one question how many scripts you got in your q-Func atm?
cause i had same problem once cause i had huge scripts in the q-Func file think its to big to load propper so what i did to fix that look below for example
this is how my QFunction-0.txt looks like nice and clean it all works fine now
but when i dont use #CALL and just do scripts in Qfunc it messes up
Code:
(i just copie pased so this what my QFunc looks like exactly)
;Auto Npc script for items use stdmode 31 Anicount 1|2|3|4|5|6|7|8|9|11
;Remote Orb Script anicount 1
;Summon deva script anicount 2
; Script anicount 3
; script anicount 4
;MobPro Orb lvl 25 anicount 5
;MobPro Orb lvl 37 anicount 6
;MobPro Orb lvl 48 anicount 7
;Summon slave script anicount 8
;Guild Tele script anicount 9
;Random Dig Script anicount 10
;Random Wing script anicount 11
()
%100
;===================================================
;RemoteOrb Script anicount 1 ||
[@StdModeFunc1]
#ACT
#CALL [\Market\RemoteOrb.txt] @remotemain
;======================================================
;Summon deva script anicount 2 ||
[@StdModeFunc2]
#ACT
#CALL [\Market\SummonDeva.txt] @devamain
;======================================================
;CustomCommands (not working atm dunno why:( )
[@UserCmd1]
#IF
CheckLevel > 38
#ACT
MAPMOVE 0 333 268
break
#ELSEACT
Sendmsg 5 You.need.to.be.level.38.to.use.this
break
[@UserCmd2]
#IF
CheckLevel > 38
#ACT
RECALLMOB WarSlave1
#ELSEACT
Sendmsg 5 You.need.to.be.level.38.to.use.this
break
;=====================================================
;Random Dig Script anicount 10 ||
[@stdmodefunc10]
#ACT
#CALL [\Market\RandomDig.txt] @digmain
;=====================================================
;Summon Slave script anicount 8 ||
[@stdmodefunc8]
#ACT
#CALL [\Market\SummonSlave.txt] @slavemain
;=====================================================
;Mob Pro Orb's lvl 25 anicount 5
[@stdmodefunc5]
#ACT
#CALL [\Market\mobproorb25.txt] @promain
;=====================================================
;Mob Pro Orb's lvl 37 anicount 6
[@stdmodefunc6]
#ACT
#CALL [\Market\mobproorb37.txt] @prommain
;=====================================================
;Mob Pro Orb's lvl 48 anicount 7
[@stdmodefunc7]
#ACT
#CALL [\Market\mobproorb48.txt] @pronmain
;=====================================================
;Guild Tele script anicount 9
[@stdmodefunc9]
#ACT
SENDMSG 5 Guild.teleport's.are.still.under.construction
;#CALL [\Market\guildtele.txt] @guildtelmain
;=====================================================
;Random Armour Wing's script anicount 11
[@Stdmodefunc11]
#ACT
#CALL [\Market\WingOrb.txt] @wingmain
;=====================================================
well i think it could be this cause of to much scripting in the qfunc
if it isnt it will still be a nice tip for you and/or other ppl :P
(and btw check your m2server it should give a msg if it cant load script when using qfunc item)