Pking is getting to be a problem

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Lionsm!ght

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Aug 28, 2015
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What are the negatives to PK'ing and going RED?

So far i have not seen any negatives to being red, the red players are stood fine in safe zones and free to carry on hunting. Given the large amounts of potions you can carry you can always stock up before going pking even if the npc's will no longer talk to you (not checked if npcs still interact with you or not when red).

My brother has already quit due to being unprovoked pk'd by randoms, most hunts for him seemed to end up in him being pkd or having to TT due to being attacked. By random pk i mean he would just be levelling somewhere and would just get attacked on sight mainly by sin's. Him being a lvl 26 wizz he was an easy target. He was not being killed for sub's/bosses or revenge but just for "fun", His kit was shop kit so not worth taking,

I am all for PKing and being a warrior i can either fight back or RT/tele before i die if i am attacked. PKing to take sub's/bosses or due to not liking someone/being at war is expected in my eyes and the gains potentially outweighs going red, Random pking people in shop gear, trying to level in crap caves due to no disadvantage of being red sucks.

My bro doesnt like PKing anyway so a PvP orientated server is not for him, but he did raise the same point that there is nothing bad to discourage random pking.
 

Jambo

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I wouldn't go as far as saying people are ruining the server but there should defo be a gameplay penalty to stop people from going mental on every person they see aswell as being free as a dove.

JFK right now can tank mass groups and so can other PKers so the penalty atm to drop more stuff is almost not in play for the people racking up hundreds and hundreds of pk points.
 

JoeDunn

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there should be a bonus system tbh more pk points u can rack up in a day the better the reward you get if ur playing mir for PvE u need to move on to a better game
 

SadClown

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I wouldn't go as far as saying people are ruining the server but there should defo be a gameplay penalty to stop people from going mental on every person they see aswell as being free as a dove.

JFK right now can tank mass groups and so can other PKers so the penalty atm to drop more stuff is almost not in play for the people racking up hundreds and hundreds of pk points.

To an extent mate, it will ruin the server. People will quit therefore less players. Like lion said, people are getting pk'd in shop items as there is no penalty for being red.

---------- Post Merged at 01:18 PM ---------- Previous Post was at 01:16 PM ----------

there should be a bonus system tbh more pk points u can rack up in a day the better the reward you get if ur playing mir for PvE u need to move on to a better game

And what happens when people get sick of it and quit and there is no 1 to pk? If you want to act like a twat you should get treated like one.
 

Cookie

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If he isn't going to enforce some form of penalty he might as well remove the coding for even going brown/red etc as its pointless :D
 

Jamie

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For all of you think being red has no risk try go red, kill 3 people so you have 300 PK Points, (Killing 2 would make you red but only for 1 PK Point tick).

Just so you know each PK is 5 Hours, so if they killed 5 people they are red for a long time.
 

Cookie

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But surely the time is pretty irrelevant if they can stand in SZ for a few hours with no risk and all there buffs are paused ready for them to come back and pk again?

Don't get me wrong I love the pvp side of the game but the risk of dropping has always been there even when not red etc surely a little more difficulty if you are a pker is a bit better?
 

SadClown

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For all of you think being red has no risk try go red, kill 3 people so you have 300 PK Points, (Killing 2 would make you red but only for 1 PK Point tick).

Just so you know each PK is 5 Hours, so if they killed 5 people they are red for a long time.

They still can talk to npc's? and stand in sz?
 

IceSlice

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The pk system on this server is the main reason I'm playing and like it so much and being red has major disadvantages, all it takes is a couple of hits to kill the average sin and you could gain limitless amounts of pots from them.

Suggesting to ban all red people from entering all safe zones is just ridiculous (pk village on euro had a safezone)

One suggestion for you Jamie, maybe make it so pk points won't decrease whilst in safezones? (Would maybe stop these crys)
 

WelshSteel

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I'm red (by complete accident/ignorance), i was also unaware of the pk points system being 3 min per tick so it's gonna be a long time for white, i tested dieing late last night and the drop is massive including 2 rings off the body.

I'm high lvl (for now, shouldn't take long for main community to reach 40) so have a bit of an advantage for now but I am hunting in backup gear in quiet areas, i can't contest for global legendaries in fear of my huge amounf of RT's and XL's going away from me and goin in KR would be scary aswell.
 

Londex

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How do people join a Mir server and not expect PK? I understand preferring not to PK and doing PvE mainly but Mir has always had a very healthy PK side to it. And as WelshSteel said, if you are red and die you are dropping ALOT.

I'd be ok with putting it back to 1 PK point per minute as it used to be and making them not tick down in SZ's but anything more is a bit overkill.
 

Lionsm!ght

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But surely the time is pretty irrelevant if they can stand in SZ for a few hours with no risk and all there buffs are paused ready for them to come back and pk again?

Don't get me wrong I love the pvp side of the game but the risk of dropping has always been there even when not red etc surely a little more difficulty if you are a pker is a bit better?

This for me is the problem.

If they are allowed in safezones, then make it so the pk points dont tick down.

If people want to be pk'ers then let them be pk'ers and survive outside of sz as free targets, not free to kill anyone and then afk the red time in safety while sleeping/working.
 

Koriban

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What are the negatives to PK'ing and going RED?

something like 5x the drop rate of items from body if you were to die, pretty much guaranteed to drop kit.

Red people being in SZ means they're stuck in SZ for the duration of their red period - meaning they're out of the game. If they choose to go out and fight, they're risking a lot for it and should be hunted down for it!
 

Pete107

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I don't agree with disallowing them in safezones after all, penal had a safe zone but I still stand by my point, they should be forced to Penal and not allowed in most areas (that doesn't stop them buying from SW etc..) don't see what the problem with that is :|
 
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Jamie

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This for me is the problem.

If they are allowed in safezones, then make it so the pk points dont tick down.


If people want to be pk'ers then let them be pk'ers and survive outside of sz as free targets, not free to kill anyone and then afk the red time in safety while sleeping/working.

I approve of this but how about the opposite, pk points only decrease in SZ?

Edit: Made poll instead to reflect my opinion // options.
 
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Londex

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I approve of this, PK points will not decrease in SZ (next reboot)

but how about the opposite, pk points only decrease in SZ?

I prefer the SZ doesnt decrease them, but might want to consider not having it at 3 minutes a point then as thats harsh with that. And I'm white with only 2 player kills on my character, 1 was definately a brown name.
 

Lionsm!ght

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I approve of this, PK points will not decrease in SZ (next reboot)

but how about the opposite, pk points only decrease in SZ?

That then stops people playing the game reducing PvP/PK making mir boring. You can kill 3-4 people a day and afk the punishment while sleeping/working

Forcing people to hunt while red means people can get revenge for being killed.

PK should be about risk/reward
 

ibby

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I don't know if it's all the idiots from chron coming over and trying to ruin this server, but pking is getting to be a problem. I know it's mir and pvp is a big part of the game ect, but at least have guards attack red players . We will just end up with players ruining other players hunts or high level players ruining low leveld players hunt's (like on chron)

>Bornready,
i like killing people, i've killed many people now and they just respond to it by rting, or tting... you do the same?

---------- Post Merged at 03:50 PM ---------- Previous Post was at 03:48 PM ----------

I prefer the SZ doesnt decrease them, but might want to consider not having it at 3 minutes a point then as thats harsh with that. And I'm white with only 2 player kills on my character, 1 was definately a brown name.

so
basically u want red people to afk somewhere and just die... thanks... i'm red alot killing ppls, cant we just afk in sz? or sometimes i cant even logon.. so id prefer both.. i wouldnt like to be red all the time though
 

mir2pion

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Random PK for no reason at all, just that someone is there, happens because pple want to get red since being red counts as show off and nobody knows you racked it up on noobs in shop items jumped unaware while leveling.

As someone pointed out, if you get no punishment or small punishment only, then there is no point in having this going red in game at all. Problem is that nowadays being red is taken as a badge of being bad ass, actually it always was that way. That's like irl when cigarette packages started to picture bad liver and what not odious on them and instead of smokers being put off smoking, some ignore the pictures but also many started to collect them, exchange them like stamp collectors do :emmersed: LOL

No talking to npcs of course is not a punishment, as you either have buddies or your own alt char (if needed on separate acct) to buy you all you need, and now with no weight limit and stacks of 1000 it would be no punishment anyway.

One way to limit random PK would be to make it so that you don't get PK points when you kill someone of lower level than yourself. Then you would PK such chars only if you had some beef with them to cook or else they had some items you wanted (but if body drop was set to none in such level difference cases, that would eliminate such PK reasons also).

This way you'd get the best of both worlds, PvE pple would be mostly left alone and those who like PvP could still have their way among themselves.

Also if you get random PK this early in server's life, that spells short lifetime for the server methinks. Mind you it didn't happen to me, meaning I don't talk out of some grudge.
 
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WargodSius

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Random PK for no reason at all, just that someone is there, happens because pple want to get red since being red counts as show off and nobody knows you racked it up on noobs in shop items jumped unaware while leveling.

As someone pointed out, if you get no punishment or small punishment only, then there is no point in having this going red in game at all. Problem is that nowadays being red is taken as a badge of being bad ass, actually it always was that way. That's like irl when cigarette packages started to picture bad liver and what not odious on them and instead of smokers being put off smoking, some ignore the pictures but also many started to collect them, exchange them like stamp collectors do :emmersed: LOL

No talking to npcs of course is not a punishment, as you either have buddies or your own alt char (if needed on separate acct) to buy you all you need, and now with no weight limit and stacks of 1000 it would be no punishment anyway.

Also if you get random PK this early in server's life, that spells short lifetime for the server methinks. Mind you it didn't happen to me, meaning I don't talk out of some grudge.
Jesus christ, every single one of your posts if spelling out the doom of the server...LIke some sort of shitty horseman of the apocalypse over here.

Give over