PlayMir.net - Modernised Delphi.

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Ceef

PlayMir.net
Veteran
Sep 1, 2003
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Announcing the upcoming release of PlayMir.net

Base: Delphi - Converted away from Delphi7 to PSC, server fully 64bit, breaking that 2gb memory limit.
Rate: Sloped LowRate. Slightly accelerated Exp to 22 (around 2x). Then normal afterwards. This is to try and mitigate the really slow early game.
Client: Renderer rewritten as OpenGL from DirectDraw. Integrated AMD FSR, game draws in 1024x768 but rescales to larger window/ full screen.

Server Features:

6 Full classes: Warrior, Wizard, Taoist, Assassin, Archer, Monk
6 Full Hero classes: Warrior, Wizard, Taoist, Assassin, Archer, Monk

HumUp Ascension system from Korea (New character models etc)

A lot of new magic, mostly high level skills but a few lower level skills sprinkled in.
A lot of new Boss AI surpassing crystal.
Instance Server: Randomly generated Albion style dungeons, entrances can appear in any cave within the game, three different tiers for different reward scales. Doors automatically close 3 minutes after first player enters. You will probably need to defend your dungeons.
Upgradeable bosses: Consumable items drop from the game (like the old boss tokens) Can be used on bosses in King's rooms to increase difficulty, increasing drops.

Full MMR scaled Arena System. Join arena with @joinarena ingame. Puts you in a queue, Teleport to an instance, fight against your enemy. Wins and losses are recorded via an MMR system, earn ArenaPoints to spend in the Arena shop.
Albion "Black Zone" style areas, high reward areas which act as the Wilderness in Runescape or BlackZones in Albion. You will lose everything if you die here.
Monster Affixes: Magic Monsters and Rare monsters can spawn with affixes. A list will be on the website but FlameFielding Zombies is possible.

Two Castles: Sabuk and Namman both fully functional, a guild holding both gains the "Conquerer" title. More rewards to be considered soon.

Looking for feedback on my discord.
Open Beta will be in July.

 
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