Quest idea

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tinmymouthpl0x
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May 19, 2003
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dont see how this is possible.

you can set the lv limit to 50, but then theres no way of stopping exp gain after 40.

you can set the lv limit to 40, but then theres no way of adding exp gain after that.

may b wrong, i dont use mir2. but as far as i kno it seems impossible to do.
 

BloodDemon

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u cud set the lvl values to massive amount like 999999999999 and then make the npc level the character to the equivelant level using adjustlevel. They wud still gain exp but it wud take about 4 hours to lvl hope this helps
 

Neptune

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Farril said:
dont see how this is possible.

you can set the lv limit to 50, but then theres no way of stopping exp gain after 40.

you can set the lv limit to 40, but then theres no way of adding exp gain after that.

may b wrong, i dont use mir2. but as far as i kno it seems impossible to do.

duno about the adding the exp to them then how about just making them giv them the new caves.

if i had a second comp that i cud host off i wud of made a new server of me own but i cnt and dnt trust hosts (sorry hosts) just u duno who u can trust and cnt trust iv made 1.4 servers b4 and the hostes and gone and its like weeks work for the host to rename the server and then call it his own work.

also not 100% familiar with the new 1.9 server or files at the mo
 

JSB123

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If i understand you correctly, then its very easy to do 0_o. Use map quest for the quest's, set at a high random rate, using name list's for when its complete. Then code your teleport npc to display different options depending on how much of the quests are complete.

And i admit is a good idea, and if i hadn't already started my server and commited to the way im doing it atm, i would use it. But i don't think its such a great idea to base a whole server around.

It wouldn't be hard to make it yourself, and it wouldn't even take that long. If you need any help with it PM me on here, but i really have no time to do it for you.
 
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tinmymouthpl0x
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thats not lvling past 40 after a quest though, thats just getting new areas after a quest, which yes is v easy to do.
 

Neptune

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JSB123 said:
If i understand you correctly, then its very easy to do 0_o. Use map quest for the quest's, set at a high random rate, using name list's for when its complete. Then code your teleport npc to display different options depending on how much of the quests are complete.

And i admit is a good idea, and if i hadn't already started my server and commited to the way im doing it atm, i would use it. But i don't think its such a great idea to base a whole server around.

It wouldn't be hard to make it yourself, and it wouldn't even take that long. If you need any help with it PM me on here, but i really have no time to do it for you.

im not after making it, it was just a idea for sum 1 to use if they wanted to thats all but if it cud b done cud b god to do tho + its sumin different
 

daniejam

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it wud b so easy to do that no lvlin past 40

you just use the [@login] command in qmanage / function cba to check which 1

and a lvl 40 up 1 in same way to trigger it and then 1 in every npc

then every time u log on or use an npc it resets the exp to 0
so they cud level they just wud get it keep reset to exp 0 when they tried to do something

and im also sure you could set it up in robotmanage so it resets there exp every 5 mins but not many people know how to use it properly so i thought id waste time explainin the harder idea
 

danieljames

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BloodDemon said:
u cud set the lvl values to massive amount like 999999999999 and then make the npc level the character to the equivelant level using adjustlevel. They wud still gain exp but it wud take about 4 hours to lvl hope this helps

you would probs get some idiot to try and level to that anyway :p
 

Senture

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Feb 8, 2004
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its not exactly going to get the too far is it :P

if you understand the involvement of vairables and how to set it up you can use that to do well anything lol