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ScumBag

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Hey im looking to get back into mir been years since i played i have only played mir3 just wondering what the difference is between mir 2 and 3 right now its a toss up between marble and zentaur also is marble donation heavy?
 

SkeemaLOM

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Hi, I'm also mainly a mir3 player with the exception of chronicles but didn't play that enough to be known on there, these files are really clean and has a good low rate official feel to it, however their is a few differences in the feels of mir2 and 3 main one I noticed is the lock on for melee classes is slightly different if you have clicked a mob you will stay locked on and to cancel lock on u have to left click to walk instead of Mir 3 where u can just run. If you are a big pserver player such as myself you may need to get used to having to manual pot instead of auto pot feature however if you are an official mir3 player then you shouldn't have any trouble remembering to pot xD. All in all I would definately re comment trying it out personally I prefer it to Mir 3 currently and with active GM adding new stuff already I'm enjoying it.

In terms of being a donation heavy server I would say no because the options available for donators is stuff like a 5% exp scroll boost but as far as I've seen everything you can donate and bit can also be crafted by in game crafting which is nice, haven't had to donate myself yet although that's not to say that I won't donate but I'm nearly lvl 40 after playing for about a week and that's solo so I wouldn't say it's extremely donation heavy, zentaur I used to play that back in the day but I'm enjoying a new challenge!

Skills for warrior are different also but I actually much prefer warrior skill set on this than mir3
 

ScumBag

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Feb 6, 2017
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Thanks for the response ill give it a go planning on playing a warrior hope the skills are not too different from mir 3
 

WargodSius

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With all fairness to Jamie, it IS a very donation reliant server. It's just that this is not a bad thing, and it's done right. Most people will have a complaint or two, others will be perfectly happy, that's the nature of it. I think it's done well.

Everything is craft-able, with the permanent bonuses being roughly 2-3 mil in game currency on average.

Bottom line if you buy everything you will have a vast advantage over those that have none, but they are cheap and easy-ish to craft.

The counter timed ones also only tick down when you are actually playing (and even stop when you are in sz). Couldn't be fairer there.
 

zedina

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Hey im looking to get back into mir been years since i played i have only played mir3 just wondering what the difference is between mir 2 and 3 right now its a toss up between marble and zentaur also is marble donation heavy?

you must understand from the start that Mir2 have already files to play with known as ( open source ) where lots of mir2 servers been opened with Crystal files
mir3 have a smaller progress or 0% progress how i would say...because we ( owners of mir3 servers ) cant change nothing but adding some adjustments

both zentaur and marble are leaders of their own cateogory ( mir3 and mir2 ) so any chance you will give will be a best change


congrats on returning back to Legend of mir, i bet more ppls like you are waiting for that sparkle to return to such a beautiful game like Mir2/3
 

ScumBag

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I will have to give both a try! i loved mi3 not sure if i will like mir2 if warrior skills are different
 

Lionsm!ght

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I will have to give both a try! i loved mi3 not sure if i will like mir2 if warrior skills are different

Warriors are not to different between the servers.

most of the skills are the same/similiar with slight differences/tweaks and level ranges.

Slaying, thrusting, halfmoon, cross half moon (d surge on mir3), shoulder dash

Main differences, fsword is the main dmg skill instead of bladestorm- also no dragon rise in mir2. Mir2 has twin drake blade, similar to blade storm which does a double hit (first is physical dmg 2nd is true dmg), but has chance to yellow poison which increases reduces targets defence by 50% while yellow. This can be spammed, fsword is 8 second cooldown.

Protection field is like defiance, except doesnt sacrifice DC, but only gives top end AC and no AMC.
Rage is like might, but doesnt sacrifice defence and gives % increase in DC rather than a flat buff. - can use both at the same time.

New skill counter attack - gives immunity for 1.3 seconds and reflects all damage back to attackers.

on here warriors are more of a tank class, DPS is lower thab sins, but can do some high single target dmg with the right kit and luck/timing. A double fsword could kill a sin if timed right and get 2 high end hits.
 

<SOSO>

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Warriors are not to different between the servers.

most of the skills are the same/similiar with slight differences/tweaks and level ranges.

Slaying, thrusting, halfmoon, cross half moon (d surge on mir3), shoulder dash

Main differences, fsword is the main dmg skill instead of bladestorm- also no dragon rise in mir2. Mir2 has twin drake blade, similar to blade storm which does a double hit (first is physical dmg 2nd is true dmg), but has chance to yellow poison which increases reduces targets defence by 50% while yellow. This can be spammed, fsword is 8 second cooldown.

Protection field is like defiance, except doesnt sacrifice DC, but only gives top end AC and no AMC.
Rage is like might, but doesnt sacrifice defence and gives % increase in DC rather than a flat buff. - can use both at the same time.

New skill counter attack - gives immunity for 1.3 seconds and reflects all damage back to attackers.

on here warriors are more of a tank class, DPS is lower thab sins, but can do some high single target dmg with the right kit and luck/timing. A double fsword could kill a sin if timed right and get 2 high end hits.

This. Rookie here is right. Also beckon on mir3 works on players...here u have entrapment which only works on mobs..
 

WargodSius

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This. Rookie here is right. Also beckon on mir3 works on players...here u have entrapment which only works on mobs..
Beckon =/= Entrapment by the way. Jamie was considering beckon this time around for war skill, so it's definitely a different skill here. He went with counter attack however.
 

<SOSO>

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Beckon =/= Entrapment by the way. Jamie was considering beckon this time around for war skill, so it's definitely a different skill here. He went with counter attack however.

I didnt say beckon = entrapment. I was just giving an example between 2 skills that use the roughly same mechanic (pulls **** to you).
 

Lionsm!ght

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Beckon =/= Entrapment by the way. Jamie was considering beckon this time around for war skill, so it's definitely a different skill here. He went with counter attack however.

would be cool to have interchange on here great pvp skill
 

WargodSius

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I didnt say beckon = entrapment. I was just giving an example between 2 skills that use the roughly same mechanic (pulls **** to you).
Nor did I say you were (you may notice the 'by the way' as a means of indicating advisory, not correctional form).

Your comment however did compare them directly, thus having a potential to make people think they are supposed to be interchangeable - I was simply pointing out that beckon is 'in game' (or the pipeline) as it's own thing.
 

<SOSO>

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Nor did I say you were (you may notice the 'by the way' as a means of indicating advisory, not correctional form).

Your comment however did compare them directly, thus having a potential to make people think they are supposed to be interchangeable - I was simply pointing out that beckon is 'in game' (or the pipeline) as it's own thing.

Sometimes I cant express myself the way I want to...lacking english skill :P
Anyways thx for clearing things up.