Quest System

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azrael

Dedicated Member
Dedicated Member
Feb 21, 2004
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Hi

Im currently scripting an NPC quest/task system but im having a bit of trouble

im trying to get it so that when a person selects the task. he will then have to go off and kill a certain mob its told him to kill

i have edited mapquest and put the file under the mapquest folder etc
but for some reason the quest is not happening and after killing the mob no message box comes up and no reward is given...

would like some help please if anyone is experience enough at doing the map quest stuff..

cheers
 

azrael

Dedicated Member
Dedicated Member
Feb 21, 2004
28
0
27
GRR still cant get it to work... i tried putting the checkquest into the mapinfo file

still nothing :(
 

Viola A.I.

Golden Oldie
Golden Oldie
Aug 14, 2003
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Newcastle - UK
Map Quest:
An entry must first be made into MapQuest.txt;
Code:
; MapNum Event    ?      OnKillMob     GiveItem          FileName 

; --------------------------------------------------------------

07  [011]    1      Wolf           *               ME1
Next you must create a file in the MapQuest_def folder with the same name as the one stated under FileName in the previous step.
Code:
; Map Event 1
[@main]
#IF
random 3
check [011] 1
#ACT
SET [012] 1
#SAY
Some verification text here \ \
#ELSEACT
break
This will randomly set the [012] flag and bring up the verification text (on a 1/3 chance) but only if the flag [011] has been set first (which is a quest identifier).

Note: Due to the nature of the quest tThere is no need to add anything to the end of the Mapinfo.txt this time.


Good luck. :)
 
Last edited:

azrael

Dedicated Member
Dedicated Member
Feb 21, 2004
28
0
27
lmfao still not working mate.. just tried what u posted...