Question for the pros - Making a Cave Special

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Dave2

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Jan 24, 2008
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Hey guys I'm trying to find info on this, it's pretty rare. But, I'm looking to make a Certain CAVE so that No drops happen on the floor But the drops go directly into your bag.

Is there any way to make the drops go directly into your bag, if you set it up for 1 perticular cave (like if you made a cave for an event)?


Jealy?? preacher? somebody know how to do this?


(back on Euro they did an x-mas event where the X-mas stackable items went into your bag but everything else dropped. And I think they did it with the easter Letters E. A. S. T. R. but my memory is fading. lol )
 

JealY

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Nov 28, 2004
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I'd use the Function [@onkill];

Code:
[@onkill(Mob)]
#IF
RANDOM 45
#ACT
GIVE CheeseCake 1
#IF
RANDOM 30
#ACT
GIVE GarlicBread 1

Only thing that come to mind.
 
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GOMEEE

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Mar 5, 2009
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or do it through map quest. that way you dont have to make an indevidual set of mobs just to do the onkillmob.
 
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Dave2

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or do it through map quest. that way you dont have to make an indevidual set of mobs just to do the onkillmob.

if I have to do OnkillMob then I'd have to have a bunch of script like

#IF
RANDOM

cause I was thinking of Drops like the DRop files so everything even pots would go into ur bag.

Map Quest seems doable but just wondering how to set that up. I know Stuff Like the RedMoon Sword quest is done that way but it's only for single items.
 
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GOMEEE

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basically the map quest works to this effect...

kill a certain mob on a certainmap, and so long as the certain flag is set. the corrasponding script will run.

then you just run the script like you would with the onkillmob. (as jealy said, just remove the [@onkillmob(mob)] part.)

make sense?
 
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solvent

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Jul 24, 2006
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On The Sun
I'd use the Function [@onkill];

Code:
[@onkill(Mob)]
#IF
RANDOM 45
#ACT
GIVE CheeseCake 1
#IF
RANDOM 30
#ACT
GIVE GarlicBread 1

Only thing that come to mind.

surly this way is swag lol with random 45 then 30 ... that would not work fairly
 
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