Pot Ticks & Prices

Mu online season 21 - grand opening

Barns

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This isn't a complaint in any way, just an invitation to discussion and a post where I can see how others see things.

I wanted to make a post about the difference between HP and MP pot ticks so, dutifully, went through old posts to see if such questions had been asked and answered before and found a post where Kori asked for the MP tick to be increased because he kept running out of MP. It was. In fact, it was doubled!

Whilst I often run out of MP myself (more on that later...), I also often run out of HP and, being a melee character, find the latter to be slightly more annoying than the former.

I was, admittedly, late to the party on this server so was unaware that HP(XL) and MP(XL) pots used to have the same tick values. However, I now know that they did and the MP tick was changed as a result of Kori's post. At least, presumably... :P

I'm not one to complain, but even I can see that wizzies do have a lot on this server already and for them to have an MP pot tick which is DOUBLE that of the HP tick seems bizarre to say the least.

Yes, I know that our +18 HP tick lasts for double the length of time that the +36MP tick does but, when you're having to actually go toe-to-toe, it's far more important that you remain alive than what spell you're able to cast.

Warriors are meant to be hard, tanks, meat walls, call them what you will, but I, quite often, find myself being battered. Admittedly, I'm only lvl 44, but I can't see any major defensive upgrades coming in the near future apart from an extra couple of AC with PF lvl 3 at 45 so the principle will still apply...

So, as a suggestion, could we not have the choice between the existing 18HP/40 second pots and 36HP/20 second pots? Or just make XL HP pots the same as XL MP pots, now that would be fair!

It's a stupidly small difference between a +14HP L HP pot and a +18HP XL HP pot, even if it does last for double the length of time, and the former costs 350 and the latter costs 1,350...it just doesn't make any mathematical sense. :)

I also find that I'm having to take four to five HUNDRED of each pot into the shower every single hunt and, to be honest, the pot prices are far too high. Usually, you can hunt, buy pots, level etc and your cash reserve will slowly build up unless you go buying stuff. Here, I hunt a hell of a lot but find my reserve struggles to even remain the same so I have no spare cash to buy anything shiny...

Final point... As a melee char, L MP Pots struggle to keep up with normal skill usage, whereas XL MP Pots are just far too much, even with every warrior skill being activated as soon as it can, so you just waste huge amounts of MP...

Rant over :)
 
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Jamie

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On Beta, MP was Double what HP was, however people found it too hard, HP was Doubled to match MP... MP was not changed at this as it was overlooked, so when it was mentioned (by more than Kori) it was adjusted...
 

Barns

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On Beta, MP was Double what HP was, however people found it too hard, HP was Doubled to match MP... MP was not changed at this as it was overlooked, so when it was mentioned (by more than Kori) it was adjusted...

So, in beta, when MP was double what HP was, people found it too hard.

Now, when MP is STILL double what HP is, why do you not make the same correction?
 

Jamie

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So, in beta, when MP was double what HP was, people found it too hard.

Now, when MP is STILL double what HP is, why do you not make the same correction?

Because you have Sun pots and Health Tonics.

And MP was intended to be cheaper.
 

Barns

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Because you have Sun pots and Health Tonics.

And MP was intended to be cheaper.

Erm...and sun pots are so prevalent? You have to go and hunt in a low-level cave/province for an hour to fill your bag with sunnies and they provide a whopping 70 HP per pot. And far more MP than that per pot...

Even at a mere lvl 44, I have 902 HP so one sunny is about 7.76% of my health and any mob worth killing will take at least 50-100% of your health during the fight so, sorry, sun pots are an irrelevance.

Don't even get me started on "Health Tonics".. An extra SEVEN HP per tick? 25 instead of 18? Not only are they an extremely rare drop, but they still do far less per tick than a simple XL MP pot...which you can buy from the shop! :)
 

Piff1

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Having high tick Hp pot would **** the server in so many way's it's unreal, just to chuck one out there a sin with a Craft set + Tao heal with charm + Higher hp pots could have their hp ticking back at like 70+ per half second. seems bit silly lol
 

Koriban

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Why is this even being argued. MP has always, since euro mir, regened more than HP. The game would be broken if you could regen HP as fast as an XL Mp lol. Nobody would die.
 

Barns

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Why is this even being argued. MP has always, since euro mir, regened more than HP. The game would be broken if you could regen HP as fast as an XL Mp lol. Nobody would die.

It's not being argued, it's being discussed. ;)

I was just wondering what other people's opinions on the matter were because it seemed illogical that small, medium and large HP/MP pots all have the same ticks as each other, but the MP tick suddenly leaps up to double that of HP when it comes to XL pots.

No worries. I can see that others are happy with it the way it is so shall shut up. :)
 

WargodSius

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It's not being argued, it's being discussed. ;)

I was just wondering what other people's opinions on the matter were because it seemed illogical that small, medium and large HP/MP pots all have the same ticks as each other, but the MP tick suddenly leaps up to double that of HP when it comes to XL pots.

No worries. I can see that others are happy with it the way it is so shall shut up. :)
It's logical only because the variations before XL don't matter a single **** bit in the grand scheme. You'll be wanting to use XL from what... 40+? So... yeah. (at least when I was playing)
 

SmavidDavid

Playing Legend of Mir 5
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Worthing is depressing.
So, in beta, when MP was double what HP was, people found it too hard.

Now, when MP is STILL double what HP is, why do you not make the same correction?

Wrong.

During BETA:
In BETA MP was double HP. HP Was adjusted to be inline with MP to aid people as the tick/regen wasn't sufficient.

After BETA:
Wizards / MP users suffered the same fate as HP Users, so MP was doubled in accordance with HP,

Conclusion:
Jamie infact made the same correction by doubling both, rather than just one which he initially did in BETA.
 

Doobie

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Erm...and sun pots are so prevalent? You have to go and hunt in a low-level cave/province for an hour to fill your bag with sunnies and they provide a whopping 70 HP per pot. And far more MP than that per pot...

Even at a mere lvl 44, I have 902 HP so one sunny is about 7.76% of my health and any mob worth killing will take at least 50-100% of your health during the fight so, sorry, sun pots are an irrelevance.

Don't even get me started on "Health Tonics".. An extra SEVEN HP per tick? 25 instead of 18? Not only are they an extremely rare drop, but they still do far less per tick than a simple XL MP pot...which you can buy from the shop! :)

Sun pots (and ginsengs) are both prevalent, and relavent.

First of all, that 7.76% of HP can be restored instantly, and without a cooldown. If you're PvPing or you get jumped, triple smashing down a sunpot can be the difference between life or death. If you're bossing or PvPing or hell, even just regular hunting without a handful of emergency sunnies on your belt you're doing it wrong imo

Second of all, every boss you kill usually drops a handful of sunnies for everyone. And cashing for an hour or so will net you a bag full of em.

Not to mention: Ginsengs. Dude. These things recover 180hp INSTANTLY, no cooldown. Irrelevant? You're mental. :P

Finally, regular sunnies can be found by the truckload for 5k each on the TM (anything lower gets bought), and Ginsengs at around 10k per.

I end up running out of bank for sun pots and list them on the comms anyway, if they sell.. cool. If not I withdraw em when I need.

Also, personally I like the gold rates here. Hunting XP specific caves should damn well consume your gold (unless ofc you hit a rare drop). Else the economy becomes massively inflated very quickly, and new starters get priced out of any good kit. This thankfully isn't happening here (I'm a week old, I would know). IMO if there's any "top tier" XP methods netting at least "pretty good" cash it needs looking at (and no, not by lowering a rate that people have already benefitted from. I'm talking just balancing new content around it in a certain way).

But yeah, top tier XPing (thinkyim / RC currently) should usually consume your cash. And top tier cashing shouldn't give too fantastic XP. Jamie when you add new content, please keep top tier XP and top tier cash seperate.

Cheers
 

WargodSius

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Sun pots (and ginsengs) are both prevalent, and relavent.

...

Not to mention: Ginsengs. Dude. These things recover 180hp INSTANTLY, no cooldown. Irrelevant? You're mental. :P

He didn't say anything about Ginsengs just to clarify. In general though you are right. Sunnies do seem underwhelming until you realise they are there just for survival. Then they are pretty awesome.
 

Koriban

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He didn't say anything about Ginsengs just to clarify. In general though you are right. Sunnies do seem underwhelming until you realise they are there just for survival. Then they are pretty awesome.

Considering the amount of burst damage each class is capable of now (which keeps increasing as more and more people get better and better kit) to not carry half a bag of suns with you everwhere is practically suicide. As it should be.

Good for the economy, though. I'm mostly too lazy to farm them myself so I buy them off TM.
 

WargodSius

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Considering the amount of burst damage each class is capable of now (which keeps increasing as more and more people get better and better kit) to not carry half a bag of suns with you everwhere is practically suicide. As it should be.

Good for the economy, though. I'm mostly too lazy to farm them myself so I buy them off TM.
He removed them from pot shop then?
 

WargodSius

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15k from pot shop, I aint made of money mate.
But I thought you murdered bitches daily? And putting 2+2 together (which = 27 right?), this automatically means (for some reason) you are given free stuff by Jamie. Therefore you have unlimited resources. Fact.
 

Koriban

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But I thought you murdered bitches daily? And putting 2+2 together (which = 27 right?), this automatically means (for some reason) you are given free stuff by Jamie. Therefore you have unlimited resources. Fact.

Well, ****.

#HeDidTheMath