Zircon Phoenix XE (PvE) Season 7 (6PM - 19th December 2025)

  • Remember! Never use the same account usernames and password across different servers!
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Season7_FA.jpg


Exp Rate: Med Exp Table (Level Cap currently 350 with content to match)
Gold and Drop Rates: Custom
No Gameshop - Patreon Community Bonus

Original Launch Date: April 3rd 2021
Season 6 Launch Date: 21st February 2025 - 1PM

New Class, New Skills.
6 Classes (Warrior, Wizard, Taoist, Assassin, Summoner, Druid)

The Team Currently Consists of:
4 Content Developers
3 Community GMs
1 Discord Manager

Phoenix XE - Continues to focus on PvE and be family-orientated, many of our original players and staff from the early 2000's have reconnected here. Phoenix is a medium rate server, by comparison, however, with the introduction of the bloodline system, the current level cap is now at lv350 with appropriate content to match.


We run a highly customised Mir 3 server, drawing inspiration from the original Mir 3, Diablo, and Final Fantasy series of games, we've implemented many modern game client features, including discord, support for resolutions up to 4k, multiple displays, optional smooth movement, audio integration for beastiary information and skill descriptions, and now audio for quests too, We also have a highly customised raiding system allowing for Heroic, Mythic, Archaic and Primordial Instance Dungeons, each with unique challenges and rewards.

There are so many new features I can't even fit them all in a few posts here without having to skip out on the amazing features we have to offer. Please take a look through the patch notes for a detailed look at what we've added in the last 6 months alone.

You can see our latest patch notes here: https://discord.com/channels/707603153503387719/1116307946578640957/1116307949695021097

Discord Channel Link: https://discord.gg/VtmwSzN
Alternatively, Search Discord for Xtreme Servers
 
IP Address
xmir3.xtreme-server.com
Language
Global: Primary English (Client fully Supports 13 Additional Languages)
Server Type/Files
Zircon
EXP Rates
Medium
Host Machine Stats
12-Core 4Ghz CPU
48GB DDR4 RAM
1000MB Line
Direct Download Links
Launcher Installer (.net10): https://www.xtreme-server.com/downloads/XLL-2026.04.exe
Website and Forum Links
https://www.xtreme-server.com
Gameshop Information
We don't sell Game Gold, we run a supporter program with individual and community-wide rewards.

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CheekyVimto

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Just a quick FYI, Phoenix Season 6 will be starting 21st Feb 2025. This is a great time to onboard for new and existing players.

We have a fully operational Seasonal system now, which allows that full restart feeling, and whilst you can interact with non-seasonal and older characters, you can no longer be rushed through seasonal content, best of both worlds.

This season we are also pushing our newest built from the ground up class the 'Druid' which has been very well received over the last portion of Season 5.

We also have a whole host of new content and systems for you to play with, including the introduction of ~550 Seasonal Quests!

I'll update the first post with all the new info asap, but in the meantime you can see preview videos of all the latest addons on our discord rolling patch notes channel!
 

CheekyVimto

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Season 6 will allow for a full fresh start experience, if you've been waiting for a stable long-term server with no GameGold/PaytoWin elements, and a fresh start with plenty of content, it's all here, come join us :)

We offer a unique 6-class Mir3 style experience, we listen to feedback and regularly provide ongoing updates, what's not to like?
 

CheekyVimto

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Season 6 is now under way, to celebrate the new season we have a launch weekend competition running and thanks to one of our players there are 10 gifted supporter subs up from grabs. All you have to do to be in for a chance at getting one of these is play a seasonal character. Winners will be picked directly from the Season 6 Leaderboard.

For those that don't already know, a supporter sub in season 6 gives you access to +28 additional inventory slots, an evolving mount (it grows in stats as you level to keep it in balance with other mounts and levels) and a small personal exp boost, you will also contribute to the community-wide exp boost enjoyed by all players.

We hope to see you ingame!

Latest Patch Notes: https://discord.com/channels/707603153503387719/1116307946578640957/1339684311930110065
 

CheekyVimto

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The launch weekend competition winners have now been selected. Expect your gifted sub key via email very soon. you can claim this key against any account or gift it to another. The choice is yours.

Well done to all the winners! Happy Gaming!

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CheekyVimto

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Ok so I REALLY need to keep my patch notes updated here... apparently I have small novels worth of patch notes to post here to catch things up, so I had better get started..

Patch Notes - 5th March 2025 Group UI Overhaul
When in a group a new UI is now available..
  • HP and MP bars will accurately reflect those of your party members.,
  • Buffs and debuffs will be displayed under the hp/mp bars in order of least time remaining.,
  • When a party member receives a damage dealing poison, the HP will go green.,
  • When a party member receives a mana damage dealing poison the MP bar will go purple.,
  • When a party member receives a status affect, such as stun, slow, blind the Class Icon will go a different colour based on the status affect. 1758196116590.png 1758196123470.png 1758196129606.png 1758196133190.png
Fixes
  • Fixed undying state monsters, they will now stay dead and not going into negative hp immortality. Fixes all affected undead mobs that have the reanimate ability.,
  • Fixed the issue with summoner spirits suddenly untaming and going rogue.,
  • Fixed the issue with Taoists pet going idle with (DELETEME) status.,
  • Crash fix for group loot system.,
  • Fixed Companion Manager UI Popup Message size.
Druid Skill Changes
  • Giant Growth affects Druid Summons only.,
  • Summons will no longer despawn when changing forms, total summons still governed by Soul Weight.,
  • Skillname change Fruits of Yggdrasil -> Roots of Yggdrasil.,
  • Plague poisontype fix, Plague poison type will now cause damage to sub+ difficulty mobs. This includes druid poison skills and Plague touch/strike weapon abilities.
Seasonal Rewards UI update
  • Added option for 'claim all' rewards.,
  • Streamlines the packet sending process to minimise lag.,
  • Added confirmation to claim all.
 

CheekyVimto

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I'm backfilling Patch Notes by Month where possible.

Patch Notes - 6th March 2025

Item UI Changes

  • Added background colours based on rarity of item,
  • Added class icons when an item is class restricted.
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Patch Notes - 8th March 2025 Fixes
  • Fixed an issue where the pet counter wouldn't reduce correctly after using Arcane Ultimate, eventually requiring a relog to fix.,
Mining Updates
  • mined items trading restriction removed,
  • mine items will now reflect the seasonal status of the character doing the mining. (Seasonal characters produce seasonal mined items, Non-seasonal characters produce non-seasonal mined items.),
Group UI Updates
  • Group Loot Mode now correctly cycles back to the first option without needing to recreate group.,
  • Added New Label showing the current group loot mode to all party members.
1758196329570.png

Patch Notes - 15th March 2025 (edited)
Instance updates
  • Reconnect Regions in the event of a disconnect will now default to the first floor of the dungeon instead of Arcadia, not perfect and will be revisited, but should prevent losing a token as a result of the disconnect. Instances will still time out when there is no player activity in said instance after 5 minutes.,
  • Simultaneous Heroic Instances increased from 3 -> 5,
  • Simultaneous Mythic Instances increased from 3 -> 5,
  • Simultaneous Archaic Instances increased from 3 -> 5,
  • Simultaneous ToK Instances increased from 3 -> 5,
Abyssal Caverns Updates
  • Changes to guaranteed loot on beast type non-boss mobs.,
  • General changes to drop rates in this area to prevent unnecessary lag and disconnects.,
Skill Related Updates Summoner Arcane Spirit
  • Soul weight requirement of Arcane Spirits removed. (no longer required as you can only have 1 arcane spirit at one time).,
Sin Temporary Changes
All requested measures implemented. until the full overhaul takes place:
  • Sin Poison can be found in the General Goods NPCs under Amulets & Poisons option,
  • Flamesplash is limited to the ingame lifesteal cap of 750 hp per hit.,
  • fixed an issue with Dark Contract where 'Demon' race mobs were not contracting.,
  • Updated Shadow Blades to make more sense.
    • Kill enemies → Store overkill damage as 'Shadow Power' → Every 10s, Shadow Blades auto-attacks nearby monsters using 'Shadow Power'. The stronger you get, the more powerful the effect!,
    ,
  • Bloodpact Mastery Fix
    • Bloodpact Mastery now scales correctly (3% per level).,
    • Minimum bonus of 1 MinDC - 1 MaxDC is maintained but not forced.,
    • Buff is refreshed properly every time a new pet is contracted.,
    • The fix ensures bonus DC is granted dynamically as intended.,
    ,
Taoist Spell Targeting fixes
  • Targeting Fix for Resurrection,
  • Targeting Fix for Corpse Exploder,
Storage System Upgrade
Brace yourselves, we have storage Tabs! TLDR; All accounts get an additional 1000 slots specifically for Seasonal items, 3000 more non-restricted slots available to unlock.
Seasonal Storage Tab It has become somewhat expected that this storage tab was a must to complete the fresh feel effect of playing a seasonal character if you already had existing precurrent (non-seasonal) characters on the same account. So this works in exactly the same way as regular storage with the caveat that you can only store Current Season Items in this tab, where as the original Storage tab will continue to allow any items.
Storage Expansion Tabs These are new storage tabs, each linked to the same expansion mechanic as the original tab (where you have to unlock additional slots using vault keys) but they mirror your existing unlocks, so if you have unlocked 500 slots in your Storage Tab, then each of your storage expansion tabs will have 500 slots and will grow in parallel to the original going forward. So essentially the Vault Key will unlock slots in all tabs when used. There are a total 3 new storage tabs each with upto 1000 slots, and these can only be unlocked by non-seasonal characters (they can be used by any character, but only unlocked by non-seasonal characters.)
Storage Tab Renaming Players asked for all sorts of combinations of additional tabs, for consumables, special items, etc, so rather than restricting the tabs, you can name them whatever you like and put in whatever you like. Want a LARGECandle repository? no problem.. Want somewhere to put you soulmon shard and mount collection, no problem..

Fixes
  • Druid Skillbook options in bookstores fixed,
  • Photomode updated to remove group ui window.,
  • fixed minimap markers duplicating and associated lag.,
  • Updated radial menu so cursor can pass through around buttons,
  • Updates group ui area so cursor can pass through all visuals as if they weren’t there.,
  • fixed demonic recovery for missing ranks,
  • fixed edge case for when taos could have double pets just after leveling to new rank threshold providing they had enough soul weight

Patch Notes - 29th March 2025 (edited)

Controller Support
We now officially have 'partial controller support'. Currently requires a small initial setup, assigning Skills to the first 5 Spell Slots and the first 4 Belt Slots. But all ingame character control thereafter is supported. Additionally, Account Creation,Login, Character Creation/Section are now all fully integrated. and Some ingame UIs are now fully integrated. A cheatsheet for ingame controls are below and for complete details see the guide here:
1758196772820.png

Instances Rework
After an extensive player feedback session over multiple seasons and playtests, the following improvements have been made to instances:

Monster Stat Bonuses updated inline with Bloodline upgrades:
Monsters within Heroic, Mythic, Archaic, and Primordial instances now receive a bloodline infusion to their core stats (AC, MR, DC) and health, ensuring more consistent and rewarding challenges at every difficulty.
  • Heroic mobs will be brought inline with Bloodline Grade E stats for an appropriate challenge.,
  • Mythic mobs will be brought inline with Bloodline Grade D stats for an appropriate challenge.,
  • Archaic mobs will be brought inline with Bloodline Grade C stats for an appropriate challenge.,
  • Primordial mobs will be brought inline with Bloodline Grade B stats for an appropriate challenge.,
Experience Thresholds:
We've updated the way experience is awarded in instances, guaranteeing players always receive an appropriate amount of experience when defeating monsters, sub-bosses, bosses, or behemoths within instances: Instance Group Settings We have updated the party size requirements for each instance type:
  • Heroic Group Size 1-4,
  • Mythic Group Size 1-6,
  • Archaic Group Size 1-8,
  • Primordial Group Size 1-10,
Infused Items
  • Infused item drop rates have been slightly increased in all instance types.,
  • Infused item drop rates increase based on party member size, larger instance groups will recieve increased infused item drop chances,
Group Play First Design
Please note, instances have been updated with a 'group-play first' mentality. They will most certainly be soloable at some point based on class, level and stats but initially you should expect to need a group to complete if you are close to the minimum required level to enter. These adjustments are designed to better align rewards with effort, ensuring a more challenging and enjoyable instance experience for everyone.
 

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Patch Notes - 5th April 2025
Most of the development this week has been on the bladedancer class, but I'll save patch notes details for that until we officially release it, you can keep up with bits in the rolling patch log and on PTR if you want to test and feedback.

Fixes
  • Fixed Taral Seasonal Rewards Tab Not populating. (Existing Stats still count towards the milestones),
  • Fixed a crash when attempting to link items in chat from Guild Storage while not in a guild.,
⚔️
New Weapon Affliction Effects
Players can now apply a wide array of weapon-based effects through their melee or ranged attacks: Each affliction has a touch and strike variant:
🧨
Damage-over-Time

Burntouch / Burnstrike → Applies Burn (Fire) DOT
Bleedtouch / Bleedstrike → Applies Bleeding DOT
Rottouch / Rotstrike → Applies Poison DOT (variant)
❄️
Crowd Control

Slowtouch / Slowstrike → Applies Slow (reduces action/attack speed)
Silencetouch / Silencestrike → Applies Silence (stops magic/skills)
Stonetouch / Stonestrike → Applies Paralysis (immobilize)
Feartouch / Fearstrike → Applies Fear (forces runaway)
ContainmentTouch / ContainmentStrike → Applies Containment (AOE lockdown)
ShackleTouch / ShackleStrike → Applies Chain effect (group tether)
💀
Utility / Other Effects

Poisontouch / Poisonstrike → Applies standard Green Poison
Zombietouch / Zombiestrike → Applies Zombified status (transformation/debuff)
Blindtouch / Blindstrike → Reduces target's visibility range (Blinding)
Manatouch / Manastrike → Drains mana on hit
Deathtouch / DeathStrike → Applies unique Death effect (reserved for future trigger effects)
Touch and Strike variants give different proc chances.

Patch Notes - 11th April 2025 - Wildbloom Update

Assassin Restored to Original Build


Charyssal Updates Charyssal now has a boss appropriate ultimate skill which unleashes a powerful Tidal Wave.
  • It passively builds a stacking debuff on players and pets within range.,
  • Reaching 3 stacks will cause the player to be ejected from the room, randomly on floor 9.,
  • Pets caught in the surge are given a 'roll for survival' check, failing this will instantly dismiss the pet.,
  • This will discourage idle farming and promotes active engagement in boss fights, which should keep the room cycling for fresh groups giving it a go.,
💡
Strategic twist: New mobs called Abyssal Klams spawn in the room. Killing them reduces or clears the Tidal Corruption debuff. Use them wisely!


During Charyssals area-wide attacks, all nearby items are now cleansed: Items left on the floor will be subject to being 'washed away'.
  • Common items will always be cleared,,
  • A decreasing chance for other item rarity with a minimal chance for Xtreme,
  • Celestial and Unique items will not washed away.,
UI Updates
  • Cooldown UI Fixed to Show PvE vs. PvP delay
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  • Added Better HP Display Numbers
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Content Drop - High Level Weapons
198 New weapons from levels 152-408 have been added to the drops from the next patch, these are the remaining items that match up with the other itemtypes of the same level range and cover all classes (including druid and bladedancer).

Guildbound Infusion Items
Heroic+ Infusion Items can now drop as Guildbound items, if the character that gets the drop is in a guild (will drops as character bound if not). Guildbound items can be stored in the guild storage and worn by any player in the same guild. Can't be use by any other guild. This is to incentive guild hunting in Heroic+ locations to stock a guild with powerful items.

Patch Notes - 13th April 2025
Springbloom Instance Option

After feedback from those that haven't tried the challenge dungeon before, I've added a slightly easier variant of the challenge dungeon, that still has the miasma zone, but will allow the use of potions. This area is limited to spawning mobs between 20-70 in terms of strength which should allow those at lower levels to get a feel for this new challenge dungeon design.

Additional Server Challenge Reward Added - Cluckthulhu
  • Completion reward will be a guaranteed soul shard pet exclusive for defeating the final form.,
  • I will increase the servers Level cap by +50 levels.,
Melee QoL
  • Bleeding status will now hard counter mob regen. This will affect Warrior, Assassin, Druid Beast Forms and Bladedancer,
  • Haemorrhage status will now hard counter mob regen. This will affect Assassin.,
  • Raging Wind duration increase to 1 minute + 1 minute per skill level.,
  • Evasion duration increase to 1 minute + 1 minute per skill level.,
 

CheekyVimto

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Patch Notes - 9th May 2025
Summoner Update – Support Role Revamp!
(Part 1)
The Summoner has undergone a full support overhaul! We've added powerful Bloodline scaling, new group-based healing procs, and passive upgrades that help keep the class competitive and rewarding in both solo and group play.
Healing Skill Improvements
  • Cure, Cura, and Curaga now scale their healing based on your Bloodline tier.,
  • All three can trigger a group-wide heal if the new passive Sacred Flow is learned:
    • Cure: 25% chance,
    • Cura: 15% chance,
    • Curaga: 5% chance,
  • Healing power increases significantly with SC and Summoner progression.,
  • Undead and Zombified enemies still take damage from all 3 spells.,
Resurrection Skills Enhanced
  • Life now restores HP/MP on revival based on Bloodline, and has a 5% chance to revive all dead party members within 18 tiles with Sacred Flow.,
  • Full Life always restores full HP and now restores up to 30% MP based on Bloodline tier.,
  • Full Life also grants temporary invulnerability (1–4s) on revive based on Bloodline progression.,
  • Both skills respect group/guild restrictions and block revival of Zombified targets.,
Regen Rework
  • Regen now scales healing-over-time and duration based on Bloodline tier.,
  • Affinity-sensitive: behaves differently based on equipped Manarite:
    • Holy = Healing,
    • Dark = Damage over time to undead/zombified,
    ,
  • Regenga further improves duration and effect.,
New Passive: Sacred Flow
  • Unlocks the group-heal proc mechanic for Cure, Cura, Curaga, Life, and Full Life.,
  • Grants +SCPercent per level, boosting all healing output.,
  • Critical for Summoners seeking top-tier group utility.,
Casting Speed Cap Increase
  • New passive Flow of Light increases the Casting Speed cap beyond the default 15, scaling with your Bloodline:
    • +1 at tier 100,
    • +3 at 200,
    • +5 at 350,
    ,
  • Also increases SCPercent based on skill level.
What Is the Group Healing Proc?
The Group Healing Proc is a new mechanic exclusive to Summoners who learn the Sacred Flow passive. It gives your single- or small-area healing spells a chance to heal all group members nearby, turning your support power into something truly divine

How It Works:When you cast one of the following skills:
  • Cure, Cura, Curaga, Life, Full Life,
If Sacred Flow is learned, the spell rolls a random chance to trigger an additional group-wide effect:
  • Cure: 25% chance,
  • Cura: 15% chance,
  • Curaga: 5% chance,
  • Life: 5% chance to revive all dead group members in range,
  • Full Life: same as Life,
When the proc succeeds:
All eligible group members within 18 tiles of the caster (you) will receive the same healing or resurrection effect. Each member is checked individually to confirm:
  • They're in your party,
  • They're on the same map,
  • They're within 18 tile radius,
  • They're eligible for healing or revival (not full HP or zombified),
More changes are coming! Next we’ll revisit Summon tuning, Arcane Spirits, and the Holyra/Holyga line.

Summoner Update – Arcane Awakening (Part 2) The Summoner class has received a major update to bring more impact, depth, and progression to your spirit-calling arsenal. Whether you favour support or offensive roles, these new enhancements ensure your spirits evolve with you — and can truly stand beside you as allies in both PvE and PvP.

New & Upgraded Features:
Call Lesser / Greater / Grand Spirit
  • Summon random elemental spirits to aid you in battle.,
  • Spirits now scale more dynamically with your level and Bloodline progression.,
  • Each spirit has enhanced damage, survivability, and AI routines at higher levels.,
  • Use Manarites to influence which element is summoned.,
Call Arcane Spirit
  • Summons one of four unique Arcane Spirits: Ifrit, Shiva, Garuda, or Ramuh.,
  • Spirits charge up over time, reaching Tier II, III, and IV, with visible messages to track their energy.,
  • Higher tiers increase the spirit's base attack damage and boost their Arcane Ultimate output.,
  • You can only have one Arcane Spirit active at a time.,
Arcane Ultimate
  • Sacrifice your Arcane Spirit to unleash its Signature Move:
    • Ifrit – Hellfire,
    • Shiva – Diamond Dust,
    • Garuda – Quadra Tempest,
    • Ramuh – Judgement Bolt,
    ,
  • The power of the Ultimate scales by Tier (I–IV), based on the Arcane Spirit’s charge time.,
  • Visually spectacular and devastating in AoE, this is your nuke moment — use it wisely!,
  • Pets are dismissed after casting the Ultimate.,
Bloodline Synergies
  • Your Summoner becomes far stronger with Bloodline scaling:
    • Higher Summon Tiers = Stronger spirits, better AI, more damage.,
    • Arcane Spirit Charge Mechanics are improved with Bloodline levels.,
    • Arcane Ultimate now hits harder per charge tier: up to x4 bonus damage at Tier IV.,
Holyra / Holyga Rework
These Holy-element nukes have been reworked as the Summoner’s offensive spells.
  • Now scale with Magic Level, SC, and HolyAttack.,
  • Bloodline scaling adds cast power and chance to spawn a lingering holy ground effect that damages enemies over time.,
  • Deals bonus damage to undead and zombified targets.,
  • Summoners now have a meaningful offensive option when not commanding their spirits.,
  • These updates are designed to extend Summoner viability well beyond level 120, bringing them up to par with other advanced classes. With stronger support potential, deepened spirit mechanics, and visually impressive ultimates — your bond with the spirits now truly matters.
Arcane Spirit Charging Explained (Summoner FAQ)
Q: How do Arcane Spirits reach Tier IV? Do they have to stay out longer? Can I keep them forever like in FF games?
A: Arcane Spirits now feature a charge-up mechanic that begins as soon as they are summoned. This is a timed progression system, not tied to combat actions or MP usage. Here's how it works:

Arcane Spirit Charging System (Explained)
Your Arcane Spirit now builds up Charge Tiers the longer it remains summoned. The longer it's alive, the more powerful it becomes. But here’s the key: The maximum charge tier is capped by your Summoner Bloodline level.

Bloodline-Based Tier Cap
  • Bloodline Level Max Charge Tier
    • Level 0–99 Tier I (No Bonus),
    • Level 100–199 Tier II,
    • Level 200–349 Tier III,
    • Level 350+ Tier IV,
    ,
  • Tier Bonuses (Scaling Effects)
  • Base Attacks (Spells & Auto-attacks)
    • Tier II: +25%,
    • Tier III: +50%,
    • Tier IV: +100%,
  • Ultimate Skill Damage (Arcane Ultimate)
    • Tier II: +100%,
    • Tier III: +200%,
    • Tier IV: +400%,
  • Arcane Spirit Charge System:
    • Tier I – Immediately on summon
      • Your spirit is summoned at base power. Strong and useful, but not yet charged for its full potential.,
      ,
    • Tier II – After 30 seconds
      • The spirit emits a floating message like Arcane Charge: Tier II. You’ll notice their base attacks become stronger.,
      ,
    • Tier III – After 60 seconds
      • You’ll see Arcane Charge: Tier III. Damage output increases again, both basic attacks and future Ultimate power.,
      ,
    • Tier IV – After 90 seconds
      • The spirit reaches maximum charge with Arcane Charge: Tier IV. Their basic attacks deal the most damage, and if you trigger the Arcane Ultimate, the damage is multiplied massively (x4.0).,
      ,
    Example If your Bloodline is Tier III (Level 200+), your Arcane Spirit can charge up to Tier III over time, gaining: +50% damage on its base spells and attacks +200% damage on its Arcane Ultimate skill Once you cast Arcane Ultimate, the spirit unleashes all its built-up power and disappears from the battlefield. (edited)
Wizard Update: Arcane Engine & Elemental Core Explained
We’ve added two brand new passives to elevate Wizard gameplay: Arcane Engine and Elemental Core. Both skills are powerful on their own but shine brightest when mastered together!

Arcane Engine
A mastery over spell infrastructure itself! This passive directly influences your Global Casting Speed mechanics in two major ways:
  • Increases your Casting Speed Cap
    • +1 cap at level 100,
    • +3 cap at 200,
    • +5 cap at 350+,
    ,
  • Spell Overclocking
    • Reduces the hard minimum casting delay by 40ms per skill level,
    • For example, at skill level 5, your minimum cast delay is reduced by 200ms,
    • Useful for high-end skill spamming, especially with MC-speed scaling builds,
    ,
  • Bonus: +1% MC Percent per skill level,
Hint: Stack with Casting Speed gear to hit wild performance ceilings!

Elemental Core
The center of all elemental channeling. This passive skill has two main functions:
  • Base Bonus (Always Active):
    • +1% MC Percent per skill level, up to 10%,
  • Arcane Manarite Synergy,
When equipping an Arcane Manarite, this passive transforms:
  • Detects the elemental affinity of your equipped manarite (Fire, Ice, Wind, Lightning),
  • Grants Attack and Resistance bonuses based on all related skill levels in that element,
  • Applies elemental imbalance penalties to opposing elements,
  • Visual Elemental Ground Effect appears under your character with unique side effects:
    • Fire – Burns enemies over time,
    • Ice – Slows enemy movement,
    • Wind – Pulls enemies,
    • Lightning – Chance to Stun enemies,
Note: These new visuals appear passively on cooldown, no casting required, even without hitting targets. Just stand and flex. (edited)

Casting Speed Summary(The technical bit)
  • Casting Speed = Reduces delay between casting spells by 47ms (subject to a global casting delay of no less than 800ms),
  • Casting Speed Cap = The max limit for how fast your castingspeed stat can go (default is 15),
  • Spell Overclock (Arcane Engine) = Reduces the floor value of global casting delay by 40ms per stat. (This means you can lower your global casting delay to just 400ms with the right gear and skill levels),
Together, this means you can now reach new heights of casting fluidity—even for heavier spells.

Wizard Scaling Patch - Part 2 - Fire Skills
FireBall
Launches a blazing projectile that deals fire damage. Increases with Magic Level and MC. Has a chance to apply Burn over time. Pyromancy increases Burn chance and duration. Bloodline increases total damage (+25/40/50%). Elemental Core (Ifrit): Burn Duration +0.5s per Core Level. Can critically strike.
Adamantine Fireball
A heavy fireball that may explode on impact. Deals bonus fire damage to nearby enemies. 25% chance to shatter, causing AoE fire damage. Leaves a FireStep (Firewall) tile at impact. Pyromancy boosts Burn chance. Bloodline increases AoE and Burn damage. Elemental Core (Ifrit): Enhanced AoE visuals and Burn power.
Scorched Earth
Sends a flame wave in a line, damaging all in its path. Applies Burn to enemies. Pyromancy increases Burn power. Bloodline expands flame spread. Elemental Core (Ifrit): Chance to branch into multiple directions.
FireWall
Creates a burning wall that damages enemies over time. Enemies take damage while standing on it. Applies Burn with each tick. Pyromancy improves Burn chance and duration. Bloodline extends duration and area. Elemental Core (Ifrit): Changes tile shape and pattern. (edited)
FireStorm
Summons fire in a 3x3 area, dealing AoE damage. Applies Burn to all enemies hit. Pyromancy increases Burn scaling. Bloodline improves radius and frequency. Elemental Core (Ifrit): Chance to trigger Ifrit visual during cast.
Meteor Shower
Calls down meteors on multiple enemies. Each hit deals Fire damage and can Burn. Targets scale with Magic Level. Pyromancy boosts Burn power. Bloodline adds more meteors. Elemental Core (Ifrit): Expands radius and increases Burn.
Wizard Fire
Applies a magical burning effect based on Fire Resistance. Damages enemies over time. Pyromancy enhances duration and damage. Bloodline improves base damage. Elemental Core (Ifrit): Can bypass resistance and apply stronger effects.
Asteroid Slams a meteor into the ground, creating an explosion. Spawns Firewall tiles beneath and around the target. High AoE fire damage with Burn chance. Pyromancy increases Burn and power. Bloodline improves AoE size and tick rate. Elemental Core (Ifrit): Chance to critically hit, reducing Fire Resistance by 15%. Also adds splash damage.

Wizard Scaling Patch - Part 2 - Ice Skills
IceBolt
Fires a shard of ice at a single target. Scales with Magic Level and MC. Has a chance to Slow the enemy. Cryomancy increases Slow chance and duration. Bloodline increases damage (+25/40/50%). Elemental Core (Shiva): Chance to leave Frozen Ground tile that slows on contact.
IceBlades
Strikes a target with blades of ice. Scales with Magic Level and MC. High Slow chance against enemies. Cryomancy increases duration and potency. Bloodline improves base damage and slow intensity. Elemental Core (Shiva): Chance to freeze targets briefly and spawn Frozen Ground underfoot.
Frozen Earth
Releases a line of frost through enemies in front of you. Applies Slow and reduces mobility. Cryomancy increases Slow duration. Bloodline increases width and secondary ice spikes. Elemental Core (Shiva): Leaves a trail of Frozen Ground that slows enemies entering it.
IceStorm
Summons a storm of frost over a small area. Deals AoE damage and has a chance to Slow enemies. Cryomancy enhances Slow potency. Bloodline increases radius. Elemental Core (Shiva): Creates Frozen Ground beneath affected targets.
Greater Frozen Earth
Unleashes a wide multi-directional frost wave. Slows and damages all enemies in range. Cryomancy improves Slow duration. Bloodline increases spread and power. Elemental Core (Shiva): Adds chance to launch in random directions and trail Frozen Ground.
IceShower
Targets random enemies within range with falling icicles. Each hit deals ice damage and applies Slow. Cryomancy boosts chance and tick count. Bloodline increases target count. Elemental Core (Shiva): Chance to leave behind Frozen Ground after hits.

Wizard Scaling Patch - Part 2 - Wind Skills
GustBlast
Blasts a single enemy with compressed air. Scales with MC and Wind Attack. Has a chance to repel the target. Aeromancy boosts damage and may apply Abyss. Bloodline increases base power. Elemental Core (Garuda): Chance to pull enemies into GustGround, disrupting formations.
Cyclone
Fires a spinning wind projectile at a single target. Scales with Magic Level and Wind Attack. May repel or disorient enemies. Aeromancy increases Abyss chance and damage. Bloodline improves critical scaling. Elemental Core (Garuda): Chance to create a minor wind vortex that pulls adjacent targets.
BlowEarth
Channels wind into the ground, bursting it along a path. Hits multiple enemies in a cone. Scales with MC and Wind Attack. Aeromancy increases spread and Abyss chance. Bloodline increases damage and adds AoE repel. Elemental Core (Garuda): Chance to launch secondary blasts in random directions.
DragonTornado
Summons a dragon-shaped tornado to strike a target area. Deals high AoE Wind damage. Repels enemies. Aeromancy increases Abyss duration. Bloodline increases radius and tick frequency. Elemental Core (Garuda): Chance to push enemies outward while dragging others inward.
Tempest
Creates lingering wind vortexes that damage and repel enemies. Similar to FireWall but uses Wind element. Scales with Magic Level and Wind Attack. Aeromancy boosts damage and may cause Abyss. Bloodline increases duration and spread. Elemental Core (Garuda): Spawns additional random tiles and disrupts target positioning.
Tornado
Summons a tornado. Deals AoE Wind damage and pulls enemies in. Aeromancy increases pet strength and count. Bloodline increases Tornado size and movement speed. Elemental Core (Garuda): Tornado pulls harder and leaves behind GustGround tiles that pulls, slows and does additional damage. (edited)

Wizard Scaling Patch - Part 2 - Lightning Skills
LightningBall
Fires a ball of charged lightning at a target. Scales with MC and Lightning Attack. Chance to paralyze weaker monsters. Electromancy increases paralysis chance and damage. Bloodline boosts critical hit scaling. Elemental Core (Ramuh): Crits create shockwaves that deal AoE damage.
ThunderBolt
Unleashes a concentrated bolt of lightning. Scales with MC and Lightning Attack. Chance to paralyze enemies. Electromancy strengthens paralysis and strike power. Bloodline boosts damage scaling and base hit. Elemental Core (Ramuh): Chance to arc to additional nearby targets.
LightningBeam
Fires a beam of lightning straight ahead. Damages all enemies in a line. Electromancy increases crit and paralysis chances. Bloodline boosts base power. Elemental Core (Ramuh): Chance to fire in additional random directions, creating a lightning barrage.
LightningWave
Generates a blast of lightning around a target area. AoE burst, scaling with MC and Lightning Attack. Electromancy increases paralysis effect. Bloodline boosts hit radius and damage. Elemental Core (Ramuh): Causes lingering static fields that stun or slow enemies temporarily.
ChainLightning
Fires a lightning bolt that chains between multiple enemies. Each jump slightly reduces power. Electromancy boosts chain efficiency and paralysis. Bloodline increases maximum jumps. Elemental Core (Ramuh): Chance for double jumps and wider arc distance between targets.
JudgementOfHeaven
Buff skill. Increases Lightning Attack dramatically for a duration. Does not directly damage. Bloodline increases the duration and bonus. Elemental Core (Ramuh): Critical strikes during the buff trigger additional visual lightning strikes.
ThunderStorm
Area blast that strikes random nearby enemies. More targets hit as the skill levels up. Scales heavily with Lightning Attack. Electromancy improves paralysis chance. Bloodline increases strike frequency and radius. Elemental Core (Ramuh): Lightning leaves behind static zones that paralyze briefly.
LightningStrike
Targets an enemy and jumps between multiple enemies. Deals increasing damage the more it chains. Electromancy boosts paralyze on early strikes. Bloodline enhances maximum chain jumps. Elemental Core (Ramuh): Critical hits spawn additional visual lightning bolts using Ramuh’s Judgement animation.

Wizard Scaling Patch - Part 3 - Mancy Skills and Bloodlines
Pyromancy
Passive skill. Enhances all Fire-elemental spells. Increases burn chance by 5% per skill level (max 50%). Extends burn duration by 0.5 seconds per skill level. Boosts burn damage scaling. Synergizes with Bloodline to enhance critical burn effects.
Cryomancy
Passive skill. Enhances all Ice-elemental spells. Increases slow chance by 5% per skill level (max 50%). Extends slow duration and effect strength. Boosts freezing and crowd-control capabilities. Synergizes with Bloodline to add additional ice field effects.
Aeromancy
Passive skill. Enhances all Wind-elemental spells. Increases abyss (pull/silence) chance by 5% per skill level (max 50%). Extends abyss duration by 1 second per skill level. Boosts wind damage scaling and adds pull effects. Synergizes with Bloodline to enhance movement impairments and visual gust effects.
Electromancy
Passive skill. Enhances all Lightning-elemental spells. Increases paralysis chance by 5% per skill level (max 50%). Extends paralysis duration. Boosts critical strike chance and damage for lightning spells. Synergizes with Bloodline to trigger bonus lightning strikes on critical hits. (edited)

Elemental Core - Updates
  • Fixed all the walk around update, depending on your assigned Core type, you will leave fire/ice/wind/lightning steps on the map as you walk or run about, these can affect enemies at no cost.,
  • Fixed a visual glitch when idle,
  • Elemental core will now correctly affect MaxHP in the same sort way as renounce, but only when an arcanemanarite is equipped for a maximum of 40% MaxHP at level 10 elemental core.,
  • Elemental core will now correctly grant both spell mutations and critical hit proc chance when the durability of an equipped arcane manarite is above 0.,
Other Changes
Companion Levels 21-25 Updated and fixed.
  • Potion of Regrets 21-25 can be found on any mythic subboss or boss mob,
  • Level 21-25 bonuses will now show correctly on the UI
1758197995310.png

Wizard - Superior Magic Shield
  • Superior Magic Shield UI Updated to Change the Colour of the HealthBar in Main GUI so you can easily see when its active. Also updated the dim yellowish bar that appears above the character to a white, much easier to notice.,
  • Also added the Healthbar turning green when any DoT poisontype is currently active on your character.,
  • Also added a way to toggle off Monster Chat and Skills Chat via the Local Chat toggle option in Chat Options screen.
1758198022443.png

Item Updates
Not as many things to add here now, but I will update this list as I go.
  • All new high level skillbooks (Upto Level 99) will be obtainable in heroic+ dungeons from bosses, also Astral Bookcases and Bookworms, but rarely.,
  • All new Level 100+ skills will be obtainable in mythic+ dungeon bosses and behemoths only.,
  • Crushing Necklace - The +75% CriticalDamage bonus has been moved to a SetBonus for the whole Crushing set. All other details remain the same. (The new class skills combined with the companion rolls from companion levels 20-25 more than make up the ground in power that could be lost from this change).,
  • Dusk Necklace - The +75% CriticalDamage bonus has been moved to a SetBonus for the whole Dusk set. All other details remain the same. (The new class skills combined with the companion rolls from companion levels 20-25 more than make up the ground in power that could be lost from this change).
  • Warrior OffHand Shields
    • all Shields will now always provide upto a 20% block (this would now give a 1 in 5 chance of fully negating a non-magical attack at the cost of additional durability).,
    • If the block fails, shields now also grant upto a 20% physical resistance.,
  • Taoist OffHand Fans
    • From level 100+ all Fans will now provide increases to the HealingCap based on bloodline grade.,
    • HolyAttack+ will now scale correctly into Level 100+ Fans,
    • HolyResistance will now scale correctly into Level 100+ Fans,
  • Summoner OffHand Armaments
    • From level 150+ all armaments will provide PetDC scaling based on bloodline grade.,
    • From level 150+ all armaments will provide SoulWeight scaling based on bloodline grade.
  • General Updates
    • Any confusing base names that included the word 'Heroic' renamed to Improved. (Means infused versions will now be named, 'Heroic Improved' rather than 'Heroic Heroic'!,
    • Resistance Caps are 66% as a base standard.
Warrior - Scaling Patch
  • Warrior Skill Renamed - Weapon Mastery (Lv1) -> Combat Training (Lv1)
Warrior Class – Bloodline Update General – Bloodline Scaling Added to Core Warrior Skills
  • Many combat skills now scale based on your Bloodline Tier.,
  • Bonuses apply automatically upon reaching the following Bloodline thresholds:,
  • Tier I (Level 50+) ➝ +10% Power,
  • Tier II (100+) ➝ +20% Power,
  • Tier III (200+) ➝ +35% Power + bonus effects,
  • Tier IV (350+) ➝ +50% Power + major effects,
Skills with Bloodline scaling now remain viable deep into progression.
New Passive – Weapon Mastery (Lv100)
Increases Accuracy, DC, DCPercent, and Critical Damage. Bloodline tiers amplify all bonuses significantly.
New Passive – Berserker Soul (Lv100)
Grants Lifesteal and Critical Damage. Below 50% HP, gain bonus DCPercent. All bonuses scale with Bloodline Tier.
New Passive – Combat Flow (Lv100)
Increases Accuracy and Attack Speed. Raises the Attack Speed cap beyond the normal limit:
  • Tier II ➝ cap raised to 16,
  • Tier III ➝ cap raised to 18,
  • Tier IV ➝ cap raised to 20,
Updated Passive – Combat Training (Lv1)
Increased Accuracy based on training. (Replaces former “Weapon Mastery” skill.)
New Passive – Battlefield Commander (Lv100)
Increases the stat strength (e.g. AC, MR, Evasion, DC%) granted by all Shout abilities. Scaling further enhanced by Bloodline Tier.
New Passive – Inspiring Shout (Lv100)
Increases the duration of all Shout buffs. Duration scaling improves further with Bloodline progression.

Updated Shout: Leadership
  • Increases AC and MR for self and nearby allies.,
  • Stat bonus scales with Battlefield Commander,
  • Duration scales with Inspiring Shout and Bloodline Tier,
Updated Shout: Lookout
  • Increases Evasion and Block Chance for self and nearby allies.,
  • Scales with Battlefield Commander and Inspiring Shout,
Updated Shout: None Will Stand
  • Increases DCPercent, Attack Speed, and Casting Speed.,
  • Stat and duration scale with Commander, Inspiring Shout, and Bloodline Tier.,
Updated Skill - Thrusting
  • Now benefits from Bloodline-based power scaling.,
  • At Tier III (Level 200+), applies a second Bleed effect.,
Updated Skill - Half Moon
  • Now benefits from Bloodline scaling.,
  • At Tier III+, applies additional Bleed to all hit targets.,
Updated Skill - Flaming Sword
  • Power increases with Bloodline Tier.,
  • At Tier III+, applies Burn to the target.,
Updated Skill - Dragon Rise
  • Now includes Bloodline scaling.,
  • At Tier III+, executes an additional strike during the leap.,
Updated Skill - Blade Storm
  • Bloodline scaling added.,
  • At Tier III+, applies an additional Bleed effect to the target.,
BladeStorm, FlamingSword, and DragonRise - Updates
  • Fixed all three skills to properly scale with Bloodline Tiers and Weapon Mastery bonuses.,
  • BladeStorm affliction 'Bleeding' now stacks with each consecutive hit, compounding damage over time, this will help alot when fighting elite type targets.,
  • FlamingSword Burn now stacks when reapplied, beginning from Level 100+, allowing for much greater sustained burn damage. FlamingSword Burns can compound on the primary target meaning the chance of spreading burns can lead to greater damage.,
  • DragonRise multi-strike now correctly adds an extra attack at Level 200+, with all hits scaling based on training and Bloodline bonuses.,
  • Updated skill descriptions to reflect the new bleed/burn stacking behaviors and bonus scaling correctly.,
Updated Skill - Swift Blade
Maximum casting range reduced from 12 ➝ 6 tiles Bloodline scaling and Weapon Mastery bonuses now applied

Bloodline+ Expansion
Some major take aways from this update, Essence now replaces Health and Mana as individual options (atleast initially). This is coupled with the ratio in which HP/MP is split per upgrade, falling into line with the Class. Example, Warrior Gets +15HP +5MP per essence upgrade. Whereas Wizard Gets +6HP and +14MP per essence upgrade. There is a sum of +20 per essence upgrade for all classes, but this will help differentiate the builds in the earlier game. Additional Bloodline Options are now available from Level 50 (after your first bloodline evolution quest) there are currently 4 new options for every class, tailored to the class.

1758198339468.png


QoL and UI Updates
Updated the MonsterDialog to include an indicator of when a target is buffed, and what stats are affected. All tidied it up a bit so you can see all the values correctly.
1758198384133.png

Content Updates
  • Mythic Emblem Quest Added,
  • Mythic Daily Challenge Quest Added

Small Patch Notes - 12th May 2025 Content
  • Seeds of Archaic quest chain added,
  • Archaic Death Valley activated,
  • Increase in mythic book drop rate on bosses.,
Fixes
  • hotfix for Wildbloom Fox Evolution bonus,
  • Crash fix - lightning wave,
Other
  • Wildbloom archaic version temporarily disabled.

Small Patch Notes - 13th May 2025 Content
  • Fixed spawns in Archaic Death Valley,
  • Fixed issue with Seeds of the Archaic Quest Parts,
Fixes
  • Removed 'storm' from last few drop files,
  • Fixed issue with all NulElement skills not working correctly,
  • Fixed an issue that caused a client side crash when inspecting another player,
  • Fixed an issue where players creatures tab would show the wrong mount and soulmon information after inspecting another player,
  • Fixed an issue where spell specific damage was not being properly set in some cases based on bloodline.,
  • Fixed an issue where spell specific damage was not being capped during PvP.,
  • Fixed and issue where spell specific damage was not receiving the correct bloodline caps.,
  • Fixed an issue with Companion Level 21+ for players that had max cmopanions before these upgrades came out (you will still need to reroll a previous level stat for it to repopulate),
Other
  • Performance QoL - Spell Objects that stay on the map (like firewall, tempest and dark soul prison) now have a performace improvement mode for systems that struggle with all the visuals. Tied to 'Draw Effects' in 'Settings > Game'

Patch Notes - 17th May 2025 Content
  • Activated Archaic Stone Tomb.,
Fixes
  • Fixed companion related crash when reaching slot 56,
  • Fixed Level 350+ Exp Issue expanding compatibility to level 551.,
Other
  • Updated Archaic Relic Bonus in line with ADV completion reward, it kicks in at level 207.,,
  • Updated Archaic Fox Bonus in line with ADV completion reward.,

Patch Notes - 23rd May 2025 Content
  • Activated Archaic Red Moon Valley.,
Fixes
  • Fixed an issue with Archaic Boar King's AI Script,
Other
  • Updated Archaic Relic Bonus in line with AST completion reward, it kicks in at level 214.,,,
  • Updated Archaic Fox Bonus in line with AST completion reward.,

Patch Notes - 25th May 2025 Fixes
  • Fixed an issue with Archaic Red Moon Valley Tokens,
Other
  • Added some new discord bridge messaged for dungeon boss and world boss killed notifications.


Patch Notes - 30th May 2025

Event

  • Wildbloom Event End (Event Exchange Options and Event Instances will be closed as of this Patch),
Content
  • Activated Archaic Zuma Temple.,
  • Added a special localised instance type for Nagaria KR (automatically opens when conditions are met)
    • Requires player to be in a guild that owns a castle,
    • Can be Solo or Group, but the instance is Guild Specific,
    • Regular KR rules apply when conditions are not met,
    ,
  • Added a special localised instance type for Abyssal Shores KR (automatically opens when conditions are met)
    • Requires player to be in a guild that owns a castle,
    • Can be Solo or Group, but the instance is Guild Specific,
    • Regular KR rules apply when conditions are not met,
    ,
  • Additional Lore books added to drops.,
Other
  • Stack Sizes and Item Grade of Essences have be updated
    • Stack sizes increased from 10k -> 100k,
    • Item Rarity now the same as the essence type.,
    ,
  • Added framework for Artifact item type,
Fixes
  • Charyssal will now correctly enter its phases during combat at the relevant HP triggers.,,
  • Loots boxes will now always give a reward even if player level exceeds level of items in the reward table.,,
  • Abyssal beasts will no longer mutate or evolve when they have previously been a tamed pet.,
  • Fixed client side bloodline info text,
  • Fixed skill levelling for Strength of Faith, to also trigger occasionally when Tao's pets attack.,
  • Fixed an issue where if spawning too close to a blocked cell in hall of souls, the boss token would still be consumed but no boss would spawn.,
  • Fixed missing system messages after using Benediction Oils (+/- Luck),
  • Fixed missing system messages after using Strength Oils (+/- Strength),
  • infusion items now show the correct information without overlapping text.,
  • infusion items now show the correct level requirements for all items.
1758198499746.png
 

CheekyVimto

It's my Precious!
Golden Oldie
Mar 8, 2005
571
304
290
Patch Notes - 6th June 2025

Content

  • Activated Archaic Jinchon Palace,
Supporter Code Automation (Patreon Integration Update)
Supporter codes are now automatically generated and emailed when pledges are made via Patreon!
  • Instant Code Delivery – As soon as your pledge is processed, you’ll receive your supporter codes by email (sent to your Patreon-linked address).,
  • Recurring Pledges Supported – Monthly pledges will generate new codes automatically each billing cycle.,
  • Multi-Code Support – Pledging above the standard tier? You’ll receive 1 code per £5 pledged.,
  • One Email, All Codes – All your codes will now be grouped into a single email for convenience.,
  • In-Game Redemption – Redeem a code using @supporter in chat.
    • ▸ Any character on your account can redeem a code.,
    • ▸ Codes extend supporter time if already active.,
    • ▸ Codes can be used on any account, or even gifted to a friend!
I hope this makes things easier for you, thank you as always for your incredible support!

Conquest War Discord Integration
We’ve improved how Conquest War events show up in Discord! Here’s what’s new:

War Start Alerts
When a castle war begins, Discord will now post a live announcement with:
  • The name of the castle,
  • All participating guilds (listed cleanly in one message),
No more guessing who’s involved – everyone’s in the loop from the first clash.

Post-War Recap
Once the dust settles, Discord will automatically post a detailed war summary with:
  • The winning guild,
  • Top 3 players by Kills, PvP Damage, and Boss Damage,
  • Player with the most deaths,
  • Player with the most boss kills,
Get your bragging rights without even logging in!

Hotfix - 7th June 2025
  • Added missing Archaic Token for AJP,
  • Added a few more discord notification messages.

Patch Notes - 13th June 2025
I'll expand the conext of these as I go, but here's the basic version.

SAI Upgrades You can now chat with SAI ingame and on discord, to talk with her ingame use the follow command:
Code:
@SAI <message_here>
She's not a pre-programmed response system, she will reply unique to you via whispered message ingame.
She can also help you find items if you ask nicely.
Code:
Example: @SAI Where can I find the skill book Arcane Engine

For discord, its a similar process, but requires the role of Supporter or higher to use the Discord Version:
Code:
@@SAI <message_here>

Discord Integration Improvements
  • Linking Items in Global Chat ingame will now show the item in Discord Bridge,
  • Talking in the server bridge channels now allows for 2-way conversation ingame, this is currently limited to supporter+ roles on discord.,
  • many more events from game will be correctly displayed on hte discord bridge
  • Aggro System -> Threat System Upgrade
  • A much more advanced threat system no replaces the older aggro system, its more streamlined and means all aggressive actions now cause threat.,
  • other non combat related skills such as healing, buffing and debuffing now also generate threat.,
  • beckon and massbeckon now generate taunt, which will force the mob to attack the taunter for a short period of time.
  • Performance Enhancement Update (Sounds like a medical trial)
  • All previous monster related lag spikes have been completely sorted.,
  • All skill based related lag spikes have been completely sorted.,
  • All area related lag spikes have been completely sorted.

Added real-time translation API for chat, NPC and Quest text
1758199203348.png

Storage UI Updates

  • Added a progress bar to more easily see your storage capacity at a glance.,
  • Each tab now has its own capacity bar and sorting button.,
  • Sorting is currently limited to first tab.
1758199250501.png

Companion Updates
  • added transfer to inventory button to quick transfer any non-locked items from companion to player inventory.,
  • also fixed companion sort button.,
  • also fixed locked slots visuals,
  • Added Companion Item Pickup Filters
1758199370837.png
  • Toggle On/Off for Short Damage Numbers (also changed colours for recover numbers)
1758199459700.png


Weekly Reward Card System
Log in each day to earn exclusive rewards from the Weekly Reward Card! Every time you log in, you unlock one of seven reward slots—each representing a new day. The more days you log in (consecutively or not), the more rewards you can claim.

How it works:
Each box on the card = 1 daily reward Rewards unlock in order, starting from Day 1 You can only claim 1 reward per day Missed a day? No worries—you’ll pick up where you left off

Claiming Your Reward:
When a reward is ready to claim, it’ll highlight on the card Click CLAIM under the glowing reward box The box will be marked as CLAIMED, and you’ll progress to the next one tomorrow!

After Day 7:
Once you complete the full 7-day card, it resets automatically back to Day 1 You can keep claiming week after week!
Tip: You’ll see a Streak Counter at the bottom of the card showing your current login streak. Stay consistent and never miss a box!
Some rewards may include: rare consumables, upgrade stones, bonus tokens, and more...
1758199583915.png

  • Archaic Prajna Temple activated

New Feature: Pet Control UI
Take full command of your pets like never before. The Pet Control UI has arrived—giving you powerful, real-time tools to manage your companions on the battlefield. Whether you’re a Taoist summoning undead or a Summoner leading a spirit army, you now have complete control.

How to Access

  • Open the Pet Control Window: Press Ctrl + Y.,
  • Mark Global Target: Press Ctrl + R to enter Mark Mode—click a monster to command all pets to focus it.,
  • Pet Control UI Overview
  • Every summoned pet now appears in a scrollable, class-colored panel with the following controls:,
  • Pet Name & Target
  • Shows your pet’s name and its current or marked target.,
  • Marked targets now work globally or per-pet.,
  • Behaviour Mode (dropdown)

Choose how your pet behaves in combat:
Mode Description
Global Uses your global attack mode (shown at top of panel).
Passive Pet stays by your side and won’t attack unless directly ordered.
Guard Defends itself or attacks anything that hurts you.
Assist Helps you with your current target only.
Aggressive Hunts nearby enemies automatically.
Hover over any dropdown for a quick explanation in-game!

Manual Commands
  • Each pet now has a set of emoji-style buttons:,
Button Action
Attack Directs pet to attack your current target.
Stay Orders pet to stop moving and hold its ground.
Follow Brings pet back to you.
Dismiss Removes pet from the world (HP instantly set to 0).
Some classes override these commands with unique skills!

Class-Specific Enhancements
  • Each class with summonable or tameable pets now enjoys tailored pet interactions:,
  • Taoist
  • Supports: Skeleton, Griffin, Shinsu, Infernal, SummonDead,
  • Summoner
  • Spirits summoned via Call Lesser/Greater/Grand/Arcane Spirit.,
  • Replaces Recall/Dismiss with:
    • Spirit Exchange (if learned),
    • Spirit Drain (if learned),
    ,
  • Druid
  • Summons: Lesser Beasts, Nature Allies, Spider Brood,
  • Replaces Recall with:
    • Giant Growth button (casts if skill is known).,
  • Tamed Pets (All Classes)
  • Fully compatible.,
  • Inherit global mode at spawn.,
  • Behave as pets, not wild monsters.,
  • Global Behavior System
At the top of the Pet Control UI, you’ll find:
  • A Global Behavior Mode Dropdown
    • Any pet with its dropdown set to “Global” will follow this setting automatically.,
    ,
  • A Global Mark Button
    • Allows you to set a single monster as the focus for all pets.,
    • Great for target-priority fights like bosses or PvP.,
    ,
  • Optimized Performance
    • Pet control changes now minimize network load, even with 10–20 pets active.,
    • Targets, and rows auto-refresh cleanly when opening or closing the panel.,
    • Mousewheel scroll now works over any part of the panel, not just the scrollbar.,
  • General Pet Improvements
  • Pets now lock onto their targets once engaged, reducing constant retargeting.,
  • Obstructed pets prioritize blockers instead of bouncing around the battlefield.,
  • Dismissed pets disappear cleanly—no lingering HP or ghost corpses.,
1758199927744.png

Fixes
  • Added comfirmation popup for 'transfer to inventory' button on companion dialog
  • Fixed Daily Streak counter on weekly reward card.
  • Changed world quest buff to account level from character level.
  • Fixed an issue with transparency not working as intended with new threat system.,
  • threat now correctly transfered to pets when transparency triggered.
  • fixed issue with companion not leveling from 24 -> 25,
  • Added confirmation popup for 'transfer to inventory' button on companion dialog,
  • Fixed Daily Streak counter on weekly reward card.,
  • Changed world quest buff to account level from character level.,
  • Fixed an issue with transparency not working as intended with new threat system.,
  • threat now correctly transferred to pets when transparency triggered.,
  • fixed an issue with naga overlord not showing on the boss kill tracker,
  • fixed an issue with ranking tie-break code.,
  • Expanded Generic Bonus Loot (Potion explosions) to be level aware now split into 3 tiers based on monster levels. (1-99, 100-199, 200+),
  • Expanded SubBoss Bonus Loot to be level aware now split into 3 tiers based on monster levels. (1-99, 100-199, 200+),
  • Expanded Boss Bonus Loot to be level aware now split into 3 tiers based on monster levels. (1-99, 100-199, 200+),
  • Expanded Behemoth Bonus Loot to be level aware now split into 3 tiers based on monster levels. (1-99, 100-199, 200+),
  • All Lv100 Passive skill books can be obtained from The Eternal Archivist,
  • Added Paradigm Shift to the Pet Control UI.
  • Updated Paradigm shift to add a symbol to the monsters name showing the role they are currently set to.

Patch Notes - 27th June 2025

Updates

  • Astral Sanctum World Boss The Eternal Archivist will now spawn atleast every 6 hours. There are bonus spawning conditions that will spawn a bonus one every 1000 astral bookcases spawn in addition to the organic respawn.,
  • Activated Archaic Numa Ruins (Sorry, Not Sorry) - Beware the False Prophet,

Updated Feature - World Quest System
  • Added a Toggle World Quest UI Checkbox to Quest Dialog,
  • New Dedicated World Quest UI Added
    • New UI displays the progress more clearly.,
    • New UI displays the active participants of the current World Quest,
    • New UI displays where you can find the target mobs for the World Quest,
    ,
  • World Quest Buff Rewards are now account wide buffs not just character level.
1758200112865.png

New Feature - Treasure Hunts
Treasure Hunts! These are automatic player driven events that randomly spawn a Unique Tier item anywhere in the world. These items are always unique and one of kind.
  • Items level will be between 50-and server level cap (400 for Phoenix and 350 for Taral).,
  • Added a Toggle Treasure Hunt UI Checkbox to Quest Dialog,
  • Added Dedicated Treasure Hunt UI
    • UI displays the progress until next Treasure Hunt Event (Default is 10 successful World Quests).,
    • UI displays a single clue on where the Treasure Item can be found.,
    ,
  • World Quest Buff Rewards are now account wide buffs not just character level.,
  • New Special skill added (can be learned by all classes) - 'Searching'
    • Use this skill to track the hidden treasure,
    • If you are close enough you will start to get Arrows hinting the correct direction of the item.,
    • cooldown between uses is 10 seconds.,
    • Can be purchased from Lara of the Explorer's Guild in Arcadia Castle.
1758200136453.png 1758200142974.png


Tao Pets Update
  • Added a “TalismanElement” property to each summoned pet so they can react to the summoner’s talisman element. For example, the Shinsu now performs a fiery AoE attack that applies burn when the owner has a fire talisman equipped,
  • The Griffin adapts its melee strikes based on the stored element, hitting surrounding targets with partial damage,
  • Skeleton summons mimic various warrior skills depending on the element (FlamingSword, DragonRise, BladeStorm, or HalfMoon),
  • Summon skills now consume amulets with stats and assign the element to the pet upon creation, e.g., SummonShinsu sets the element for the new pet
  • Skeleton Skill Assignments

  • Fire -> Flaming Sword,
  • Ice -> Half-Moon,
  • Wind -> Dragon Rise,
  • Lightning -> Blade Storm,
  • Griffin Specific
  • Griffin AoE and Element Based on Talisman Element.,
  • Shinsu Specific
  • Fire Tali for AoE Fire Cone + Burn Chance,
  • Infernal Specific
  • Add Elemental attack based on Talisman Element

New Client Feature - GUI Scaling
This should help with those using larger resolutions!


Assassin Level 100+ Scaling Updates
  • Updated all assassin skills now recieve some sort of bloodline scaling, whether its additional damage, duration or something in between, scaling upto and including level 350 bloodline evolutions.,
  • Updated all Assassin skills to benefit from using Arcane Manarite.,
  • Added 3 New Passive Level 100+ skills.
    • Expose Weakness (Lv 100) - Passively grants +DC% and triggers extra damage when targets fall below one‑third HP, with access to tougher monsters unlocked at higher skill levels. Striking enemies you've killed over 100 times grants EXP toward this passive, increasing DC% by 1% per level.,
    • Hyper Focus (Lv 100) - Increases evasion, attack speed cap and heightens reflexes, granting +1 Evasion Chance per 2 levels.,
    • Marked for Death (Lv 100) - Gain +1% DC per level (plus bonuses) and deal up to +100% bonus damage to frequently slain monsters.,
    ,
  • New skillbooks added to the same drop locations as other class 100+ skill books.

Updates
  • Arcane Engine now has an active component that when cast will drain an equipped arcane manarite and bestow a buff on the wizard that will guarantee spell mutations for the duration. Cooldown 30 Minutes,
  • Elemental Core now has an active component that when cast will recharge the arcane manarite based on the players MP. Cooldown 10 minutes
1758200536698.png

Added the much requested Essence Reset Option.
  • Cost to disassemble with by linked to the current essence level of the item.,
  • Only reset the essence stats, not the loot roll stats or custom name.
1758200561106.png 1758200568246.png


Patch Notes - 30 June 2025
World Quest System Update

  • World Quest now carry extra info for status, participants, tier, and lore. Each quest is uniquely designed by SAI at the point of issue.,
In addition to tracking quest related information the WQUI will tell you where to locate the target mobs.
  • World quests can now also include generic kill targets (like killing any regular mob).,
  • A new rare Platinum tier world quest has been added, this version will spawn a unique mob on par with a world boss at any usable location.,
  • Discord notifications have been visually improved.,
WQ Targets will be more relevant to the active online players:
  • Will include only monsters that can spawn naturally or via an event trigger - such as empress morgainia (dragon form) or False Prophet, no more invalid targets.,
  • There are now 4 tiers of difficulty, and difficulty is now determined by the level of the target.
    • Bronze tier world quests will be level 30-70 targets,
    • Silver tier world quests will be level 70-130 targets,
    • Gold tier world quests will be level 160-240 targets,
    • New Platinum tier world quests will be level 300-400 targets,
    ,
  • Rewards have been extended
    • A world quest buff is now account wide,
    • Platinum reward will extend the buff offerings to 20% rates (up from 15% from gold previously),
    ,
Added New Admin Commands for better management of WQs.

New Feature - Item Catalog (CTRL+W)
A new item search repository to help with item finding needs. If the item is in monster drops, mining, fishing or in the shops, this new system can help you locate what you are searching for. (mostly)
1758200640792.png
[/LIST]
 

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Patch Notes - 04 July 2025

  • Performance updates for World Quest System,
  • Performance updates for Treasure Hunt System,
  • Some additional backup updated not activated in this patch (scanning, campsite, engraving),
  • Activated Archaic Lava Temple

Patch Notes - 11 July 2025 Content Updates
  • Added 'Experimental' Tab to Client Config for science.,
New General Skill Added - Scan
  • Reveals expanded detailed of mobs.,
  • can be purchased at Explorers Guild.,
Quality of Life updates
  • Added a timestamp to level ups, so that the first to a level will always retain the topspot in that level.,
  • Added a new instance type especially for non-heroic+ boss rooms.
    • Abyssal Shores is now an instanced Boss Room.
World Quest System Rewrite
Most of the changes are backend things that players won't really notice. Things players will notice, are rolling world quests, and no more overlapping sounds.
  • Issue with lag spikes caused at the start and end of a world quest fixed.,
  • Once a world quest in complete the next world quest will be issued after a 60 second delay.,
  • 10 quests will result is a special server wide Treasure Hunt for a unique item (created specially for the treasure hunt, there will not be another one ever).,
Mirmail System Overhaul
  • Message types will now be tagged as various types, such as notifications, messages, rewards, etc.,
  • Added a filter to show only certain tags to help with sorting.,
  • Legacy messages will be slowly pruned over the next month (30 days) automatically,
    • the exception will be legacy messages from players.,
    • legacy messages containing an unclaimed item.,
Note: it was discovered that long-term players with large mirmail inboxes, were experiencing random disconnects associated with world quest reward mails, turns out it could happen when receiving mirmail notifications when the inbox was over a certain size. This is the reason for the auto-removal of non important mirmails after a certain time has elapsed.

Fixes
  • Fixed an issue with Abyssal Kraken disproportionately affecting pet classes.,
  • Fixed an issue with Abyssal Klam not clearing tidal corruption stacks.,
  • Fixed an issue with threat transfer, to be within a range based on the triggering skills. Affects threat transfer skills on all classes,
  • Marked for Death fixed

New Feature Added - MiniGame Added - Xtreme Triple Triad (XTT)

How to Play

Xtreme Triple Triad is played on a three-by-three (3x3) square grid of blank spaces where the cards will be placed. Each card has four numbers (known as ranks) placed in the top left corner; each number corresponds to one of the four sides of the card. The ranks range from one to ten, with the letter A representing ten. The top right corner of the card sometimes has an elemental symbol representing the card's element. (Only applies when the 'Elemental' rule is active)

Winning
  • To win, a majority of the total ten cards played (including the one card that is not placed on the board) must be under your control, represented by a blue card border.,
  • A card can be placed on any open spot on the board.,
  • To attempt to capture a card, place one of your cards adjacent to the opponent's card (represented by a red card border).,
  • If the rank of the side touching the opponent's card is higher, then the opponent's card will be captured and will become under your control.,
  • The player who goes second will have a card remaining in their hand and that card will count towards their ending score. Each player may play one card per turn.,

New Card Collection UI added via Players inventory screen.
  • Here you can choose your preferred hand, up to all 5 cards, any hand slots left blank will be filled automatically at the start of a game.,
  • Here you can see your collection split be card level.,
New NPC Minimap Icon showing card players (not the hidden opponents though!),
New XTT specific Quests
  • Daily Boost Pack quest added.,
  • Added the first XTT AI Tournament Quest in Prajna Village.,
Player vs Player Testing Enabled
  • use the ingame command @invitett <playername> to send a request to another player.
There are a total of 110 cards currently, covering all cards from the original FF8 game series, this will be expanded later in expansions.

Patch Notes: "Wizards On Horses & I Believe I Can Fly" Edition
You asked, we delivered. After tireless hours of coding, shouting at dotnet, and questioning the existential purpose of mounts in an MMO, we bring you: Combat Casts While Mounted™ and Flying Mounts That Actually Fly™ (with shadow physics and emotional baggage included).

New Features
Mounted Spellcasting – Because Why Not?
Are you tired of dismounting every time you want to nuke something? Same. Now, if your character has the shiny new stat relating to mounted spell casting, they can cast ranged spells while mounted like the classy warlock-cowboy they were born to be.
BUT WAIT:
Melee spells? Still banned while on horseback. If you try it, we’ll politely tell you “No, that’s stupid” in-game. - Also not figured that bit out yet..

Flying Mounts – Flight Simulator: Mirage Edition
Introducing the Flying Mount stat! When enabled, your majestic beast can now:
Take off in safe zones only. No launching mid-battle like a missile.
Soar over terrain that would stop landlubbers cold.
Render just above the ground with adjusted shadows because immersion.
Appear airborne to other players, because you’re not just flying—you’re flexing.

"But I’m stuck!" you cry. Not anymore. You’re just temporarily grounded due to poor life choices.

Pro Tip: If your mount isn’t flying or casting spells, it’s not because it’s broken. It’s because you haven’t given it permission to believe in itself. Also check your stats.
🎉
That’s all for this patch. Mount up, cast stuff, fly dramatically.
— The Devs Who Definitely Tested This Thoroughly™

 

CheekyVimto

It's my Precious!
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Patch Notes - 19th July 2025

Triple Triad v1.1 – “Quitters Never Prosper” Update
Moving from 1.0 > 1.1 with style, shame tracking, and a sprinkle of polish.

New & Improved Mechanics

  • Forfeit Result Type
    • Mid-match rage quits are now officially logged as Forfeits—separate from regular losses, because there’s a special kind of cowardice we want to track.,
    ,
  • Forfeit Counters for Players & NPCs
    • Your personal shame? Now permanent. NPCs? They get tracked too. Everyone’s quitting stats are recorded under TripleTriadForfeits.,
    ,
  • Leaderboard Sorting Rewritten for Maximum Drama
    • Rankings now go: Wins > Losses > Forfeits. If you’re bad and a quitter, the whole server will know.,
    ,
  • Leaderboard UI Upgrade
    • A shiny new Forfeits column and a wider layout for all those juicy numbers. Perfect for public humiliation.,
    ,
  • Configurable Rounds-to-Win
    • Server admins can now tweak TripleTriadBestOf. Want best of 1 for lightning duels? Or best of 9 for an epic showdown? It’s your call.,
    ,
  • Match Dialog Auto-Restart
    • If you start a new match while the dialog’s already open, it now refreshes itself instead of throwing a tantrum.,
    ,
  • Live Round Counters
    • GameScene now updates round trackers in real time, with TripleTriadDialog resetting and auto-hiding once someone hits the winning threshold.,
    -Forfeit-on-Exit Detection
    • Closing the dialog or Alt+F4’ing mid-match? Nice try. It now counts as a forfeit and updates your record. You cannot escape.,
Visual & UI Polish
  • Fixed Card Level Confusion
    • That one annoying Level 3 card showing the wrong art? Fixed. No more “wait, is that really a level 3?” moments.,
    ,
  • Card Hover & Selection Borders
    • Cards now highlight on hover and selection, so you can see exactly what you’re about to play. No more accidental misclicks.,
    ,
  • Debug Card Overlays
    • Devs and testers can toggle ShowTTDebugNumbers to reveal card IDs. Useful for QA. Or for “strategic intelligence gathering.”
TL;DR: Quitters now get branded for life. Leaderboards are spicier. Matches are smoother. Cards look cleaner.
📜
Version History:
v1.0 – The launch. Pure chaos. v1.1 – Now with quit-shaming, UI polish, and fewer “WTF is that card” moments.
🎴
Prove you’re not a forfeit statistic. Queue up.

QoLs
  • Added some new command to manually prune non-important legacy mirmails if needed.,
  • Added a confirmation popup for bloodline reset items. (cause that can be annoying!)
1758201201510.png

Fixes
  • Fixed issue with teleport checks,
  • Fixed an issue affecting mining,
  • Added new Discord->Game Admin Commands
  • Updated Charyssal Skill Tidal Corruption to no longer kick players out of the boss room after +5 stacks.
  • The skill remains and can still be countered by finding and opening Abyssal Klams, getting +10 stacks of tidal corruption will result in the affected pets dying regardless of remaining hp.
  • This is due to the Timed Boss Room Instance allowing for fairer allocation of space.
  • Players can now use the command '@supporter status' or just '@supporter' to show the current supporter expiry.
  • Treasure Hunts and World Quests are back!

Hotfix Update - 20th July 2025
  • fixed issue with waypoint teleportation failure rates. (fails can still happen, but should be very limited now, just retry after a few seconds),
  • fix for overlapping NPCs,
  • fix for Shoulder Dash ignoring blocked Terrain,
  • Fix for Interchange Location Switching,
  • Fix for Mass Beckon,
  • Fix for Spirit Exchange Locatino Switching,
  • Fix for GeoManipulation,
  • Fix for Teleport Scrolls,
  • Fix for Teleport skill,
  • Fix for Tao Pet Recall Stacking,
  • Fix for Treasure Hunt Valid Maps

Hotfix Update - 24th July 2025 QoL Updates
  • Triple Triad: Add confirmation before forfeiting via close button,
Fixes
  • Fix Arcadia teleport stacking,
  • Fix Triple Triad music across rounds,
  • Fix teleport stacking for NPC and events,
  • Fix FlameSplash lifesteal and added additional DragonWave bonus targets at skill level 7 and level 10,
Admin Only
  • Fix teleport stacking for NPC and events
 

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Patch Notes - 4th August 2025 (edited)

Assassin Updates
  • The assassin now tracks bloom skill progression, letting FullBloom start a four-step cycle toward escalating bleed damage,
  • Following FullBloom with WhiteLotus and RedLotus upgrades each strike, removes the previous bloom buff, and advances the cycle for even stronger bleeds,
  • Landing SweetBrier after the first three blooms completes the chain, resetting the cycle and splashing a powerful bleed on all foes within two tiles,
  • Massacre now periodically spreads bleed to every enemy within four tiles on a short cooldown instead of chaining the bloom strikes to extra targets,
Summoner specific update
  • Using Spirit Exchange now generates threat and forwards it to nearby spirits and pets.,
  • When in 'Tank-mode' Fire, Ice, Wind, and Lightning spirits actively pull threat from their summoner to protect the group,
  • Added weighted threat redistribution to support tank pets, enabling a designated spirit to absorb 60% of its owner’s aggro while sharing the remainder with other active pets,
Summoner threat handling
  • Enhanced pet threat redistribution so the summoner can shift aggro based on pet positioning and directly hand off all current threat to a chosen spirit,
  • Spirit Exchange now completes by teleporting and transferring the summoner’s entire threat to the swapped spirit, ensuring the pet, not the caster, draws attention,
  • Dispel now reduces 5% of the target’s existing threat per skill level, letting summoners mitigate aggro buildup on allies or pets,
  • Introduced a dedicated threat-reduction helper on MonsterObject so effects like Dispel can lower a target’s standing on monster threat tables,
  • Tank-mode elemental spirits regularly taunt nearby monsters, actively pulling aggro toward themselves instead of their summoner,
Additional Summoner Pet Control Updates
  • Limit SpiritDrain from PetControlDialog to single target,
  • Better SpiritDrain Skill version control based on target selection or AoE
QoL
  • Added additional message colour settings to config window
1758201339459.png 1758201343547.png

Updated Fishing System UI and Functionality
  • Added a dedicated Fishing Gear UI
    • Accessed directly from the character equipment UI.
    • You can now equip Fishing Rod, Fishing Robe, Finder, Float, Hook, Reel and Bait into this separate UI without having to change your regular items. Bonus stats will stack for your character.
  • Fishing now has an on/off switch in the fishing gear UI.
    • As long as you have all the correct fishing gear equipped you will be able to enable/disable fishing which will use the same key combination as harvesting (Alt+LeftClick)
  • Added New Event Fishing Zones
    • New Fishing locations on original maps go explore!,
  • Based on player feedback, I've added a fishing zone difficulty setting, to make the fishing experience easier in starter zone areas, this translates to how fast the fish can move along the bar. Lower difficulty areas means slower moving fish, meaning the starter fishing gear will be more capable of helping you catch.
1758201392449.png

New Content - Xtreme Triple Triad Update
New Players, Tournaments and Prizes
  • Added 10 new XTT card players in Bichon Province and a new Card Tournament Quest,
  • Added new XTT booster packs (Bichon tournament reward will be a new type of booster pack),
  • Update booster pack card selection (Add probabilistic card pull to booster),
Updated Triple Triad
  • Added New Darkwater Tides Card Set (50 New Darkwater Tides Cards),
  • Added Gain Event Currency for every Card Flip in Matches against Event NPCs.,
  • Added Card Backs Collection (Including the first event exclusive Card Back),
16 Match Triple Triad Event Tournament
  • Completion Prizes include themed booster packs and event exclusive card back.
1758201427094.png


Cosmetics V1 – Salvage. Discover. Unlock. Flex.
Because Looking Good is Endgame. You’ve looted the gear. You’ve crushed the stats. But deep down, you know what really matters: how good you look while doing it. Well, rejoice! Your wardrobe grind begins now!
What’s New
Cosmetic Salvaging Got duplicates clogging up your vault like emotional baggage? Salvage them. Each eligible piece of gear now has a chance to reveal its cosmetic skin — a shiny new look to slap on your future self.
  • Rarity matters: higher tier = better skin discovery odds.,
  • Currently supported: weapons, armour, helmets, and off-hands.,
  • Got six of the same axe? Salvage 'em all — chances stack.,
The Cosmetic Library™ Uncovered a look? It goes straight into your Cosmetic Library — a sleek interface tracking all your unlocked (and soon-to-be unlocked) skins. Want to actually use it? Spend Salvaged Essence, which finallydoes more than take up space in your inventory.
✨
Instant Skin Unlocks
Some skins skip the grind and unlock immediately when found. These are typically tied to seasonal rewards and events, or that time you sacrificed three goats to the RNG gods.?

How It Works
  • Salvage eligible gear → earn a chance to extract the drip.,
  • On success, it’s added to your Cosmetic Library.,
  • Use Salvaged Essence to unlock it permanently and look devastatingly sharp.,
  • If it’s a Skin Unlock, it’s yours on the spot — no strings, no Essence, no regrets.,
TL;DR: You can now:
  • Break down gear to maybe discover fashion.,
  • Hoard Salvaged Essence for something that finally matters.,
  • Brag about skins that others don’t have.,
  • Cry when your 50th salvage fails.,
  • Look phenomenal doing all of the above.
1758201506555.png
1758201533905.png

Crafting V1 – Summon. Combine. Unlock. Because Clicking on a Crafting Bench is Clearly Magic. You’ve looted the world, disenchanted the good stuff, and worn out your "sort inventory" button. Now it’s time to craft something useful — or at least something that looks like you tried. What’s New? Summonable Crafting Table Skill
  • Sick of walking 14 zones to find a workbench? Now you can conjure a portable crafting bench wherever you stand. (Actual Skill Required!),
  • Summons a shared crafting table (ahem, suspicious bubbling cauldron.. because.. graphics).,
  • Anyone nearby can use it — you don’t even have to like them.,
  • Poofs after 10 minutes, like your will to grind..,
The 3×3 Crafting Grid
  • Crafting now uses a 3×3 grid, complete with output preview slot and ghosted ingredients. It’s clean, sleek, and prevents you from yeeting your best sword into the void by mistake. (You know who you are..!),
  • Items are ghosted — no dragging, no drop rage.,
  • Craft button only lights up if you have every ingredient.,
  • Arrow graphics included. We spared no expense..,
The Recipe Book Panel™
  • Press the tiny book icon (look for the suspicious tome) to open your personal compendium of unlocked crafts.,
  • Searchable, clickable, auto-filling joy.,
  • Ghost ingredients show you exactly what you need.,
  • Auto-updates when new recipes are unlocked or when the table UI opens.,
Recipe Unlock Items
  • Collect recipe scrolls to permanently unlock new crafting options for each character.,
  • Consumed on use. Permanent unlock.,
  • Progress is per character, because we believe in pain-based progression.,
  • Admin Tool: Uses shape index to define the recipe — AKA it’s very easy to add more. (Prepare thy spreadsheets. @Serenitee / ShadowBlade ),
Backend Wizardry
  • Server tracks all global and per-player recipe unlocks.,
  • Checks level requirements, ingredient counts, and shames you if you try to craft without reading.,
  • New Recipe Info Editor™ for devs/admins to create, adjust, and balance 3×3 patterns.,
TL;DR: You can now:
  • Summon your own crafting table, anywhere, anytime.,
  • Use a clean 3×3 interface to combine items properly.,
  • Unlock new recipes with scrolls like a loot-obsessed librarian.,
  • View and search your known crafts via the Recipe Book Panel.,
  • Flex on your friends by crafting things they can’t.
1758201599334.png

QoL
  • Teleport mechanics updated:
    • Retry teleporting to a region until a valid cell is found and allow optional stacking,
    • Allow instance ejections to stack players and fall back reliably (fixed Abyssal KR Teleport Issue),
    • Ensure conquest war ejections use stacking to avoid failures,
    ,
  • Updated movement logic so that when they require items the condition will now check inventory AND storage for any items. (no longer need to be carrying that Celestial Compendium in you inventory to active the teleport to Astral Sanctum).,
  • Added new client side config (Experimental Tab) for “MiniMap Coordinates” so users can toggle the coordinate display from the UI, and persist the setting across sessions
    • Updated the minimap dialog to render the player’s coordinates in “[ x , y ]” format at the bottom center, auto‑realigning the label whenever the minimap is resized,
    ,
  • Added new client side config (Experimental Tab) for “Exp Bar Numbers” to show “[current / required]” after the % when the option is enabled.
1758201632094.png
1758201642300.png

Help System (Shift + H)
  • Added The beginnings of the ingame Help Centre content, you can now access patch and event notes from inside the game using Shift+H,
  • Text formatting and images should work as they do in discord.,
  • Complete with Light and Dark modes.,
Still some issues with chronological order, but those will be fixed as we go and the consistency is brought inline. Light/Dark Mode Help Centre UI
1758201657886.png 1758201667116.png

Instance System Update
  • Implemented a one time reward trigger for each Mythic Dungeon for both First Solo completion you participate in.,
  • Added a new Item, 'Arcane Tome'. When used this item will generate 1 random level 100 passive skill (account bound).,
  • All Mythic Dungeons will now reward a new item 'Arcane Tome' when meeting these conditions.,
  • Added a new Item, 'Astral Tome'. When used this item will generate 1 random level 100 passive skill (tradable).,
  • Drops on The Eternal Archivist changed to always drop 1 Astral Tome.,
Expanded Elemental System
  • Added 2 New Elements to the elemental system Water and Earth (Predominantly for use with Druid class at this stage - more info to follow),
  • All current druid skills placed into either Earth or Water element.,
Fixes
  • Fix some mob spawning outside playable map area,
  • Fixed an issue preventing [Heroic] Empress Morgainia from spawning after killing all 8 ToK king bosses.,
  • Fix marking to respect attack rules,
  • Fixed an issue with bound items being otherwise transferable.,
  • Fixed bug where if you had more than one of required item a teleport would sometimes fail.,
  • Fixed issue where waypoint UI didn't close on teleport.,
  • Fixed the config save process from resetting the UI when applying changes unless font, font size, or UI scale actually change.,
  • Fixed an issue where Ranks from New triple triad cards weren't clearing from the game board between matches.,
Other
  • Added Hall of Souls token world quest toggle,
  • Added more slots for creating new mounts,
  • Added Conditional MapStat Kill All Monsters for use with special dungeons.,
  • Admin tool: added command to reset legacy skills on a per character basis (ingame and discord),
  • Admin tool: added mass currency wiping commands
 

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Hotfix Patch Notes - 5th August 2025 Threat Mechanics Update
  • Attribute damage and poison threat to the pet instead of its owner,
  • Stop Spirit Exchange and Paradigm Shift from generating threat,
Instance Completion Rewards
  • record per-character instance completions in a dedicated table,
  • update instance boss rewards to reference and update these records,
  • admin tools: expose the new completion records through the server environment for easier admin management,
QoL
  • Expand menu dialog with card collection and cosmetics,
  • Additional Ranking Dialog UI Updates,
Fixes
  • Fixed Astral Tome not generating a skillbook.,
  • Fixed Event NPCs (Primarni has hopped off and Deep Sea Dave returns),
  • Fixed issue with dark pebbler quest.,
  • Fixed Event Shop.,
  • Fixed issue with event map (krakens gorge) map progression.,
  • Fixed Client disconnect after looking at Ranking Dialog
 

CheekyVimto

It's my Precious!
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Patch Notes - 8th August 2025

Essence Infusion – Because “Good Enough” Isn’t Good Enough,​

"Because a +3 sword is just… embarrassing."

Congratulations, hero! That perfectly serviceable sword? That decent suit of armour? Forget it. We’re here to pump it full of raw, unstable power until it glows, hums, and makes your enemies question all their life choices. Infusion Types:
  • Heroic – (+50% Base Stats),
  • Mythic – (+110% Base Stats),
  • Arachaic – (+200% Base Stats),
  • Primordial – (+335% Base Stats),
How it works:
  1. Visit the Essence Forge NPC (yes, the one who smells faintly of regret).,
  2. Put your gear in Slot One (weapon, armour, helmet, belt, shoes, ring, bracelet, necklace).,
  3. Put the correct Infusion Stone in Slot Two.,
  4. Press Infuse Item. Enjoy the surge.,
Restrictions:
  • Gear becomes bound.,
  • One infusion per item.,
  • Infusion Stones are rare chase items.,
Pro Tip:
When RNG refuses to bless you, bless yourself.

1758201840783.png

Level 100+ Passive Skills – The “Oh, You Thought I Was Done?” Update

Assassin Skill Rework – Massacre,​

"If you can’t kill them quickly, kill them slowly… and keep killing them."

The old Massacre was already a favourite among those who prefer their enemies tenderised before serving, but now? It’s a full-blown haemorrhage factory.

How it works:

  • 4-tile radius bleed on all valid enemies.,
  • Bleeds stack with each hit.,
  • Lasts (3 + Skill Level) seconds.,
  • Monster damage scales with DC.,
  • Player damage is fixed %HP per tick.,
Bloodline Bonus Damage:
  • Lv50: +5%,
  • Lv100: +10%,
  • Lv200: +15%,
  • Lv350: +20%,
Translation:
It’s not just a wound — it’s an HP fountain.

Assassin – New Passive – Hemorrhagic Frenzy (Lv. 100+)​

"Why wait for them to bleed out when you can fast-forward the suffering?"
Once learned, Massacre’s not just going to make them bleed — it’s going to make them bleed faster. How it works:
  • Every bleed from Massacre grants a Frenzy stack.,
  • +1 stack per skill level.,
  • Each stack reduces bleed tick rate by 60ms.,
  • Max speed: 400ms per tick at 10 stacks.,
  • Stacks scale with Bloodline Bonus Damage.,
Translation:
From a gentle drip to a high-pressure hose in seconds.

Summoner – New Passive – Spirit Convergence (Lv. 100+)​

"Because your minions deserve a union."
Once learned, every summon you have out starts making all the other summons fight harder. No more lazy spirits hanging at the back — if they’re in the field, they’re pulling their weight. How it works:
  • Every active summon increases the damage of every other summon.,
  • The boost stacks for each extra spirit you have out.,
  • Works across all summon types — even that one weird one you never use.,
Translation:
Your squad of minions becomes a tightly co-ordinated death choir. One spirit is fine. Two are better. Four? You’ve basically formed the spectral equivalent of a riot.

Summoner – New Passive – Planar Wellspring (Lv. 100+)​

"Hydration is important, even for eldritch horrors."
Every time you pull another spirit from the void, you and your ghostly entourage get a little stronger — and healthier. How it works:
  • Summoning a new spirit restores HP and MP for you.,
  • Bonus is based on the number of summons already active.,
Translation:
Summon early, summon often — your minions now double as mobile snack and drink stations.

Summoner – New Passive – Eternal Pact (Lv. 100+)​

"Your pets may die, but the relationship lives on."
When a summon is dismissed, expires, or dies, it leaves a parting gift based on its role. Effects:
  • Sentinel: Brief stun in a small radius.,
  • Ravager: One-tile explosion damage.,
  • Medic: Instant group burst heal.,
  • Saboteur: Area poison cloud.,
Translation:
Even in death, your minions go out in style.

Wizard – New Passive – Mana Conduit (Lv. 100+),​


"Be the pipe dream your mana bar always wanted."
Your mana economy just got a part-time job. How it works:
  • 50% chance on spell cast to reduce mana cost.,
  • Reduces by 2% per skill level (up to 20%).,
  • Levels each time the effect successfully procs.,
  • Works on all mana-using spells.,
Translation:
It’s like your magic has a loyalty card — every so often it just gives you a discount for being you.

Wizard – New Passive – Arcane Echoes (Lv. 100+),​


"Double-cast without the double effort."
Why stop at one spell when you can throw in a bonus round for free? How it works:
  • Casting the same spell twice in quick succession triggers an automatic weaker copy.,
  • Echo damage is reduced.,
  • Works with all damaging spells.,
Translation:
Your enemies thought they dodged the follow-up. They didn’t.

Wizard – New Passive – Reactive Aegis (Lv. 100+),​


"Not today, physics."
Sometimes the best defence is… ignoring reality. How it works:
  • While Superior Magic Shield is active, there’s a 10% + 3% per skill level chance that incoming damage doesn’t consume shield HP.,
  • Levels only when it successfully triggers.,
  • Subject to an internal cooldown,
Translation:
Your shield occasionally looks at an attack and just says, “Nope.”

Taoist – New Passive – Duality (Lv. 100+),​


"Pick a side… or don’t."
Choose holy, choose dark — or keep everyone guessing. How it works:
  • Evil Slayer, Great Evil Slayer, and Dark Soul Prison adapt to holy or dark element depending on talisman equipped.,
  • No talisman? Default DoT applies.,
  • +1% SC per skill level.,
Translation:
One talisman makes you the light of the battlefield; the other makes you the reason they invented holy water.

Taoist – New Passive – Spiritual Ward (Lv. 100+)​

"Cleanse yourself, and maybe your friends."
Sometimes everyone needs a bath. How it works:
  • Auto-casts Purify every 120 seconds.,
  • At levels 4/7/10, also targets 1/2/3 random group members.,
  • Levels only when a debuff is removed.,
Translation:
You’ve basically automated personal hygiene.

Taoist – New Passive – Talisman Mastery (Lv. 100+)​

"Make your talisman last longer than your enemies."
No more replacing your talisman mid-fight like a cheap pen nib. How it works:
  • Reduces talisman durability loss by 5% per skill level (max 50%).,
  • Always consumes at least 1 durability when applicable.,
  • Levels only when durability is reduced.
Translation:
Your talisman’s gone from disposable to dependable.

Taoist – New Passive – Meditative Flow (Lv. 100+)​

"Heal harder, reach farther."
Your healing circle just got a bigger guest list. How it works:
  • Increases Mass Heal AoE radius by +1 at base.,
  • Expands further at levels 4 (+2), 7 (+3), and 10 (+4).,
  • Levels only when healing occurs.,
Translation:
Stand in the circle. Live longer. Complain less.

Ingame Bug Reporting & Feature Suggestions​

"Because if you had time to open Discord, you'd already be dead."
Got a bug that’s biting? A genius idea that could reshape the meta? You can now report it all without leaving the game. Features:
  • 🐞
    Bug Report
    &
    💡
    Feature Suggestion
    buttons in UI.,
  • Up to 1500 characters per report.,
  • Optional screenshot & system info (OS, CPU, GPU, RAM).,
  • Auto-tagged, formatted Discord forum threads.,
Protections:
  • 10-minute cooldown per account.,
  • 20-character minimum.,
  • Empty or screenshot-only submissions rejected.,
Toggle:
Game Settings > Config > Experimental > Feedback Buttons

Fixes,​

  • fixed assassin bloom skill leveling,
  • fixed type filter in cosmetics dialog,
  • added scroll support to cosmetics list and shift preview,
  • render shield items in the cosmetics preview,
  • Fixed an issue with the XTT Bichon Tournament Quest Giver.,
  • Fixed the Level Req label for the event maps.,
  • Fixed skillbook level requirement for 'Summon Master' (level 10),
  • fixed issue with multiple monitor setup, client will now center to the correct monitor when in windowed mode and stay on the same monitor when in fullscreen mode between scene changes (login->select->game),
  • fixed an issue with WQ dialog not repopulating straight after toggle off/on,
  • fixed missing PandaNames and ShrineTypes references,
  • Fixed Summoner Threat issue with spirit exchange

QoL Updates,​

  • No longer count Pandas and Shrines for “Kill All Mobs” condition,
  • Persist chat tab layout regardless of resolution,
  • Quest Tracker UI: New Options Tab & semi-transparent toggles,
  • Enable salvaging of bound equipment,
  • Group Teleport retries for safe cells,
  • Avoid cooldown if teleport fails

New Content,​

  • Added the missing 17 event quests to npc 'Deep Sea Dave',
  • Added the 13 part archaic questline to the npc 'Deep Sea Dave',
  • All new darkwater mobs (120+ cave) can now drop ocean stars

Other,​

  • Cosmetic UI Updates,
  • Internal infusion service and effects
 

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Patch Notes - 16th August 2025


The Astral Archive Pantheon Descends​

"When your coffee order comes with a side of annihilation."
The Astral Archive Pantheon bosses return with new scheduling, AI, and raid mechanics.
  • Added missing TEA world boss AI.,
  • Added New World Boss MOCHA.,
  • Added New World BossLATTE.,
  • Extended Pantheon cycle with new phase-based raid mechanics for the Astral Archive Pantheon bosses (TEA, MOCHA, LATTE).,
  • Clamped world boss attack speed and refined base attack patterns.,
  • Killing a variation of these world bosses, will result is a spawn timer for the next in the series 1 hour after the initial kill.,
Translation:
Your morning brew just got promoted to raid wipe material.

1758202190638.png 1758202212594.png 1758202233215.png

Arcane Spirit Overhaul​

"Because your pet deserved a glow-up."

  • Fixed compatibility issues with Arcane Spirit pet control.,
  • Fixed movement and targeting process.,
  • Fixed Assist behaviour with multitarget skills like Holyra.,
  • Arcane Spirit now shows bloodline-linked arcane charging.
    • Each level increases pet base power and Arcane Ultimate output.,
    ,
  • Arcane Ultimate now resets charge after use.,
  • Added dedicated Arcane Charge Bar.,
  • Pet healthbar, manabar, and charge bar colours can now be customised.,
Translation:
Your magical buddy now has UI bling, scales properly with bloodline, and no longer gets confused by AoE spam.

1758202272676.png 1758202299831.png

New Feature – Scrolling Marquee Messages

"Patch notes, but make it Broadway."

  • Added configurable marquee broadcast messages.,
  • Queue messages and set repeat counts.,
  • Restyled overlay for maximum visibility.,
  • Admin command shortcuts added.,
Translation:
Now you’ll never miss server announcements again — even if you wanted to.
1758202337417.png

Item Comparison Revamp​

"Because trying to remember stat lines is so last patch."

  • New equipment comparison tooltip.,
  • Multi-slot support for rings & braces.,
  • Expanded stat comparison (including elemental stats).,
  • Improved preview styling, now matches item info boxes.,
  • Clearer stat difference indicators.,
Translation:
Hover. Compare. Flex on your guildmates with data instead of vibes.
1758202357529.png 1758202364740.png

Quartz Mine Overhaul – Adamantoise Evolution,​

"Baby steps to Behemoth."

  • [Behemoth] Adamantoise now spawns naturally in Quartz Mine every ~90 minutes.,
  • Baby Adamantoise spawn in groups of up to 3 every 30 minutes.,
  • Killing 5x Baby Adamantoise spawns an extra [Behemoth] Adamantoise.,
Translation:
It’s not just mining anymore — it’s turtle genocide with bonus bosses.

New Feature – Ctrl+RightClick Radial Menu

"Because menus should be as fast as your reflexes."

  • Ctrl+RightClick (or controller select) on a player opens the radial menu.,
  • Includes: Party, Inspect, Trade, Triple Triad, and Social actions.,
  • Fully localised across all client languages.,
Translation:
Social interactions no longer require ten menus and a prayer.

1758202414927.png

Dungeon Instance Progression System,​

"No more token treadmill."

  • Introduced instance chain progression (Heroic → Mythic → Archaic → Primordial).,
  • Tokens removed as entry requirement — replaced by completion unlocks.,
  • New on-map NPC opens the Dungeon Finder UI.,
  • Subtle UI updates to show locked/available instances.,
Further clarity on the above change
Legacy Version - To get to [Archaic] Wooma Temple 1) Wooma Temple to get Heroic Token 2) [Heroic] Wooma Temple to get Mythic Token 3) [Mythic] Wooma Temple to get Archaic Token 4) Enter [Archaic] Wooma temple 5) want to go back again, you need to repeat steps 1-4 each time. New Version - To get to [Archaic] Wooma Temple 1) Enter [Archaic] Wooma temple (it's the first archaic instance) 2) want to go back again, you need to repeat step 1 each time.
This system is being implemented as the new approach. Existing Characters will already have many of these instanced completed and those will count towards your unlocks. However if you are missing some, you will need to complete any you haven't done yet. Legacy Adjustments:
  • Lv50+: all Heroic instances auto-cleared.,
  • Lv100–199: Mythic clears carry over.,
  • Lv200+: Archaic clears reaffirmed.,
  • Unlocks confirmed via in-game mail.,
Translation:
Less grind, more dungeon crawling.
1758202446557.png

Fixes,​

  • Fixed issue with Arcane Spirit pet control, targeting, and multitarget Assist.,
  • Fixed server crash caused by Eternal Pact pet tracking.,
  • Fixed Arcane Echoes for location-based skills.,
  • Fixed Spirit Convergence crash under certain conditions.,
  • Fixed Darkwater event spawns (10 mobs = variant upgrade, 100 mobs = boss).,
  • Fixed Darkwater event instance caps (now player instanced).,
  • Fixed Discord boss kill notifications for grouped players.,
  • Fixed duplicated Taoist pet summons.,
  • Fixed max instance event issues.,
  • Fixed login/char select/game fullscreen resize & multi-display issues.,
  • Fixed token drops not appearing under specific conditions.,
  • Fixed TEA, MOCHA, LATTE base attack pattern logic.

QoL Updates,​

  • Added ability to customise pet HP/MP/charge bar colours.,
  • Pet Control UI is now resizable.,
  • Added New Player Radial Menu with quick options.,
  • Toggle Mount Music on/off.,
  • Added Convert to Non-Seasonal Character item with confirmation prompt.,
  • Added looping video login background (finally).,
  • Enhanced item comparison visual clarity & elemental line grouping.

Other,​

  • Boss handoff scheduling for Pantheon raids.,
  • Cleaned up stray pets & enforced single summons.,
  • Improved comparison panel previews & stat indicators.,
  • Improved Discord boss defeat notifications.
 

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Patch Notes - 19th August 2025​

Instance & Dungeon Updates,​


Now with 100% more pop-ups, timers, and reasons for your mate to shout “HURRY UP AND CLICK READY!”
Features Group & Solo Completion Tracking
  • Solo clears: finally doing what they were meant to — logging completions, ticking seasonal stats, and unlocking shiny new dungeons.,
  • Group clears: no more “your mate carried you but you got nothing.” Everyone gets credit, rewards, leaderboard fame, and progression. Teamwork actually works now. Who knew?,
Chain Unlock Progression
  • Doesn’t matter if you’re a lone wolf or a clingy pack rat — both solo and group runs now unlock the dungeon chains.,
  • Legacy unlock tool also dusted off and reminded that groups exist. Mythic & Archaic clears now count too. Yes, Derek, even that one tragic pug run in 2022.,
Group Instance Invitations
  • Leader presses the shiny button → everyone gets a 60-second “Ready Check” pop-up.,
  • The pop-up actually shows:
    • Dungeon name (so you know what you’re blindly signing up for),
    • Requirements (pretend to read these),
    • Countdown timer (pressure intensifies),
    • Real-time ready statuses (peer pressure intensifies),
    ,
  • Leader is auto-marked because obviously they started it.,
  • Anyone who hits gets yeeted out of the party. Democracy in action.,
UI Improvements
  • Invite dialog is now centered, prettied up with emojis, and has bold colour-coded Ready / Decline buttons.,
  • Dungeon Finder actually refreshes instantly now instead of waiting for you to scroll like a hamster.,
  • Confirmation dialogs now appear everywhere: walk-ons, NPCs, Finder… if you’re going somewhere, you’re gonna know about it.,
Legacy Unlock Extensions
  • Historic [Archaic] bosses now properly tied to their dungeons. So if you killed Boar King back in the dark ages, congrats — you get your unlock now.,
  • Level 200+ boomers with dusty mob kill lists? You’re covered.,
  • Retroactive sweep already unlocked 15 characters.
1758202646290.png

  • QoL > Autoinstall for missing video codecs,
  • QoL > Better Multiple Display Compatibility
 

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Patch Notes - 5th September 2025​

New toys, fewer bugs, and world bosses that actually show up. What a concept.

Events & Content

  • [Archaic] Wooma Anguisher spawn issues fixed. It exists again. You may now bonk it.,
  • Darkwater Kraken Gorge — Revamp
    • [Event-Mythic] (Lv 100+) — fully rebuilt.,
    • [Event-Archaic] (Lv 200+) — also fully rebuilt.,
    ,
  • Dark Water Quest Chain (Lv 100+) — revamped and now correctly grants a unique, event-only reward on completion. Go get your shinies.

Assassin

  • Concentrationduration now scales by +30s per skill level. Long think, long stab.

QoL — Character & Pets,​

  • Character Height — adjustable any time via Settings → Experimental.,
  • Fixed height scaling offsets for hair/helmets, HP/MP/Shield bars, and name tags.,
  • Weapons, Armour, Helmets, Off-hand, Mounts (and their shadows) now scale correctly with character size.,
  • Pet UI — added HP and Buff timers/icons right on the Pet Control panel. Fewer surprises, more pats.
1758202786153.png

1758202798982.png

1758202804256.png

Biomes & Drops

  • Biome System (v1) — maps can now be visually and functionally categorised into different biomes. More theming & mechanics coming in future patches.,
  • Drop System Overhaul — Part 1
    • No more missed drops.,
    • No more delayed drops.,
    • Backend refactor groundwork laid for upcoming loot goodies.

World Bosses

  • L.A.T.T.E. & M.O.C.H.A. were feeling shy. Fixed their spawn logic.,
  • Spawn timer: 1 hour after the previous world boss is killed. Enjoy the caffeine.

Fixes

  • Non-tradable items now fully respect soulbound / non-tradable flags, including in stacking/trade edge cases.,
  • Fixed a disconnect that could occur when re-entering timed instances.,
  • Prevented duplicate “join instance” requests from spamming the queue. (Calm down, Derek.)

Druid — New Primal Kit

  • Stampede (Lv 50) — unleash up to three charging beasts (Werewolf/Werebear) that ram, deal magic damage, and briefly stun on impact.,
  • Primal Charge (Lv 75) — passive 100-point meter; fill it with human-form spells or while fighting in beast/Arachne forms. Grants scaling magic damage per level.,
  • Primal Avatar (Lv 85) — at full charge, transform into a temporary avatar:
    • Fury (Werewolf): weapon damage ↑, attack speed ↑, life-steal
      😈
      ,
    • Might (Werebear): armour ↑, max HP ↑
      🛡️
      ,
    • Venom (Arachne): magic damage ↑, attack speed ↑
      🕷️
      ,
    ,
  • Overrun (Lv 85) — spend ≥ 25% charge in human form to summon Myconids. More charge = more and tankier shrooms; full charge = “infected” swarm.,
  • UI QoL: Primal Charge bar visibility & charging logic fixed. You can actually see the fun now.
 

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Patch Notes - 13th September 2025​

Druid – New Skill – Stampede (Lv. 50)​

"Release the hounds. Except they’re bigger. And angrier."
Unleash a stampede of furry chaos. How it works:
  • Summon up to 3 primal beasts (Werewolf/Werebear) that charge forward.,
  • Each beast deals magic damage + brief stun to everything in its path.,
  • Damage and durability scale with your stats.,
Translation: You’re not a druid anymore — you’re a one-person safari.

Druid – New Passive – Primal Charge (Lv. 75)​

"Energy drinks are temporary. Primal is forever."
Stack it up, then let it rip. How it works:
  • Builds a 100-point charge meter.,
  • Fill it with human-form spells or beast/Arachne combat.,
  • Each level = more scaling magic damage while charged.,
Translation: Your gameplay loop now has a fuel gauge. Don’t redline too early.

Druid – New Ultimate – Primal Avatar (Lv. 85)​

"Because sometimes you need to go full anime transformation sequence."
Hit 100 charge and unlock one of three god-tier forms: How it works:
  • Fury (Werewolf): weapon damage ↑, attack speed ↑, life-steal.,
  • Might (Werebear): armour ↑, max health ↑.,
  • Venom (Arachne): magic damage ↑, attack speed ↑.,
Translation: You are now the final boss of your own story arc.

Druid – New Skill – Overrun (Lv. 85)​

"Sometimes the answer really is more mushrooms."
Turn your primal energy into a short-lived swarm of sporelings, with the potential to snowball into a fungal apocalypse. How it works:
  • Spend ≥25% of your Primal Charge to summon Myconids.,
  • Each 25% chunk adds more durable mushrooms that inherit a slice of your stats.,
  • At 100% charge, unleash an Infected Swarm:
    • Enemies hit get a parasite debuff.,
    • Killing a debuffed enemy spawns 3 additional Myconids.,
    ,
  • Short-lived, fast-breeding, and highly expendable — like nature’s version of disposable minions.,
Translation: If you’ve ever wanted to weaponise gardening, this is it. A single cast can flood the battlefield with angry mushrooms, turning small fights into tide-breaking carnage.

Druid – New Movement Skill – Pounce

"Leap first, ask questions never."
Beast-form leap attack with flavour variations. How it works:
  • Werewolf: leap to target and apply a bleed.,
  • Werebear: slam ground for AOE stun damage.,
  • Works with new Wild Charge for bonus mobility flair.,
Translation: Finally, a jump button. But furry.

Visuals & QoL

  • Druid transformations now have a smooth cross-fade animation. No more janky “teleport morphs.”
  • Mount visuals instantly update when swapped — no more invisible donkey bug.
  • Fixed female character rendering in:
    • Cosmetics Preview
    • Inspection Preview

World Boss Adjustments

  • World boss minions capped — no more “infinite zookeeper” shenanigans.,
  • Fixed L.A.T.T.E. and M.O.C.H.A. world boss spawn timers. They now appear properly 1 hour after the last boss kill.

Bug Fixes

  • Client crash fix — fewer trips to desktop purgatory.,
  • Demon Explosion pet handling hardened (no more “boom = crash”).
  • XTT Cards — 5 high-tier cards now display correct backgrounds. Collectors rejoice.
 
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Patch Notes - 19th September 2025​

General Updates,​

System Update – SoulScan,​

"Because sometimes you want to know more than just ‘big scary monster’."
Finally, some actual monster encyclopaedia vibes. How it works:
  • The general utility skill (usable by all classes) Scan now grants a buff on the caster that unlocks detailed monster info.,
  • Pets always display their expanded stats — no restrictions.,
  • Added new item based ability for permanent scan via new runewords:
    • New Runewords SoulSeer and Oracle.
    • Can be found on any ring or necklace via loot rolls.,
Translation:
Congratulations, you’ve unlocked monster Wikipedia mode. Now you can argue with your group about DPS with facts instead of vibes.

QoL – DoT / HoT Visual Indicators,​

"Because mystery damage numbers are so last season."
Now you’ll know exactly what is eating you alive — or keeping you alive. How it works:
  • New “DoT Visuals” toggle in the configuration window.,
  • Tooltip explains each icon and its status effect.,
  • Detects all poison / regen / burn / bleed ticks and tags them so multiple effects display together.,
  • Damage/healing numbers now prefix with color-coded emojis:
    • Bleed
    • Burn
    • (light green) Poison
    • (dark green) Plague
    • (green) Regeneration,
Translation:
No more guessing if that number floating off your head is death or salvation.
1758297357062.png

QoL – Gore Slider,​

"Because sometimes you want subtle, and sometimes you want Tarantino."
Customise how messy your carnage gets. How it works:
  • New “Gore Level” slider in the Experimental tab.,
  • Levels: None / Low / Normal / High / OTT (Over-the-Top).,
  • Blood spray + splash particle size/quantity scale with setting.,
  • Gore triggers on all successful attacks, with extra sprays when devouring.,
Translation:
Whether you’re squeamish or you want to paint the dungeon red, we’ve got you covered.
1758297402619.png

Druid Updates​

Druid – Pet System Overhaul,​

"Because if you’re going to be a beastmaster, at least make it look professional."
Your furry (and not-so-furry) friends now scale, grow, and behave like proper companions instead of jury-rigged summons.

Companion Growth & Scaling,​

  • Introduced a new DruidCompanionGrowth stat with a global cap.,
  • Growth persists through stat rebuilds and displays correctly in the UI.,
  • Added Dynamic Summon Scaling + Summon Base Stats so all Druid summons inherit caster stats and now benefit from bloodline tiers consistently.,
  • Growth levels now modify summon size, stats, and scaling across all pet types.,
  • Added Full Bloodline and Arcane Manarite integration.,
Translation:
Your pets finally got gym memberships — and they actually use them.

Smarter Pet Management,​

  • Pet Control UI now shows each pet’s growth level + elemental affinity.,
  • Existing behaviour modes work seamlessly with Druid pets.,
  • Pet dismissal immediately removes the pet, refreshes your stats, and updates the pet counter — no more ghost pets hanging around.,
Translation:
Your pet window is now a proper command centre, not a haunted house.

Summon Lesser Beasts,​

  • Soul-weight checks now apply before casting.,
  • Swarm mode: (no Arcane Manarite) = multiple non-elementally aligned smaller creatures.,
  • Elemental mode: (with Arcane Manarite) = one elementally aligned beast.,
  • Growth level affects stats + size. Swarms stay scrappy, singles bulk up over time.,
Translation:
Nature’s gacha pull: do you want the mini-zoo or the mega-beast?

Summon Nature Ally,​

  • Restricted to human form only.,
  • Uses the same swarm vs. single summon logic as Lesser Beasts.,
  • With an Arcane Manarite: summons an elemental-aligned ally.,
  • Growth scaling boosts stats and summon size.,
Translation:
When you call for backup, nature actually picks up the phone.

Summon Spider Brood,​

  • Growth scaling applied to all spider summons.,
  • Corpse type determines outcome:
    • Trash mobs: spiderlings in swarms.,
    • Boss corpses: giant spiders or brood mothers.,
Translation:
Yes, that’s right — you can now weaponise your arachnophobia.
1758297461793.png 1758297471337.png

Druid – New Passive – Devour (Lv. 21)​

"Waste not, want not. Unless it’s undead. Then definitely want not."
Why let corpses clutter the floor when you can snack on them? How it works:
  • Passive for shape-shifted Druids (Werewolf / Werebear / Arachne),
  • Activated by using the normal Harvesting key combination (no skill keys required!),
  • Devour any non-undead corpse → restore a small percentage of HP + MPsplit based on form.
    • Werewolf 80-20 split HP-MP,
    • Werebear 50-50 split HP-MP,
    • Arachne 20-80 split HP-MP,
    ,
  • Triggers form-specific buffs on successful devour.,
  • Corpses fade out with blood spray FX.,
  • Grants Devour skill XP when the skill is known.,
  • Each form has unique animations.,
Translation:
You’re officially a janitor of the battlefield. With teeth.

Druid – Skill Overhaul – Spider’s Snare

"Because sometimes crowd control should feel like actual crowd control."
Turn your enemies into tangled puppets on webstrings.
How it works:
  • Smarter Targeting & Pull Chance
    • Grabs mobile, pushable monsters.,
    • Pull success scales by level difference.,
    ,
  • Dynamic Tug-of-War
    • Each tick drags victims 1 tile closer.,
    • System message pops if a monster resists mid-pull.,
    ,
  • Poisonous Paralysis
    • Pulled targets are paralysed.,
    • With Venomancy, they also take enhanced poison.,
Translation:
You’re now a one-person Spider Queen. The dungeon is your web. Everyone else is dinner.


Druid – Skill Update – Bite of the Wild

"Because nothing says ‘team spirit’ like literally biting your friends."
A high-risk, high-reward buff skill that trades your health to empower allies. How it works:
  • In Werewolf/Werebear form, vault toward an allied player or pet.,
  • Bite them (yes, literally) to share your active beast form buff.,
  • Costs a chunk of your own HP.,
  • Cleansing effects updated:
    • Purify, Summoner Dispel, Healing Well all now perform a cleanse effect.,
    • Non-druids and non-druid pets lose beast form on cleanse.,
    • Druids and druid-owned pets are unaffected by cleanse and keep their transformation,
Translation:
Congratulations, you’re now the world’s deadliest blood donor. Allies get fangs, you get a hole in your health bar.


Druid – Rending Claw is now Rending Strike

"The opener that says: dinner is served."
How it works:
  • Cost: HP (not MP),
  • Werewolf: 2-hit combo → stacking bleed + Frenzy boosts (lifesteal/AS).,
  • Werebear: Narrow cleave (up to 3 foes) → slow on main target + regen aura.,
  • Extras: Now with bloodline multipliers.


Druid – Razor Swipe is now Primal Swipe

"Because sometimes one swipe just isn’t enough."
How it works:
  • Cost: HP (not MP),
  • Werewolf: 3 chained strikes → extend bleeds + refresh Frenzy bonuses.,
  • Werebear: Half-moon cleave (2 tiles deep, 120°) → slow + regen boost.,
  • Extras: Wolf side-hits will randomly hit any nearby targets.


Druid – Twin Fang Slash is now Dual Rend

"Double the trouble, double the bleeding."
How it works:
  • Cost: HP (not MP),
  • Werewolf: 4-hit assault → heavy bleed + Frenzy buffs (lifesteal, AS, crit).,
  • Werebear: Wide shockwave cone → chance to paralyse + defensive aura.,
  • Extras: Increased lifesteal cap and bleed sustain.


Druid – Savage Slam

"Because sometimes the solution really is ‘hit everything very, very hard’."
How it works:
  • Cost: HP (not MP),
  • Werewolf: 5-hit chain → heavy bleeds + Frenzy sustain (lifesteal/AS).,
  • Werebear: Wide cone slam (near 360°, 3 tiles) → paralyse + max HP buff.,
  • Extras: Bear triggers screen shake (client-side).


Druid – Lunar Frenzy

"Six hits later and the dungeon is either yours… or full of corpses. Probably both."
How it works:
  • Cost: HP (not MP),
  • Werewolf: 6-hit finisher → massive bleeds + long Frenzy buffs (lifesteal, AS, crit).,
  • Werebear: Full-circle eruption (3 tiles radius) → paralyse + slows + defensive buffs.,
  • Extras: Scales brutally with bloodline bonuses.


Druid – New Level 100 Passives,​

(bringing Druids in line with the other classes’ big-boy toys)

Druid Passive – Cycle of the Wildheart (Lv. 100+),​

"Stay beastly long enough and nature pays you interest."
How it works:
  • Every 6s in beast form = +1 Wildheart stack (max 3, +1 per Bloodline tier).,
  • Each stack = +1% offense/defense + 3% HP/MP regen.,
  • At max stacks → spending a form skill triggers Ascendant Shift:
    • 8s baseline, +2s per tier (up to 14s).,
    • Refunds 25% resource costs.,
    • Beast forms: +15% attack/cast speed.,
    • Human/Arachne: -15% cooldowns.,
    • Tier III: emergency cleanse (1/min).
Translation:
Basically your shapeshifted frequent flyer miles — stay furry, get paid.

Druid Passive – Primeval Trinity (Lv. 100+)​

"Three forms, one cast, and suddenly you’re playing 4D druid chess."
How it works:
  • Casting a Human channel/command skill primes your next Wolf, Bear, and Arachne primaries.,
  • Each gets a 5s empowerment:
    • Wolf: +20% crit dmg, heavier bleeds.,
    • Bear: +20% guard, +15% stun force.,
    • Arachne: +25% control potency, longer slows.,
  • Bloodline perks:
    • +5% flat damage per tier.,
    • 5% per tier chance to refund the Human cast.,
Translation:
You press one button in Human form, and suddenly all your alter-egos are juiced.


Druid Passive – Thornweave Covenant (Lv. 100+)​

"If getting hit hurts, make sure it hurts them too."
How it works:
  • Taking a 15% max HP hit spawns a 6s shield = 8% HP (+2% per tier).,
  • While active:
    • Wolf: lifesteal boost.,
    • Bear: mitigation boost.,
    • Arachne: status resist.,
    • Human: control potency.,
  • Shield pulses Nature dmg + slow every 2s.,
  • Tier II: 50% of shield shared with allies.,
  • Tier IV: pulses add bleed/poison riders.,
Translation:
Your enemies just sponsored your personal damage-absorb subscription service.

🌕
Druid Passive – Moonshadow Concord (Lv. 100+)​

"Because why pick one form when you can be all of them at once?"
How it works:
  • Projects a 10-tile auramixing all form bonuses:
    • Human: +5% resource efficiency, +10% reach.,
    • Wolf: +8% attack speed, +5% crit.,
    • Bear: +10% damage reduction, +5% block.,
    • Arachne: +12% status potency, +15% slows.,
  • Your active form’s buff is doubled.,
  • Each Bloodline tier: +1% (or +2% for status).,
Translation:
Congratulations, you’re now a walking ecosystem.

Druid Passive – Arachnean Ascendance (Lv. 100+)​

"Spin to win, but make it creepy."
How it works:
  • Entering Arachne form raises a Loom gauge (100 base, +10 per tier).,
  • Dealing dmg fills it; at full → Eclipse Spinner (12s):
    • +25% spell DC (+5% per tier).,
    • Enables web rupture stacking.,
    • +15% beast finisher dmg vs crowd-controlled foes.,
  • Loom drains while not Arachne.,
  • Tier IV: first web hit immobilises (20s ICD/target).,
Translation:
Think of it as an “eight-legged ultimate bar.” Hit max, spin webs, ruin lives.

Druid Passive – Feral Hunger (Lv. 100+)​

"Lifesteal so good it’s practically a diet plan."
How it works:
  • Raises lifesteal cap → 2000.,
  • Converts lifesteal events into form-specific stacks:
    • Ravenous: attack speed + minor lifesteal.
    • Bulwark: mitigation + armour + sustain.
    • Weave: mana efficiency, cast speed, spell power, crit.
  • Lifesteal also trickles Primal Charge → faster ultimates.
  • Stacks decay if unfed.
Translation:
You now gain power by eating HP bars like they’re tapas.

Druid – Icon Overhaul​

"Because placeholder art belongs in 2005, not in your spellbook."
  • 37 brand-new skill icons crafted for the entire Druid kit.,
  • Every beast, human, and Arachne skill now has a unique design.,
  • Consistent stone-carved style to match the spellbook UI.,
  • Icons scale correctly in both hotbar and skill window.,
  • Includes new visuals for all passives, beast strikes, and ultimates.,
Translation:
Your skillbook just went from “free-to-play mobile beta” to “premium collector’s edition.”
1758298464296.png 1758298470263.png 1758298476673.png 1758298481350.png 1758298485685.png 1758298490864.png

QoL – Improved Global Pet Control​

"Because your pets deserve better than ‘attack whatever, whenever’."

The old single mark button has retired. Say hello to four shiny new pet focus commands, giving you proper control over your beastly entourage. Direct Target Lock
  • Mark the monster you’ve selected in the info panel.,
  • All pets tunnel-vision until it’s dead (or you pick something else).,
  • 15s cooldown between locks to stop frantic spam-clicking.,
Sub-Boss Focus
  • Pets rally on the nearest sub-boss.,
  • Prefers one already fighting your party; otherwise grabs the closest.,
Boss / Behemoth Focus
  • Same deal, but looks for bosses or behemoths.,
  • Fallback: if no eligible boss, pets stay on their current targets and let you know.,
Clear Order
  • Return to 'the only way is chaos' setting.,
UI & Controls
  • Old mark button replaced with three compact emoji buttons.,
  • Tooltips + localisation updated with clear descriptions.,
  • Cooldowns show visually (disabled button + countdown overlay).,
  • Keyboard shortcut now maps to Direct Target Lock; may expand to cycle through Sub-Boss/Boss if needed.,
Translation:
Your pet squad finally takes orders like trained soldiers instead of caffeinated squirrels.
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CheekyVimto

It's my Precious!
Golden Oldie
Mar 8, 2005
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Patch Notes - 3rd October 2025​

General Updates,​

  • Fixed Poison Barrier consuming shield incorrectly and not mitigating as intended.
  • Arachne poison ticks now correctly feed into the Loom gauge when using Arachnean Ascendance.
  • Updated Stampede skill description to reflect current behaviour.
  • Druid passives rebalanced for progression:
    • Moonshadow Concord now scales per skill level and gains XP through upkeep.,
    • Thornweave Covenant scales shield/retaliation/sharing with levels, and gains XP from barrier triggers.
    • Primeval Trinity & Cycle of the Wildheart extended with level-based bonuses and new XP hooks.
    • Arachnean Ascendance loom growth slowed but levels with loom mechanics; bonuses scale by rank.
  • QoL → Individual Quest Tracker Toggles added.
  • Treasure Hunt disconnect issue fixed.
  • Fixed another Babyccino bug causing duplicate waves; added a timed despawn fallback so stray cappuccinos don’t hang around forever.
  • Monster info panel now displays buff-adjusted stats instead of base values.

Druid Updates,​

  • Primal Avatar Improvements
    • Avatars now inherit their base beast form bonuses.
    • Avatar of Fury (Wolf): compounding bleed + attack speed/lifesteal.
    • Avatar of Might (Bear): wider cleave arcs + enhanced health/armour.
    • Avatar of Venom (Arachne): poison aura + cast speed, free spellcasting.
    • Transform toggles now clear conflicting buffs/pets cleanly, respecting gear protections and cleanse logic.

New Feature – Eterna Cipher & Language Integration,​

"Because what’s an MMO without a mysterious fantasy alphabet to obsess over?"

Say hello to the Eterna Cipher – a hidden side-language sprinkled throughout quests, NPCs, and lore. At first it looks like gibberish, but as you unlock glyphs, the secrets begin to unfold…

How it Works,​

  • All players automatically receive the Eterna Cipher Hunt quest on login.,
  • 36 glyphs to uncover: 26 letters (A–Z) + 10 digits (0–9).,
  • Use consumables called Eterna Ciphers to reveal individual glyphs.,
  • Each unlocked glyph instantly updates your quest log and UI, gradually revealing encoded text.,
  • Encoded lore is tinted in a configurable colour until fully deciphered.,

Gameplay Loop,​

  • Discover glyphs → unlock them permanently for your character.,
  • Watch quests, items, and NPC dialogue slowly shift into readable lore.,
  • Completionist bait: collect the whole alphabet + numerals.,

Item Integration,​

  • New consumables like Eterna Cipher: Random let you reveal a random locked glyph.,
  • Specific scrolls can target exact letters/numbers.,

UI & Visuals,​

  • Encoded text uses <eterna> tags.,
  • Text gradually decodes as you progress.,
  • Works across NPC dialogs, quest logs, tooltips, and quest tracker UI.,
Translation:
You now have your very own MMO cryptography minigame. Collect scrolls, decipher the runes, and finally find out if that NPC was giving you lore or just calling you names.
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