#IF
Take Talisman(L) 100
TakeW Talisman(L) 5
TakeW Talisman(L) Nº Amule
Take Townteleport 100
Take Randomteleport 100
#ACT
Mapmove z x y
CLOSE
BREAK
[@main]
#IF
#ACT
TakeW HollyAmulet(S) 0
TakeW HollyAmulet(S) 1
TakeW HollyAmulet(S) 2
TakeW HollyAmulet(S) 3
TakeW HollyAmulet(S) 4
TakeW HollyAmulet(S) 5
TakeW HollyAmulet(S) 6
TakeW HollyAmulet(S) 7
TakeW HollyAmulet(S) 8
TakeW HollyAmulet(S) 9
TakeW HollyAmulet(S) 10
TakeW HollyAmulet(S) 11
BREAK
CraZyEriK;1034907[COLOR=#666666 said:#If[/COLOR]
Chekitem Talisman(L) 1 ; (for bag) -> Take
CHECKITEMW Talisman(L) 1 ; (for wearing talisman) -> TakeW
You're not much intelligent, we want to know wich one is to take amulet, not every slot ..
to say " if you can't do work it, better don't oppen a server, and continue study/working in scripts." better dont say nothing, and keep copying servers lol
pd: we want to check if they got amulet Wearing, thats why the command is checkitemW not takew ..
CheckItemW only checks if you have that item equipped, the number part is not the equipment slot but appears to be the amount of them you have equipped.