Rage "bug"

Mu online season 21 - grand opening

WhyPk

LOMCN Member
Feb 2, 2012
162
1
45
Rage is meant to add minimum dc aswell as maximum. It is currently not the case.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Rage is meant to add minimum dc aswell as maximum. It is currently not the case.

I don't think this is the case...

첨 기폭 (Jian Qi burst):
Lift the internal forces, between the increase in a certain attack, attack and enhance the duration depends on the skill level.
Level 044N / A2012% increase in maximum attack 18 seconds
Level 14480002515% increase in maximum attack 24 seconds
Level 2471400030Increase 18% maximum attack 30 seconds
Level 3502000035Increase 21% maximum attack 36 seconds

Sam
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
I don't think this is the case...

첨 기폭 (Jian Qi burst):
Lift the internal forces, between the increase in a certain attack, attack and enhance the duration depends on the skill level.
Level 044N / A2012% increase in maximum attack 18 seconds
Level 14480002515% increase in maximum attack 24 seconds
Level 2471400030Increase 18% maximum attack 30 seconds
Level 3502000035Increase 21% maximum attack 36 seconds

Sam

I quote myself and direct attention to a table based on official wemade...

LCD is going to check official source... I am pretty sure it is working as official.

Sam
 

DeeKayDee

Loyal Member
Loyal Member
Mar 26, 2014
391
0
43
I don't think this is the case...

첨 기폭 (Jian Qi burst):
Lift the internal forces, between the increase in a certain attack, attack and enhance the duration depends on the skill level.
Level 044N / A2012% increase in maximum attack 18 seconds
Level 14480002515% increase in maximum attack 24 seconds
Level 2471400030Increase 18% maximum attack 30 seconds
Level 3502000035Increase 21% maximum attack 36 seconds

Sam


Maximum attack could be interpreted as your full DC stat i guess, inc min


while we're on the subject, is the spell meant to have a global cooldown after it's cast?

I've found that if I activate it while already in the process of hitting a boss/mob, i can't tdb or fs after, which means i will hit 2/3 basic attacks losing alot of dps
 

WhyPk

LOMCN Member
Feb 2, 2012
162
1
45
Re: Rage "bug"

welcome to Mir Chronicles:P
Cheers.

Any reason as to why this skill was "nerfed" in the transition?

I didn't put bug between " " 's for no reason.

---------- Post Merged at 10:34 PM ---------- Previous Post was at 10:31 PM ----------

I've found that if I activate it while already in the process of hitting a boss/mob, i can't tdb or fs after, which means i will hit 2/3 basic attacks losing alot of dps
Good call, after rage is casted neither tdb nor fs can be charged for a couple of seconds, resulting in unwanted normal hits.

---------- Post Merged at 10:37 PM ---------- Previous Post was at 10:34 PM ----------

I quote myself and direct attention to a table based on official wemade...

LCD is going to check official source... I am pretty sure it is working as official.

Sam
Thanks for your reply.
 

DeeKayDee

Loyal Member
Loyal Member
Mar 26, 2014
391
0
43
I think LionRoar and Entrapment both do this also, cannot cast any skills for 2-3seconds.

LR and Entrap make sense though, because you're not hitting anything .. whereas rage you can be
 

NorthStar

Loyal Member
Loyal Member
Sep 11, 2014
46
0
32
I quote myself and direct attention to a table based on official wemade...

LCD is going to check official source... I am pretty sure it is working as official.

Sam

I can't remember on euro to state that i'm 100% sure but I am 100% sure on USA mir2. Rage, Pro Wall, Blessed Armour, Soul Shield all provided you with base stats equal to the top end. I think if you make the mods to follow this it would be a good buff for taos and wars thats not going to be game changing in the slightest.

Thoughts?
 

KylerStern

Banned
Banned
Loyal Member
Sep 4, 2014
204
2
45
Increasing MIN AC is a bad shout you will become immune to so many mobs its just silly.

IMO only AGIL should allow you not to get hit. everything else should always hit at least 1.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
what it did from what i can rember on servers ive played - DC would be xx% higher bottom DC and xx% higher top DC. same with profield from all my memories.

im not sure if it took the top end DC as what was added to min/max.

10% increase from 10-60 would be 16-66 or would it be 11-66 cant rember that part.
 

WhyPk

LOMCN Member
Feb 2, 2012
162
1
45
I can't remember on euro to state that i'm 100% sure but I am 100% sure on USA mir2. Rage, Pro Wall, Blessed Armour, Soul Shield all provided you with base stats equal to the top end. I think if you make the mods to follow this it would be a good buff for taos and wars thats not going to be game changing in the slightest.

Thoughts?
I don't remember blessed armour/soul shield ever giving minimum stat increase on mir2 euro.

I do remember rage adding the same percentile to both minimum and maximum stat, going off the maximum stat.

E,g, dc0-100 and 15% from rage level 1 would give an end dc of 15-115. (15%-15% bonus)

Not sure about protection field. I am however sure it did add minimum aswell as maximum, dont know by what order though.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
OK we checked the official code and can confirm that Rage did... NOT increase minimum DC. LCD also checked Ruby and that also did not increase minimum DC, nor did 2.3

Sam
 

neptuneshaun

Golden Oldie
Golden Oldie
Jun 17, 2007
550
3
105
I can't remember on euro to state that i'm 100% sure but I am 100% sure on USA mir2. Rage, Pro Wall, Blessed Armour, Soul Shield all provided you with base stats equal to the top end. I think if you make the mods to follow this it would be a good buff for taos and wars thats not going to be game changing in the slightest.

Thoughts?

Euro never had any min stats for AC or AMC increase buff, neither did Rage and Profiled it was always top end that was added. I remember this being a uproar as magicbooster add's min MC as well as max mc.

Increasing MIN AC is a bad shout you will become immune to so many mobs its just silly.

IMO only AGIL should allow you not to get hit. everything else should always hit at least 1.

minimum AC and AMC should work as intended along side Agil, although Agil never seemed to work on any mir server including officials.
 

KylerStern

Banned
Banned
Loyal Member
Sep 4, 2014
204
2
45
Euro never had any min stats for AC or AMC increase buff, neither did Rage and Profiled it was always top end that was added. I remember this being a uproar as magicbooster add's min MC as well as max mc.


minimum AC and AMC should work as intended along side Agil, although Agil never seemed to work on any mir server including officials.

Yeah it does work as intended, by point was that the intention is flawed and has been since the game launched (PVE Wise)
 

NorthStar

Loyal Member
Loyal Member
Sep 11, 2014
46
0
32
Increasing MIN AC is a bad shout you will become immune to so many mobs its just silly.

IMO only AGIL should allow you not to get hit. everything else should always hit at least 1.

I don't agree, it was 20 base Ac before you would never be hit by archers in bdd. Even with a tao in standard kit +hs blessed armour only adds 8 Ac. So even if it added 8-8 it would still mean sacrificing other stats to achieve 20 base Ac on most chars.
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
I don't agree, it was 20 base Ac before you would never be hit by archers in bdd. Even with a tao in standard kit +hs blessed armour only adds 8 Ac. So even if it added 8-8 it would still mean sacrificing other stats to achieve 20 base Ac on most chars.

You can hit 20 Base AC on a wizard in heaven armour, using BIH etc. Not a bad kit for TUing in, if you never get hit by archers.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
OK we checked the official code and can confirm that Rage did... NOT increase minimum DC. LCD also checked Ruby and that also did not increase minimum DC, nor did 2.3

Sam

ok thats great but what about changing it so it does give min DC? would be a little boost to warriors, imo they do need a boost.

what about pro field? adding max AC isnt very useful imo. min AC should be the priority for this spell.