Im starting to work on the overhaul of the professions system, one thing i want to improve on last time was the annoying need to switch weapons just to harvest trees/rocks/skins.
So what ive done is made it that you can harvest the required items while only needing to have the tool in your possession. a little like wow. you want to mine, just bring along a pickaxe, want to chop trees, make usre you have an axe in your bag.
Not only did i want it like this but i also wanted a visual representation of mining/chopping etc..
So now you will also see a pickaxe while gathering ores, or an axe while gathering logs.
Its purely cosmetic and has no affect on your players stats.
heres a vid of it 90% done
Because of this new methoid i will also be completely re working all the professions and removing some, while altering others (no im not getting rid of Fishing @Belle)
This also means perks will change aswell but that not being worked on atm.
just know that the professions are getting an overhaul and an upgrade.
Also being adjusted is EXP gains through crafting, you will no longer be able to max say jewelcrafting by making X copperrings, eventually copperrings will give 0 exp based on your level, and there will be an "optimum" item to craft for exp based on your professions level.
Not every item in game will be craftable but alot of higher tier items will require a recipy, it will be an item drop and once used you will have learnt that recipy perminantly which will then show the item on the respective workbench.
So what ive done is made it that you can harvest the required items while only needing to have the tool in your possession. a little like wow. you want to mine, just bring along a pickaxe, want to chop trees, make usre you have an axe in your bag.
Not only did i want it like this but i also wanted a visual representation of mining/chopping etc..
So now you will also see a pickaxe while gathering ores, or an axe while gathering logs.
Its purely cosmetic and has no affect on your players stats.
heres a vid of it 90% done
Because of this new methoid i will also be completely re working all the professions and removing some, while altering others (no im not getting rid of Fishing @Belle)
This also means perks will change aswell but that not being worked on atm.
just know that the professions are getting an overhaul and an upgrade.
Also being adjusted is EXP gains through crafting, you will no longer be able to max say jewelcrafting by making X copperrings, eventually copperrings will give 0 exp based on your level, and there will be an "optimum" item to craft for exp based on your professions level.
Not every item in game will be craftable but alot of higher tier items will require a recipy, it will be an item drop and once used you will have learnt that recipy perminantly which will then show the item on the respective workbench.