuns and minor dmg buff is nice, but also getting mobs stuck so they dont follow lure can make you waste alot of time rounding them up again into static range.

Testing was done using 42 archer with static shot level 3 and shop gear / fate bow.

For issues 1 and 2 I would recommend reducing the bounce from 5 hits to 4 hits at level 3, and very small damage increase to make up for the 1 less shot. This should stop the extra bounce effect, and maybe the additional unintended damage too, would need some additional testing to be sure. 4 shots with a MP reduction to the skill could work too, depending on how you want to balance it, but that's a 20% dps loss.

Issue 3 is lithely to pop up again around pvp balance. As its only semi-useful in pve I'm not concerned if its kept or removed as I can adapt my play style either way.