Pk update

Ironstorm

LOMCN Member
Apr 17, 2017
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This new pk update is ridiculous, change it back - usercount has dropped substantially and it's depressing as duck playing a care bear server.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
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184
Because running over to someone much lower level and kitted than yourself, then killing them with ease for items is fun.

It should be there, but be limited to a 5 level difference or something.

Then again, I don't even play, I am just looking at it from a casual PvE player side of things.
 

Piff1

Legend
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Apr 17, 2015
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It was fine... It was 1 class ( sin ) DOS / Moonlight combo being silly overpowered, my guess Jamie being busy on his mir3 server and shane most likely not having the practice or knowledge to edit the skill's to make the less OP they made a easy and quick fix. It really was fine to play anyway you can RT everywhere ingame but Banyo / Fox 2nd and if your hunting their you should be expecting to fight at all times. The update baffled me **** know's who was complaining about it lool, didn't even get a vote just straight up few shitter cried and it gets changed without the say of the other 40+ players.

Love how people always have a lot to say about the server and how it worked when they've never played then states they don't play -_-.. Any casual PVE player 99% of time get left alone unless that bellend akame's about..
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
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United Kingdom
It was fine... It was 1 class ( sin ) DOS / Moonlight combo being silly overpowered, my guess Jamie being busy on his mir3 server and shane most likely not having the practice or knowledge to edit the skill's to make the less OP they made a easy and quick fix. It really was fine to play anyway you can RT everywhere ingame but Banyo / Fox 2nd and if your hunting their you should be expecting to fight at all times. The update baffled me **** know's who was complaining about it lool, didn't even get a vote just straight up few shitter cried and it gets changed without the say of the other 40+ players.

Love how people always have a lot to say about the server and how it worked when they've never played then states they don't play -_-.. Any casual PVE player 99% of time get left alone unless that bellend akame's about..

It's not about the time investment to apply the fixes etc.

It's more of the fact I am so out of touch with the server balance (Since I never played), That I can only rely on Shane for what needs to be adjusted. And There's no way I am going to just blindly implement things written on LOMCN, atleast NOT without a really compelling reason to prove the point and so far no one has really provided as such.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
It was fine... It was 1 class ( sin ) DOS / Moonlight combo being silly overpowered, my guess Jamie being busy on his mir3 server and shane most likely not having the practice or knowledge to edit the skill's to make the less OP they made a easy and quick fix. It really was fine to play anyway you can RT everywhere ingame but Banyo / Fox 2nd and if your hunting their you should be expecting to fight at all times. The update baffled me **** know's who was complaining about it lool, didn't even get a vote just straight up few shitter cried and it gets changed without the say of the other 40+ players.

Love how people always have a lot to say about the server and how it worked when they've never played then states they don't play -_-.. Any casual PVE player 99% of time get left alone unless that bellend akame's about..

I actually didn't actually say a lot, just gave an opinion from a casual PvE player PoV from pretty much every server I've played.

Nice to know the casuals do get left alone most of the time :)
 

Piff1

Legend
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Apr 17, 2015
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It's not about the time investment to apply the fixes etc.

It's more of the fact I am so out of touch with the server balance (Since I never played), That I can only rely on Shane for what needs to be adjusted. And There's no way I am going to just blindly implement things written on LOMCN, atleast NOT without a really compelling reason to prove the point and so far no one has really provided as such.


Fair enough, For the good of the server and the few left playing, just revert the pk change mate and make it a -5 level gap or something, just something more pk friendly than this. Maybe offering up another space on the team ? Since you have your hands full with your mir3 Project and im 100% sure somebody will want the chance to work with these files, seem's a shame to just let these files sit there with petty changes every so often, Banya and banyo was sick but wasn't really something that caters to everybody.
 

Shane/Banshee

LOMCN Veteran
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Apr 25, 2013
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Failing to see what's has changed for you apart from not gaining drops from less or lower skilled players that stand no chance to kill you.

you can still pk
you can still gain drops if they chose to fight back which is fair.

this system is slightly care bare but it's only to protect the players that can't fight back. This is a direct result from a few pk members and brokenblades abusing moonlight/dance and killing people. It was a constant issue especially for some players trying to just level. Everyone can see the attacks comming from the other classes and will rt tt which is perfect.

Didn't we all constantly pk on euro and most other servers without body drops?

if moonlight was changed so you are visible and dance of swallows had a change, people who can't fight back due to kit or level will rt or tt. End results will be you won't kill anyone who can't or won't fight back.
 

Adv

LOMCN Veteran
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Feb 13, 2014
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The only way to keep everyone happy here would be to have the first X hits do Y% reduced damage from Moonlight.

Would need testing but -50% damage first 2 swings of top of my head.

That way assassins still feel like assassins and will kill people not paying attention, and people on the ball will have a chance to react.
 

Shane/Banshee

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Apr 25, 2013
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Problem is adv people are not playing an assassin because they like them, they are playing to gain kit from there mechanics. Look how many stopped playing after they couldn't kill noobs for kit. Quite sad tbh.

---------- Post Merged at 10:50 AM ---------- Previous Post was at 10:47 AM ----------

Moonlight and dance is such an important part of a sin. Some have put in a lot of effort to get the invisible effect in pvp. It's not fair to take that effect from them.

i personally think it's very fair. You can still achieve a successful pk from stealth and if they don't die and can fight back your going to gain or lose items

its the constant abuse lower and less kitted players were getting which forced this change.
 

Varaka

Dedicated Member
Dedicated Member
Feb 12, 2014
532
2
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Since last update its funny how some of these sins have class changed to wiz/ warrior.

No names but one of these sins went full WIZ mode as in cashed in sin items and now running luck 9 wiz ect. this lasted 2 days now hes selling/trading for warrior items i think.
 

Adv

LOMCN Veteran
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Feb 13, 2014
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Alot people are still changing to sin, primarily from warr because they essentially do the same thing from a solo POV. You can just get to bosses quicker and kill them quicker at the cost of some survivability, which is a good trade with the defensive stats being so readily available.

Sins have always been good PK class cause thats what theyre for at the end of the day so i can understand sins being annoyed they cant assassinate people for a reward. In the same vane i understand the change to protect lower levels but tbh, is there really any of them? Most of the people online are 50+, and those that arent either dont hunt in the same areas, or dont have much to drop anyway.

Also wouldnt read into class changing too much, people tend to do that when they are bored of the server and want to see if they canf ind fun somewhere else. Then having to relevel spells becomes labourious and they cba, and quit anyway.

Another option is to have body drops only for -2 levels of killer. So a lvl 48 would drop to a 50, but a 47 wouldnt. And anyone higher will drop.
 

Shane/Banshee

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problem was even equal level that have crap/ average kit is no match for a full dc sin. Some sins would just rt around yims to find drops or dead mobs then stealth up for a free pk.

Its play style of individuals that have ruined it but this is mir so it's expected to a point. Maybe curse from pk should be Ingame! Mir 3 was if you were yellow you could curse.

grp and guild fights dance and moonlight is not really an issue, if they dance they are in the middle of the thick end, so it works. Unfortunately other Mir servers/ boredom has removed any decent populated guilds other then core and tgw.
 

JustAUser

Loyal Member
Loyal Member
Feb 11, 2017
147
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Problem is adv people are not playing an assassin because they like them, they are playing to gain kit from there mechanics. Look how many stopped playing after they couldn't kill noobs for kit. Quite sad tbh.

---------- Post Merged at 10:50 AM ---------- Previous Post was at 10:47 AM ----------

Moonlight and dance is such an important part of a sin. Some have put in a lot of effort to get the invisible effect in pvp. It's not fair to take that effect from them.

i personally think it's very fair. You can still achieve a successful pk from stealth and if they don't die and can fight back your going to gain or lose items

its the constant abuse lower and less kitted players were getting which forced this change.

Now everybody has re rolled from sins back to orig classes, it would be the perfect time to add a huge penalty to class changes. Idk why they are even ingame lol.
 

Adv

LOMCN Veteran
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Feb 13, 2014
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Okay so why not just allow RTing in Yims 3-4f? People just run through it anyway.
 

Shane/Banshee

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Apr 25, 2013
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Okay so why not just allow RTing in Yims 3-4f? People just run through it anyway.

What change would this make. Same issues would be presented with a sin rting about until he found a sign of a player hunting?
 

IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
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isn't moonlight meant to only give you clear ring effect when your with in so many spots of a player?
 

Varaka

Dedicated Member
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Feb 12, 2014
532
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isn't moonlight meant to only give you clear ring effect when your with in so many spots of a player?

This is how it is meant to be but the sins on this server have been spoilt. They could be standing next to another player without them even knowing. Wait for the right moment and POP, collect drops.

hmmm maybe add it so you need to be 3 lvls higher than the person to be completely invisible.
 

IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
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This is how it is meant to be but the sins on this server have been spoilt. They could be standing next to another player without them even knowing. Wait for the right moment and POP, collect drops.

hmmm maybe add it so you need to be 3 lvls higher than the person to be completely invisible.

lvl 3 was the only time you could be unseen and if with in so many spots of a player u went clear
 

WargodSius

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Aug 5, 2013
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I understood and agreed with Jamie's philosophy on this one with assassins. And anyone who has played them can not honestly say it didn't feel unique and fun to do/play that 'pop and nuke' style.

But realistically, it is far too powerful in Mir.

I can see a debuff being applied to the ass being a possible solution. But honestly, hasn't the server already gone too far past to be making such dramatic changes?

"Additionally, when first attacking a player after coming out of stealth, all additional attacks against that player (or all players) will do -60%(40%/20%) damage for 10(8/6/dildo) seconds"

The ass still gets the element of surprise, can still CC/debuff and still gets some kick out of the pop and lock(down) tactics.
 

1westy1

Dedicated Member
Dedicated Member
Nov 10, 2004
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PK should be how it always has been, with some form of punishment.

The main problem with this server (and most private servers back in the day) was how there was no real punishment for PK. This means that if you are in a leveling zone, or running for a boss, and you see someone lower level than you, there is literally no reason to stop you attacking them. They either TT, or they die and potentially drop you an item. Either way you get the place all to yourself.

PK should always be something you can do, that comes with a risk of punishment. That way killing someone 10 levels lower than you isn't worth the risk. Give people a reason not to bash the noobs, but let people of equal level still fight it out, with some form of punishment coming to the person who attacks first. They'll still do it, but at least from then on it becomes a choice. They have to decide "Is killing this person worth it?" Instead of "Oh a person. Since there is no risk, let's just try nuke them".