- Aug 5, 2004
- 294
- 1
- 45
Hi.
This is probably somthing very obvious, but....
I've searched for this but didn't find anything of great use. I am trying to make a gemming system using QFunctions. I have managed to get the MC one working, the MCGem when clicked opens the MCGem script and all items can be gemmed with MC.
I then used the same priciple for DC and SC gems but everytime i use a them it loads the MCGem.txt rather than the SC or DCGem.txt's
Below is what is in my QFunctions-0.txt:
MCGem in the database has a anicount of 2
DCGem in the database has a anicount of 3
SCGem in the database has a anicount of 4
The text documents in \Market are as they should be (MC, DC, SCGem.txt)
I'm out of ideas, so any help would be greatly apprieciated. I'll check the thread tommorow morning.
Thanks in advance.
-Dookie
This is probably somthing very obvious, but....
I've searched for this but didn't find anything of great use. I am trying to make a gemming system using QFunctions. I have managed to get the MC one working, the MCGem when clicked opens the MCGem script and all items can be gemmed with MC.
I then used the same priciple for DC and SC gems but everytime i use a them it loads the MCGem.txt rather than the SC or DCGem.txt's
Below is what is in my QFunctions-0.txt:
Code:
()
%100
;=======================================================
;MCGem Script anicount 2
[@StdModeFunc2]
#ACT
#CALL [\Market\MCGem.txt] @mcgemmain
;=======================================================
;DCGem Script anicount 3
[@StdModeFunc3]
#ACT
#CALL [\Market\DCGem.txt] @dcgemmain
;=======================================================
;DCGem Script anicount 4
[@StdModeFunc4]
#ACT
#CAll [\Market\SCGem.txt] @scgemmain
MCGem in the database has a anicount of 2
DCGem in the database has a anicount of 3
SCGem in the database has a anicount of 4
The text documents in \Market are as they should be (MC, DC, SCGem.txt)
I'm out of ideas, so any help would be greatly apprieciated. I'll check the thread tommorow morning.
Thanks in advance.
-Dookie
