Patch notes 20/8/18

Shane/Banshee

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Apr 25, 2013
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Small final balance patch PVE

Crystal now drop from all mobs similar to master emblem parts

Crystals now drop from most subs and bosses.
There will be a random amount from 0-4 for subs. map effects are the reason for the random range

Dragon lord blade better stats
Dragonlord boots comfort 8

Lair 5 map effect
King room map effect

Few changes to holy palace and FD para mobs, will be re patched later with change to the mobs ai, beckon will soon be re enabled on the para mobs

Tier 1 now requires 30 crystals and 30 fragments. (Was 50 crystal and 30 fragmenta.)

More subs added to west dessert and numa.


We will now start working on the next stage of content.
 

Vyse

Golden Oldie
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Apr 29, 2004
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Manchester/Stockport
Okay so Thanks for all the hard work so far but before working on new content can we get you guys to sort out the PVP side of content please.


At the moment for PVP at least it's all revolving around having a decent amount of Wizards and Taoists with a choke point Given that almost all maps have these it is greatly impacting the server. There are more and more castors and less and less wizards and the reason for this is Disabling utility spell designed to stop them from using such tactics.

At the moment a few wizards and a Taoist can hold a ramp, Doorway, or Narrow Corridor on any of the good maps and there isn't a thing you can do to take it back off them or get past them half the time. By disabling spells like Geo manipulation, Dance Of Swallows, Beckon, and Interchange you have made it next to impossible to reclaim an area seized by a guild or group that have a good number or Wizards and Taoists in it because you have taken away the Utility spells designed to counter this kind of content.

When a 15-20+ group cannot take a single ramp back from a group of 4-6 wizards and 2 Taoist's that just shows how flawed the disabling of these spells are. This really needs looking into Shane, and Jamie before you carry on making more content because as it currently stands large scale pvp is in favour of castors to the point where melee can do next to nothing and even if you did enable them most of the classes can take a hit or two from a Assassins.

Even if you just enable the spells on all maps and gave warriors a 25% chance to use beckon on higher levels it would greatly improve the pvp side's of things on the server and prevent toxic tricks like choke points from happening in the first place.
 

Amnesia

Dedicated Member
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Jan 13, 2014
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agreed. But because pvp is non existant on this server for my class im just bored out already and lost all motivation to play atm.
 

TTomas

LOMCN n00bie
Feb 2, 2018
6
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I will have one question. Why drop rate on Southern Wastes was that terribly decresed with Frayday's patch? And please do not tell me is my rng. I spend quite a lot of time there and always, I say ALWAYS, returned with at least 2-3 parts after each 2-3 hours of killing mobs. Since Friday still go there every day 2-3 hours each day, killing even more mobs with last warrior updates, and ONE part dropped. Honetsly one and olny one since Friday. That is a joke.
 
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Shane/Banshee

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Drops have been increased. By a good bit aswell. Rng sorry to say it.

What about beyond shore. This map has a drop effect now?
 

Lelouch

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Jun 20, 2018
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Is there an incoming nerf on Taoist?

It’s all good your introducing all of these things but right now Taoist can rape any wizard with ease

These are the nerfs which i suggest:

Dying should mean something therefore res cool down should be increased to one minute.

Purif only wipes one latest buff

Cale light 40% is too much, should be lowered to 20% with 30 secs delay.

Range attack should be lowered. They can’t be hitting same as wiz yet have more health, a pet, able to heal themself, place cele lighting to recover 40% of their health instantly
 

Amnesia

Dedicated Member
Dedicated Member
Jan 13, 2014
56
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Is there an incoming nerf on Taoist?

It’s all good your introducing all of these things but right now Taoist can rape any wizard with ease

These are the nerfs which i suggest:

Dying should mean something therefore res cool down should be increased to one minute.

Purif only wipes one latest buff

Cale light 40% is too much, should be lowered to 20% with 30 secs delay.

Range attack should be lowered. They can’t be hitting same as wiz yet have more health, a pet, able to heal themself, place cele lighting to recover 40% of their health instantly

good solutions. Also tao explosion must drasticly be reduced in PVP damage. You cant have a 2-4 k crit and one hit AEO people as a ranged class..

pretty much thing i mentioned weeks ago, so agree to it. And also agree to the ress debuff... PVP is just a Ress fest... there is nothing to it.. you can die just as much as you want... at least you should lose some dura or something to make it expensive..

And i dont see where sins are OP. Only on Maps with active dance vs lower target so you can use grip. Then they are not OP but have an actual chance to kill somebody... which is the way they are supposed to be played.. jump in and burst then get out.