Path to hell skills (fao gm)

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stallion90

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We are all wondering when the skills are gonna be Ingame.
I find it quite unfair Taos got shield and wizzies got magicbooster but the other classes didn't get any.
This is the root cause of people crying over magic booster. If the other classes had their equivalent skills there would be no problem.
i really want thousand swords and can't see any reason it shouldn't be Ingame yet as I'm sure everyone else wants their spells. These spells would make everyone lvl so much harder then 50 weapons as they as yours for life once learnt and increase ur chars potential massively.
Would appreciate an eta of these or if they will ever be released at all.
many thanks for any Replys from gms.
This aint a discussion thread its a q and a for the gMs to answer please keep it clean.
thanks again
 

Razarus

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I tried a q and a thread. Best of luck ;)
we do want skills though.
Ideally not all classes before sin and archer though. Cough OKR, 44armors COUGH ;)
 

ILovePie:D

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Dommino, have you thought to kill DemonKing? At the final boss of Hell, i'm sure he has a chance of dropping new skills.
 

ziiid

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Agree with OP. Skills are the most interesting thing that can be added to game.
 

stallion90

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Dommino, have you thought to kill DemonKing? At the final boss of Hell, i'm sure he has a chance of dropping new skills.
ive killed dk numerous times.
why should archers wars and sins have to go to the hardest boss ingame to get their spells? taos and wiz didnt have to do that to get their 48 spells but according to you the rest of the server does? or are you just hoping gm adds them to that first because ur camping it atm?
only dk dropping them spells defeats the gms ideas of this balanced server i know bh defo isnt the kind of person to help the rich get richer and not let the rest have a look in.
they should drop off all bosses like the other spells do or even the top tier list of bosses but not just one boss thats silly. yes it dropped meteor, met isnt part of the path to hell patch.
i have also noticed a gm has viewed this thread and chosen not to comment. may aswell close it.

---------- Post Merged at 05:55 PM ---------- Previous Post was at 05:53 PM ----------

not commenting just shows us its not even close to being ready and they have no excuses other then (were concentrating on important stuff, or my life gets in the way of it). just give us an answer. dont advertise a patch then come through with half of it then fob the rest off.
i dont say ohh il come rewire ur house then just do the upstairs and **** the rest off.

---------- Post Merged at 06:06 PM ---------- Previous Post was at 05:55 PM ----------

sorry shaun didnt mean to snap didnt read ur post properly, it looked patronising 1st time i read.
 
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Babyhack

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I tend not to reply to threads when I am working, yes shocking but my real job comes before mir. :P

some of the skills from 2.0 (before I was on the sever team) where not ready, they are ready now and will be added to drops soon.

BH
 

stallion90

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I tend not to reply to threads when I am working, yes shocking but my real job comes before mir. :P

some of the skills from 2.0 (before I was on the sever team) where not ready, they are ready now and will be added to drops soon.

BH

ur a legend cheers mate just gives us all some peace of mind thats all.
we all appreciate that reply.
 

ziiid

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I tend not to reply to threads when I am working, yes shocking but my real job comes before mir. :P

some of the skills from 2.0 (before I was on the sever team) where not ready, they are ready now and will be added to drops soon.

BH

Any chance at all we could get a list of these? Basically just like the path to hell post.

List of the spells that are completed and added to game and in drops with a brief description?

One of the things is we don't know whats in the game and whats not, we can't tell you whats bugged and what is working, what to expect etc.
Slashing burst in game? Cresent Slash in Game? etc etc

It would be really helpful for the player base to know what is all supposed to be in game (and just hasn't dropped or drop is broken) and what you have added. This way we can actually look for it and try to kill bosses that we think may drop them instead of everyone hoping that a skill drops when it doesn't even exist..
 

Muh

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is this a planned update or a bluff to buy time?
 

ILovePie:D

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ive killed dk numerous times.
why should archers wars and sins have to go to the hardest boss ingame to get their spells? taos and wiz didnt have to do that to get their 48 spells but according to you the rest of the server does? or are you just hoping gm adds them to that first because ur camping it atm?
only dk dropping them spells defeats the gms ideas of this balanced server i know bh defo isnt the kind of person to help the rich get richer and not let the rest have a look in.
they should drop off all bosses like the other spells do or even the top tier list of bosses but not just one boss thats silly. yes it dropped meteor, met isnt part of the path to hell patch.
i have also noticed a gm has viewed this thread and chosen not to comment. may aswell close it.

---------- Post Merged at 05:55 PM ---------- Previous Post was at 05:53 PM ----------

not commenting just shows us its not even close to being ready and they have no excuses other then (were concentrating on important stuff, or my life gets in the way of it). just give us an answer. dont advertise a patch then come through with half of it then fob the rest off.
i dont say ohh il come rewire ur house then just do the upstairs and **** the rest off.

---------- Post Merged at 06:06 PM ---------- Previous Post was at 05:55 PM ----------

sorry shaun didnt mean to snap didnt read ur post properly, it looked patronising 1st time i read.

I agree, the ones on the website should have been available since the start, crescent slash and slashing burst.

The new "path to hell" skills, should be rare and come from the hardest bosses to kill. The new skills, like ghost, backstab etc

DK isn't worth camping, as it drops **** the majority of the time, like evilmir. But who knows, it might drop something nice one day, just hard to get people to go when they know it drops ****.

As Ziid said, can we know what new skills are being added to drops? It gives the players some enthusiasm to hunt bosses knowing that they have a chance to drop.
 

stallion90

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I'd go to every dk rs if I had an invite. I enjoy the pve and witty banter more than the drops

---------- Post Merged at 08:47 PM ---------- Previous Post was at 08:35 PM ----------

Path to hell patch says ghost and haemorrhage for sins aswell as backstabbing which isn't part of that patch so sins I assume will get three new spells.

taos: thousand swords (swords of light some people may recognise) this is a mass attack spell which must be locked to a target or will miss. Has a chance to stun the mob that's directly hit and also hits every space around that mob.

wiz: looks like Phoenix explosion as some may know. Passive spell doesn't need to be locked onto a player or mob hits everything in its path as it shoots across the screen very much like piercing shot with some amazing graphics and damage

warr: slashing burst I think it's a 4 space thrust which is casted as you press the f key not shift obv. Not affected by a speed and catches the little Buggas who run off.
Other one will be depress's faverouite its a dash type spell. Dashes your opponent 1 space as you smash into them causing some epic damage Can be used in conjunction with dash (leave that to the pros 👍)

archer: attuned body. Same as attuned mind but for hp cannot be used in conjunction with attuned mind.
Secret trap. Lay a invisible trap in the floor and if your opponent runs through it they will take a sudden bash from below straight in the nuts possibly slowing them depending on the size of them nuts.

hope this helps. Most info is on the patch thread
 

ziiid

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I'd go to every dk rs if I had an invite. I enjoy the pve and witty banter more than the drops

---------- Post Merged at 08:47 PM ---------- Previous Post was at 08:35 PM ----------

Path to hell patch says ghost and haemorrhage for sins aswell as backstabbing which isn't part of that patch so sins I assume will get three new spells.

taos: thousand swords (swords of light some people may recognise) this is a mass attack spell which must be locked to a target or will miss. Has a chance to stun the mob that's directly hit and also hits every space around that mob.

wiz: looks like Phoenix explosion as some may know. Passive spell doesn't need to be locked onto a player or mob hits everything in its path as it shoots across the screen very much like piercing shot with some amazing graphics and damage

warr: slashing burst I think it's a 4 space thrust which is casted as you press the f key not shift obv. Not affected by a speed and catches the little Buggas who run off.
Other one will be depress's faverouite its a dash type spell. Dashes your opponent 1 space as you smash into them causing some epic damage Can be used in conjunction with dash (leave that to the pros 👍)

archer: attuned body. Same as attuned mind but for hp cannot be used in conjunction with attuned mind.
Secret trap. Lay a invisible trap in the floor and if your opponent runs through it they will take a sudden bash from below straight in the nuts possibly slowing them depending on the size of them nuts.

hope this helps. Most info is on the patch thread

From what I have gathered thus far from GM's is that most of these have changed in one way or another.
 

HarryH

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Demon king really does drop crap though Dom :( also every single MeteorStrike ingame came off regular bosses not hell.. Unless I was lied to about melkors which I wouldnt be surprised, however omaking does drop books regularly now when he didn't used to...

Setheus - OKS
Waleran - Fox
CNtrouble - Frozen
Adaephon - OKS
One currently for sale from VIP - Frozen? Maybe.
 

LordLucas

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Although I do recall that last reboot it was said that the drops where to be looked into and adjusted adleast one of them should have dropped by now