lol thats a crazy long script
the only way to do it is to use human variables
in the Qfunction put
[@onmurder]
#ACT
CalcVar HUMAN Murder + 1
SaveVar HUMAN Murder ..\QuestDiary\Variables\Integral.txt
GOTO @killcount
[@killcount]
#IF
CheckVar HUMAN Murder = 100
#ACT
SETRANKLEVELNAME %s\100_Kills
BREAK
#IF
CheckVar HUMAN Murder = 99
#ACT
SETRANKLEVELNAME %s\99_Kills
BREAK
#IF
CheckVar HUMAN Murder = 98
#ACT
SETRANKLEVELNAME %s\98_Kills
BREAK
#IF
CheckVar HUMAN Murder = 97
#ACT
SETRANKLEVELNAME %s\97_Kills
BREAK
etc etc go up as many kills as you want
in the Qmanage put the same killcount script so it loads up there rank name but also put
Var Integer HUMAN Murder 0
so it sets the variable off with out any errors
by using this system you can reward players for killing other players etc
But it is very exploitable unless you add account checks and ipchecks etc
But this is basicaly what you need