[READ] Spell Cast Changes and other - Tuesday 29/7/13

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Skyline

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We have made a slight few adjustments to the latest patch, remember as stated in the original post we need feed back in order to progress the server. We have made the following adjustments and need your feed back:

  • Minotourus Turn Undead turned on
  • Bonespear Turn Undead turned on
  • A selection of Ice Mobs Turn Undead turned on
  • Spell cast delays adjusted again. (Feedback needed.)
Please re run your patchers to get the latest changes.

Many thanks,
AceM2 Team
 

Prince

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is Shinsu + skele meant to be Living now ?cant TU it, can understand Deva but Shinny and skele?
 

Kamikaze

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Mirroring bugged still

---------- Post Merged at 10:03 PM ---------- Previous Post was at 10:02 PM ----------

Mirroring bugged still
 

Prince

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on cast rates seems slower then b4 the original reboot but faster then before which is good seems like a fair cast rate tbh. some 1 did mention he felt TDB was casting slower this tinkered with or he jus cant cast tdb properly? lol
 

Reverance

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Cast rate feels much nicer and seems like a nice balance, FF a bit quicker than it needs to be (That was the main one we wanted slowed)
 

Kylon

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Spearmen don't work as yet but Minotaurs do.

Cast rate seems more reasonable now.

I notice you now cannot right click pots on the bar as you could before, I know it says double click in the box but you could right click which was much easier.
 

Skyline

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Cast rate feels much nicer and seems like a nice balance, FF a bit quicker than it needs to be (That was the main one we wanted slowed)

We can look into certain spells. We just wanted to get a balance right first.
 

Sanity

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Ok now you have the problem of them being overpowered, i don't quite think you understand by adjusting the cast speed how much your seriously unbalancing the game.

Just remember when you nerf something again, expect the same.
 

Male

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Ok now you have the problem of them being overpowered, i don't quite think you understand by adjusting the cast speed how much your seriously unbalancing the game.

Just remember when you nerf something again, expect the same.

Still don't get this and tbh never did.

What in gods name does cast speed and how fast a mage hits the floor have in common? Just don't get it tbh.
 

XzilR8

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FF only needs to be slowed slightly not massively! Thanks
 

Reverance

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Ok now you have the problem of them being overpowered, i don't quite think you understand by adjusting the cast speed how much your seriously unbalancing the game.

Just remember when you nerf something again, expect the same.

The cast speed haven't been set to preatch speed more like a middle ground
A few spells will need looking at to further address balance issues like everyone wanted beforehand.


Tdb is now hitting as intended (from the feedback made), allowing warriors to deal massive amounts of damage with insanely quick blows.
 

Sanity

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The cast speed haven't been set to preatch speed more like a middle ground
A few spells will need looking at to further address balance issues like everyone wanted beforehand.


Tdb is now hitting as intended (from the feedback made), allowing warriors to deal massive amounts of damage with insanely quick blows.

Nah your cast speed has been buffed, which means you deal a lot more damage before you have to run, in pvp terms that means a warrior has to deal with 2x the amount of damage they should be getting hit by and in PVE it means your leveling 2x quicker then you should be. Now with such a change, what are you going to do to buff warriors and assassin? because it needs to be done in order to balance it out.

TDB is euro so am not sure why your bringing that up.
 

Reverance

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Not 2x but somewhere in between (assuming it is set to 1.5x)

Im bringing up Tdb because it has been implemented correctly, that combined with the ease of acces to high a-speed/dc kit has already provided a clear buff to warriors .

Ill wait to hear feedback from wars who are playing however to get there thoughts on the balance changes.
 

Turrican

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Nah your cast speed has been buffed, which means you deal a lot more damage before you have to run, in pvp terms that means a warrior has to deal with 2x the amount of damage they should be getting hit by and in PVE it means your leveling 2x quicker then you should be. Now with such a change, what are you going to do to buff warriors and assassin? because it needs to be done in order to balance it out.

TDB is euro so am not sure why your bringing that up.

same can be said for warriors a.speed, instead of us being hit once, we being hit 3-4 times.(thats without taking into account of tdbs no delay which would double them numbers now)
 

Sanity

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same can be said for warriors a.speed, instead of us being hit once, we being hit 3-4 times.

But why did no one moan about warrior speed before the cast buff? because not 1 warrior could even get close to a wiz or tao and it's been put back that way, were as if it was normal they would actually have to work and run around kiting the warrior not just stand in one spot and kick the hell out of the warrior lol.

The speed which i always said it's too easy to get, but no one ever complained about it, only when they set casting speed correctly. You can moan all you like, wiz/tao has been major buffed and they are overpowered, (in other words your playing a broken game sorry).
 

Turrican

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But why did no one moan about warrior speed before the cast buff? because not 1 warrior could even get close to a wiz or tao and it's been put back that way, were as if it was normal they would actually have to work and run around kiting the warrior not just stand in one spot and kick the hell out of the warrior lol.

The speed which i always said it's too easy to get, but no one ever complained about it, only when they set casting speed correctly.

iv mentioned it many times before that patch, before even the cast speed increase, yet it falls on deaf ears.
 

ziiid

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same can be said for warriors a.speed, instead of us being hit once, we being hit 3-4 times.(thats without taking into account of tdbs no delay which would double them numbers now)

heh just for your reference m8 max attack speed works out to something like 70% faster than base or 0 attack speed. It isn't 3-4 times(300%) faster or anywhere near. The speed is different I agree, but your being a little dramatic here :P
 

Miriganu

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for a tao that has only 1 constant attack spell (sfb), a slower casting rate is horrible. sfb is always unpredictable damage wise, sometimes hitting like 10 and others 70.. its better now than it was yesterday, but it still feels slow lol
 

Prince

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Nah your cast speed has been buffed, which means you deal a lot more damage before you have to run, in pvp terms that means a warrior has to deal with 2x the amount of damage they should be getting hit by and in PVE it means your leveling 2x quicker then you should be. Now with such a change, what are you going to do to buff warriors and assassin? because it needs to be done in order to balance it out.

TDB is euro so am not sure why your bringing that up.


in a previous post u said u dnt play no more so how can u even comment.,, TDB Is nothing like it was on euro. euro i had a lvl 49warr with sick kit and i was NEVER able 2 1hit a High lvl wizz with sheild for 400hp.

FF Cast rate may seem slightly fast for PVP but for PVE i think its fair what we need to remember is that alot of the mobs Walk speed and a Speed have all been increased and mobs do not flinch or even get stunned by FF, thus leading to wizzies gettin plowed, u try slowin it down and FFin in vipers
 

d1craig

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FF Cast rate may seem slightly fast for PVP but for PVE i think its fair what we need to remember is that alot of the mobs Walk speed and a Speed have all been increased and mobs do not flinch or even get stunned by FF, thus leading to wizzies gettin plowed, u try slowin it down and FFin in vipers

Lets not make the same mistake again and change something else instead of the thing that isn't working correctly.

How about we make mobs react to being attacked properly? Ie. when they take damage they flinch or stall for 1/2 a second. This affects everyone,- it's one of warriors reasons for going for aspd, stops mobs converging on wizzys so quick, I'm sure it affects Taos somehow aswell lol.