Heres the latest patch notes:
Added White Dragon Passage, White Village, White Dragon Hilltop and Snow Cavern can now all be accessed for a gold fee
Added Global Server Buff indicator
Added Guild levelling system; any EXP gained historically will still be counted.
Added Guild Buffs system – The level of you guild will dictate how many points are available for buffs, if your guild is level 10, then it has 10 points that it can allocate to buffs at any one time. When a buff expires the points are free to use again. There are a range of different buffs available depending on your guild level and available funds!
Added Notice dialogue after selecting character, this is to allow the game to load fully before putting you into the game; this should prevent any deaths related to logging on and being killed while still loading in.
Added Change Heroes Hair Feature
Added “Online only” option to the rankings dialogue so that you can easily see who’s online
Added Delayed Explosion Secret skill
Added Great Healing Secret Skill
Added Flash Dash Secret - increases stun proc chance depending on level also allows the stun effect to proc passively
Added Cross Half moon for Heroes. (Due to popular demand, This is an attempt to make them more relevant as a hero, currently they are the least used hero by a huge margin)
Added short period of Free movement when transitioning maps to prevent door blocking
Added Dark Mode CTRL+ALT+D
Added DisableArcherOrbsLoop option to the Client (To disable the loop of the annoying sound with max orbs)
Added settings to enable/disable AA, defaults to disabled.
Added Approx 30 Monster Frames/AI’s etc.
Added BattleGrounds to PremiumPass quick access list
Added 1 hour free BattleGrounds solo entry per day
Added new class and level locked instant HP potions (level 20, 40 and 60 variants) these will have a separate potion limit
Adjustment : Can no longer Random Teleport inside of Sabuk Castle (InnerWall)
Adjustment: WoomaHeart Stats to HP+155 MP+155 AC2-2 AMC2-2 DC0-1 SC0-1 MC0-1
Adjustment: Rebuilt monster drop files for Hell third section (IceHell)
Adjustment: Rebuilt monster drop files for Hell forth section (FireHell)
Adjustment: SlashingBurst now checks Acc/Agility
Adjustment: Changed Double Slash to hit AMC as per Official.
Adjustment: Maps with the No Drop Player attribute no longer cause PK points or curses.
Adjustment: Can no longer curse from killing heroes.
Adjustment: Buff to Immortal Skin – now gives a more relevant boost
Adjustment: Increased the randomness of a Hemorrhage proc, the chances are essentially the same, just less predictable.
Adjustment: Plague - Reduced the MP drained from the target in PVP
Adjustment: Archer Shield dropping to slowly under PVP damage.
Adjustment: added items on the floor now appear Green.
Adjustment: Allow Casting without CD in SZ.
Adjustment: Allow Skill torch and Skill Necklace to stack
Adjustment: Increase server tick rate to target 1000 cycles per second (from 300)
Fix: FlameAssassin monsters applying Freeze slow for too long
Fix: Show Group Pickup for various 60 + Items
Fix: Removed unintended extra base damage being applied to SlashingBurst skill
Fix: An issue which caused ElectricShock to be more difficult for higher HP mobs
Fix: Bug which allowed PS to shift lock on player target without needing mouse over aim.
Fix: Bug that allowed Poison Shot to apply the 20% focus buff twice and twice as often
Fix: Poision Shot not using any MP
Fix: Bug where Blizzard and Met shared a common cancel mechanic which allow casting the alternative to reset the first to make it hit after being nulled.
Fix: Adjusted Moon Mist so that it gives a longer Moon Light than standard
Fix: Archer Orb damage scaling now working as intended. Additionally, if an archer has all 4 orbs, they will do 10% more damage than the previous maximum
Fix: Going brown while at war when poisoning / attacking pets
Fix: Bug with Enemy Guild mode treating enemies as allies when it comes to supporting skills.
Fix: Ice Thrust hitbox has been expanded to better fill the animation
Fix: Ice Thrust issue where it would intermittently stop working (Need to verify, can’t replicate)
Fix: Poison Shot Animation Freeze issue
Fix: Guild Wars not always ending when expected
Fix: Improved Summon Snakes Totem to hold aggro better
Fix: Hero Poison shot not tagging monsters correctly
Fix: MACAgility hits can no longer be resisted through MR (Melee Magic) - MAC and MagicStruck hits still can be (Ranged magic)
Fix: An issue where the EM respawn time could reset earlier than expected for a full kill
Fix: Tweaks to Flash Dash to try and prevent desync when changing direction
Fix: Pets spawning as Leveled on login when LeveledMonsters enabled
Fix: Bug where Summon snakes could damage SZ targets
Added White Dragon Passage, White Village, White Dragon Hilltop and Snow Cavern can now all be accessed for a gold fee
Added Global Server Buff indicator
Added Guild levelling system; any EXP gained historically will still be counted.
Added Guild Buffs system – The level of you guild will dictate how many points are available for buffs, if your guild is level 10, then it has 10 points that it can allocate to buffs at any one time. When a buff expires the points are free to use again. There are a range of different buffs available depending on your guild level and available funds!
Added Notice dialogue after selecting character, this is to allow the game to load fully before putting you into the game; this should prevent any deaths related to logging on and being killed while still loading in.
Added Change Heroes Hair Feature
Added “Online only” option to the rankings dialogue so that you can easily see who’s online
Added Delayed Explosion Secret skill
Added Great Healing Secret Skill
Added Flash Dash Secret - increases stun proc chance depending on level also allows the stun effect to proc passively
Added Cross Half moon for Heroes. (Due to popular demand, This is an attempt to make them more relevant as a hero, currently they are the least used hero by a huge margin)
Added short period of Free movement when transitioning maps to prevent door blocking
Added Dark Mode CTRL+ALT+D
Added DisableArcherOrbsLoop option to the Client (To disable the loop of the annoying sound with max orbs)
Added settings to enable/disable AA, defaults to disabled.
Added Approx 30 Monster Frames/AI’s etc.
Added BattleGrounds to PremiumPass quick access list
Added 1 hour free BattleGrounds solo entry per day
Added new class and level locked instant HP potions (level 20, 40 and 60 variants) these will have a separate potion limit
Adjustment : Can no longer Random Teleport inside of Sabuk Castle (InnerWall)
Adjustment: WoomaHeart Stats to HP+155 MP+155 AC2-2 AMC2-2 DC0-1 SC0-1 MC0-1
Adjustment: Rebuilt monster drop files for Hell third section (IceHell)
Adjustment: Rebuilt monster drop files for Hell forth section (FireHell)
Adjustment: SlashingBurst now checks Acc/Agility
Adjustment: Changed Double Slash to hit AMC as per Official.
Adjustment: Maps with the No Drop Player attribute no longer cause PK points or curses.
Adjustment: Can no longer curse from killing heroes.
Adjustment: Buff to Immortal Skin – now gives a more relevant boost
Adjustment: Increased the randomness of a Hemorrhage proc, the chances are essentially the same, just less predictable.
Adjustment: Plague - Reduced the MP drained from the target in PVP
Adjustment: Archer Shield dropping to slowly under PVP damage.
Adjustment: added items on the floor now appear Green.
Adjustment: Allow Casting without CD in SZ.
Adjustment: Allow Skill torch and Skill Necklace to stack
Adjustment: Increase server tick rate to target 1000 cycles per second (from 300)
Fix: FlameAssassin monsters applying Freeze slow for too long
Fix: Show Group Pickup for various 60 + Items
Fix: Removed unintended extra base damage being applied to SlashingBurst skill
Fix: An issue which caused ElectricShock to be more difficult for higher HP mobs
Fix: Bug which allowed PS to shift lock on player target without needing mouse over aim.
Fix: Bug that allowed Poison Shot to apply the 20% focus buff twice and twice as often
Fix: Poision Shot not using any MP
Fix: Bug where Blizzard and Met shared a common cancel mechanic which allow casting the alternative to reset the first to make it hit after being nulled.
Fix: Adjusted Moon Mist so that it gives a longer Moon Light than standard
Fix: Archer Orb damage scaling now working as intended. Additionally, if an archer has all 4 orbs, they will do 10% more damage than the previous maximum
Fix: Going brown while at war when poisoning / attacking pets
Fix: Bug with Enemy Guild mode treating enemies as allies when it comes to supporting skills.
Fix: Ice Thrust hitbox has been expanded to better fill the animation
Fix: Ice Thrust issue where it would intermittently stop working (Need to verify, can’t replicate)
Fix: Poison Shot Animation Freeze issue
Fix: Guild Wars not always ending when expected
Fix: Improved Summon Snakes Totem to hold aggro better
Fix: Hero Poison shot not tagging monsters correctly
Fix: MACAgility hits can no longer be resisted through MR (Melee Magic) - MAC and MagicStruck hits still can be (Ranged magic)
Fix: An issue where the EM respawn time could reset earlier than expected for a full kill
Fix: Tweaks to Flash Dash to try and prevent desync when changing direction
Fix: Pets spawning as Leveled on login when LeveledMonsters enabled
Fix: Bug where Summon snakes could damage SZ targets
