Patch notes v1.4

Nemo

LOMCN Veteran
Veteran
Jun 10, 2009
547
67
115
UK -Manchester
The following is live as of 23/02/2014



- Blankfatesword/bow/blades no longer stacks 25k times
- Level 20-25 trash removed from various bosses and gold increased.
- Added New “ACStones” s/m/l/xl/holy
- Added New “MACStones” s/m/l/xl/holy
- Added New “PrimeStones” s/m/l/xl/holy
- Added New Level 40 Craftable Armours (Available on Crafting Npcs)
- Added SewingGoods to drop files (allows various item repairs while hunting)
- Missing quest map (castle lobby) fixed.
- AntGaster/AntPrincer/PigHoof/EvilTongsHide now have correct looks
- StrongStone/MysticStone now have correct looks
- Increased Orc lower floor and champ room Spawns
- Added additional checks to quests
- MutantApes Quest now counting on F2
- FireShot now showing correct level on book
- Abandon on Bounty Boards corrected
- reduced number of egg spawning in ant cave lobby
- Added Crafting npc to Bichon Wall (forge)
- Added Crafting npc to Mongchon Wall (Outside Weaponshop)
- Added Special repair npc to Mongchon Wall (Inside weapon shop)
- Fixed Issue with PigHooves Bounty Board Quest
- Fixed Issue with Mongchon Wep shop Quests
- Fixed issue with ‘Moving Forward’ Quest
- Fixed issue with Altar Quest
- Altar npc now doesn’t spawn mobs if others are already there
- Altar Q now correctly handing in
- Adjusted Altar Mobs
- Top 25 world ranking added.
- Draw priority changed so living objects draw on top of dead.
- Adjustments made to target (need feedback to know if this helps healing etc).
- Adjustments made to icebolt/frostcrunch chance of poison.
- Adjustments made to shoulderdash damage.
- FateBow reduced pk effect now working
- Some message/spelling corrections


Thanks for the continued support.

Mir Chronicles Team
 

xGenDanceax

Dedicated Member
Dedicated Member
Dec 9, 2013
135
2
44
Nice one , what about LostMaps...to enter Viper cave did u increase drops on this? we aint had 1 droped yet after hunting/lvling in them areas..i rekon there are to rare tbh.
 

TheDayIDie

Banned
Banned
Dedicated Member
Jul 29, 2011
4,071
99
135
UK
Agree'd I didn't think it required an item to enter the cave anyway?
I thought it just required an item to go from SerpentMines to ViperCave?

Sorry if my information is incorrect but that what I thought.
 

grimlife

Dedicated Member
Dedicated Member
Jan 6, 2013
276
5
44
nice work, updates like this every week will have this server tip top in no time :)
 

ScumbagJosh

LOMCN n00bie
Feb 16, 2014
4
0
12
- Adjustments made to icebolt/frostcrunch chance of poison.

^ need an explanation to this please, is it an buff or nerf?
 

JC/Raiden

Dedicated Member
Dedicated Member
Jul 22, 2012
90
2
35
Craftable level 40 Armour's? That's a sweet addition during this stage of the game.
 

knnight

Dedicated Member
Dedicated Member
Jan 23, 2014
16
0
27
Missing quest map (castle lobby) fixed.
still missing the quest demon / plz
 

Follower

Golden Oldie
Golden Oldie
Apr 2, 2005
886
36
165
Australia
The following is live as of 23/02/2014

- Draw priority changed so living objects draw on top of dead.
- Adjustments made to target (need feedback to know if this helps healing etc).

Thanks for the continued support.

Mir Chronicles Team

Nice! the draw was a main bug-bare for Taoists.
 

RandomGKL

Dedicated Member
Dedicated Member
Jan 31, 2014
232
3
44
Still targeting bodies over alive mobs. Root spiders cause this issue alot.
 

omenking

Dedicated Member
Dedicated Member
Oct 18, 2013
122
0
43
Targeting does seem a little better but when trying to heal someone surrounded by mobs/dead mobs the dead mobs corpses always get in the way.
Is it not possible to remove being able to target dead mobs as there's no reason to target a mob after its dead anyway, it's just an annoyance. MassHealing would bypass this issue but I don't have the spell yet and besides it costs a lot of Mana compared to Healing just to heal one person.
Thanks! :)