PlayMir.net [Early stages]

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Mu online season 21 - grand opening

Ceef

LOMCN Veteran
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Sep 1, 2003
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Discussion thread: https://www.lomcn.net/forum/threads/playmir-net.114707/


This isn't an advertisement it's more a call for help. I'm looking for any donation of graphical assets...
I'm not after finished libs, just anything to make this game look more modern, UI assets are also super desired.

I'm posting this to show that I'm serious about quality of systems and implementations, rather than making a cash cow.

For quite a while I've been building off a Crystal base. Files are now off of SlimDX, onto MonoGame. (DirectX11)

Databases moved to MSSQL, full website integration with discord OAuth. This means...

Online Armour, Online Trust Merchant, with filterable searching, discord notifications on items meeting criteria while you are at work.

Full MMR based PVP Arena. Supporting 1v1, 2v2, 3v3... and tbh any game mode I want. Can even do 2v2v2v2v2v2v2 Last man standing events with the instance manager I've built.

Random Albion style dungeons. (Picks random mob set, with map from pool, scales monsters live to level of player and randomises rewards.)
Breaches from POE but.... different. Breach corrupted mobs can spawn, lure mobs to it. Kill the corrupted mob and watch it spread. With purple lightning effects, locks you in a Dark arena, gives loot bonuses to all mobs trapped in the breach with you.

Full Path of Exile currency system. Including corrupting, Mirroring items. Full affix system, items are converted to base types, iLvl is important, full mod rolling, removing just like in POE.

Currency stash tab added with support of 5000 of each orb.



Alot more stuff i'm working on, I'm currently building more systems. But it's been really fun.
 
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Ceef

LOMCN Veteran
Veteran
Sep 1, 2003
352
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If anyone gets bored. Go download my client with some friends, I have sandbox mode turned on so you spawn as a lvl 35 of whatever class you picked.

Go fight in some arenas against each other. Play with the leaderboard.

Literally stress testing the system atm.
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I'll add some screenshots of the systems I have.


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Breach - Still not finished few bits to iron out.

The circle becomes walls around the player so you are locked in, good PVP opportunities with these.
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1776601354861.png Full server control via website for admins. Monitoring system performance, service health and server terminal with full logging.
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If anyone wants to donate any graphical assets towards this project.
I'm willing to try get anything working...
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Here is an example of my instance manager at work.

It's not the fastest UI mainly because its hooking straight into the API And live loading on a live server. You can't feel the updates ingame, it's just a bit slow using it live.

But...

You can setup Monster Templates. As many as you want.

Map pools, so select 1-100 maps.

Entrance animations are anything in any .lib you want. If you want to make it look like flamefield you can... It just reads a library for X Number of frames on any delay you want. All configurable in the UI.

Set a max limit. Ive had like 50 open at once no problem.

It'll select from a list of random spawn locations (With spread) so set 333 333 MW with a 200 spread and it can spawn anywhere in MP for example


You can assign different drop files to mobs, different names. It uses the base stats of monsters in DB and scales them to a percentage.

Here is a **** video of them opening and closing and being moderately random.

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Here is a demonstration of the currency system which was definitely not stolen from Path of Exile in it's entirety...

12 different currencies at the moment. considering more. Currency slots at bottom stack to 5000 of each orb. but they wont stack that high in bag.

Different affixes per item. iLvl locks tiers.

Advanced tooltips to show tiers. If the item has hit the max tier of an affix its the orange colour (This is that the item can roll. not the highest in game)

Affixes are editable on the admin portal. we can literally do what we like with them...

 
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Ohnozircon

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Oct 12, 2020
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you say grab your client... but there is no client linked anywhere?