Question to people that build Mir3 maps

idaBigA

Holley Mir 3!!
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Getting more and more impressed! :)

Can you have the option of outputing to text file exactly which wil's are used to make a map, and if possible, which tile numbers?
 

Far

tsniffer
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Getting more and more impressed! :)

Can you have the option of outputing to text file exactly which wil's are used to make a map, and if possible, which tile numbers?

this would be extremely handy.

Having a list of each object wils / tile wils that a map is using, along with the range of images used in each. (for example TileSc.Wil : 100-1670)
 

Coly

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:k I have allredy implemented a Image Editor with KaoriMIM Style (is for all better and faster to understand)
Currently I work still on it. All you can see is, thats the Image Editor is not far from finish.

woi_studio_10_7.png


Edit :

Getting more and more impressed! :)

Thx :)

Can you have the option of outputing to text file exactly which wil's are used to make a map, and if possible, which tile numbers?

Yes, it is possible and not realy hard to make.
A small example from you would be nice.
 

Sanjian

Just a Mir2 Fan
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I guess i dont know if i dont ask...

ive used the illusions for a few years when working with mir3 maps and its the only viewer/editor ill use for mir3 maps.

would it be possible for this map viewer to work along side mir2 maps also? i mainly ask because the c# supports not only mir2 but also mir3 maps so having 1 editor to work for both sets of files would be amazing, but again im not even sure if this is possible?
 

idaBigA

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Hi Coly, I was thinking of open a map, click "Output Map Data" and it will create a file called mapname.txt

This will add all the co-ords of the map in tab delimited or csv as follows..

;X,Y,WIL,Postion
;Tile Output
X1,Y1,0,0 (No Tile)
X1,Y2,0,0
X1,Y3,0,0
X1,Y4,0,0
X1,Y5,Cliffsc,2
X1,Y6,Cliffsc,3
X1,Y7,Cliffsc,4
X1,Y8,Cliffsc,5
X1,Y9,Cliffsc,6
X1,Y10,0,0
X1,Y11,0,0
etc

;FrontObject
X1,Y1,Forest\Cliffsc,2
etc

This is quite easy to do without a map editor as its all in the map files already.

Another option as Far said, would be to do a simple list, i.e.

Forest\Cliffsc Tiles 15-1000
Forest\Cliffsc Tiles 1100-1105
etc?

I am not sure if you can have multiple wil's loading tiles or not, as i'm a bit of a noob but.. :)
 

Coly

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I guess i dont know if i dont ask...

ive used the illusions for a few years when working with mir3 maps and its the only viewer/editor ill use for mir3 maps.

would it be possible for this map viewer to work along side mir2 maps also? i mainly ask because the c# supports not only mir2 but also mir3 maps so having 1 editor to work for both sets of files would be amazing, but again im not even sure if this is possible?

anything is possible but for now Mir2 Maps Support is not planed, it is a bit differend.
If I have many many time and the rest of the WoI Studio 10 works 100% then I can have a look.

---------- Post Merged at 08:22 PM ---------- Previous Post was at 05:47 PM ----------

I have add the first System to the Tool Menue (Analysis and File Creation takes about ca. 1 sec) :
In my System I have now a new Directory called "Analyse", in this I save the file.

woi_studio_10_8.png

here is a final file, create with the Analyse System (Map 0 Mir3 PtW) :
http://www.world-of-Illusion.net/image/woistudio10/AnalyseData_Map_0.zip

It would be nice if you could give me feedback (comments, changes, etc.).
 

Far

tsniffer
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it's a little unreadable as its purely raw data.

If you could group the list of objects used at the top that would be helpful,

Libraries Used :-
Data-SmObjectsc
Data-Cliffsc
Data-Tiles30c

Tile numbers Used (With coords) :-
X0,Y32,Data-Tiles30c,722
X0,Y33,Data-Tiles30c,724
X0,Y34,Data-Tiles30c,723
X0,Y35,Data-Tiles30c,723
X0,Y36,Data-Tiles30c,724
X0,Y37,Data-Tiles30c,723
X0,Y38,Data-Tiles30c,723
X0,Y39,Data-Tiles30c,720
 

Far

tsniffer
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lots better imo,

however one of them seems backwards?

Data-Animationsc=876-0
 

Coly

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No, the Map has only one Animation Image, I have check it. :-/.. need to rerun all after finish to check if a File with only one Image.


Edit : Fix it now.. Looks now like this : Data-Animationsc=876


Edit 2 : I add some more Info now.

;Map Info Output
TileCount=30625
CellBackCount=15577
CellFrontCount=875
CellBackAniCount=1
CellFrontAniCount=0
Block_Type1_Count=27105
Block_Type2_Count=7167
LightCount=7

;Map Server Info Output
NPCCount=0
MonsterCount=0
GuardsCount=0
PlayerStartPoint=0
MapToMapPoints=0

;Tile Output
Data-Tiles30c=600-1018
Data-Tilesc=6672-9282

;Front Object Output
Data-SmObjectsc=1081-7212
Data-Housesc=5694-9573
Wood-SmObjectsc=589-2689

;Back Object Output
Data-Cliffsc=5640-7350
Wood-Cliffsc=9233-9374
Data-Object2c=7837-7854
Wood-Housesc=4554-4609
Data-Animationsc=876
 
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Coly

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Hard to say. I need some remodeling. Many new functions now require a different backend.
Once a halfway Testable version is finished, I'll Inform.
At present, the rendering system is still too slow.
This is due to construction since I have followed a different strategy before.
With the new ideas has changed a lot. In the first alpha version, not all will be included.
 

Coly

LOMCN Developer
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Hi,

In the next 2 weeks, I'll not post any progress (12.07.2014 - 27.07.2014).
Since I'm in diving holiday in Egypt two weeks.

Currently I am building some new things and change many other.
I have now fully change the Texture Reader / Writer, I can now add faster new Lib types.
Most of the WTL thinks I have add to the new reader/writer.

PS : If you still have ideas please Postet.
The best is you post examples or pictures so thats I can understands it easily what is meant.

:: Idea Types ::
- For Map Editor
- For TextureSet Editor
- For MiniMap Builder
- For Image Editor
- For other (Set a new Section name then)

/Coly
 

Far

tsniffer
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An idea i've always wanted - but not sure if possible. Cut and Paste.

Open a map

drag from corner to corner and highlight an area of the map you want to copy - ctrl + c

Open a new map / existing second map

Click top corner where you want to paste, then click ctrl + p. It will paste that section of the map.


Second idea.

Expand map. Currently you can make a map bigger and smaller - and it expands to the left and bottom.

But if you have made a cave, and not planned it out well - you often need more space to the top or left.

So being able to expand map Left and Top too would be good.
 
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Coly

LOMCN Developer
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An idea i've always wanted - but not sure if possible. Cut and Paste.

Open a map

drag from corner to corner and highlight an area of the map you want to copy - ctrl + c

Open a new map / existing second map

Click top corner where you want to paste, then click ctrl + p. It will paste that section of the map.

Good Point and I belive it is not so hard to do. It only need to save the X1/Y1 and X2/Y2 Coordinate to have all the Information.
I keep it in my mind..

Second idea.

Expand map. Currently you can make a map bigger and smaller - and it expands to the left and bottom.

But if you have made a cave, and not planned it out well - you often need more space to the top of left.

So being able to expand map Left and Top too would be good.

^^ Same good Idea, but this I already have and it is a Part from my own Map Editor System.
But good that you say it. I had already forgotten. ;-)
 

Coly

LOMCN Developer
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at this time very slow :-( not so many time. Hope I get more time for this.
 

reecew

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sorry to go off topic but coly u guys still working on assassins files? or ended up at a dead end?
 

Coly

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No Idea, I speak with Azura for some time and he mean, he works again on the file.
I have not so many time to do anything.

/Coly