- Feb 20, 2009
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Hello Community,
Firstly apologies for the lack of communication over the weekend, Dan has been away, Hany Ill and myself working. Nevertheless i have been working most evenings to bring you a small update and fixes. I am also going to discuss and outline what is on the agenda this week, to keep some of you at ease.
General:
Wizzard:
Taoist:
Assassin:
Archer:
General:
What is in the Team's Discussion / Changes:
Thanks for taking the time to read guys, We are on Discord all of the time. And will be holding a Q & A Wednesday / Thursday this week to discuss the angle of class balance and any issues players of the community may have. Further details to follow on this.
Once again we thank the community for the support, and look forward to applying more fixes.
Reboot will be down for up to 1 hour. Please note list is subject, to a succesful reboot. Also all changes will be monitored for a 48 hour period, any issues they will be reverted.
- The Apocalypse Team.
Firstly apologies for the lack of communication over the weekend, Dan has been away, Hany Ill and myself working. Nevertheless i have been working most evenings to bring you a small update and fixes. I am also going to discuss and outline what is on the agenda this week, to keep some of you at ease.
General:
Wizzard:
- Magic Shield Fixed - Now can be seen by rt - Please test further and feedback any other issues with this.
- Luck now working correctly with Firewall.
- Thunderbolt Fixed to Magical Damage from Physical
- FlameDisruptor Fixed to Magical Damage not Physical.
- Lightning extended 3 spaces.
- Blizzard Buffed 10%
- Fireball Nerfed 15%
- Thunderbolt Nerfed 3% now fixed with undead.
- Icestorm nerfed 15%
Taoist:
Warrior:
- Red Poison Multiplier Fixed Accordingly.
- Shinsu nerfed 5%.
- SoulFireBall buffed 10% PVE.
- TDB Buffed 2% PVE -will be monitoring this pvp further adjustments may be made.
- FlameSword Buffed 4% in accordance with DeBuf.
Assassin:
- Poison Sword now requires correct bag.
- DoubleSlash 2% buff.
- Assassinate Adjusted to scale with game.
- Shadow Step fixed level issue, chars will have skilled re leveld.
- Shadow Step now pvp locks, as intended
Archer:
- Cursed Arrow Applied Cooldown adjusted will monitor this.
- Archer BASE HIT 20% increase
- Torpedo Nerfed 5% Will monitor this change.
- Flaming Missile Nerfed 2%.
General:
- Apocalypse, OrcWarLord & Electric Captain all have path finding applied for testing purposes.
- Combat Logs on high boss' s working as intended.
- Recipe Saving on crashes, fixed.
- General Server Backend Fixes.
What is in the Team's Discussion / Changes:
- Moonlight Changes - Making it as intended, and not like ghost. With the ability to see Proc.
- Increase on the ability of Boss's to be killed by Melle characters.
- Introduction of a Euro Classic.
- Introduction of a new Lower end Cave.
- Implementation of Stage 3 of the Halloween Event.
- Fix of Skill bar issue.
- Deeper Statistics added to rankings - Player Deaths by Mob etc etc.
- Sabuk Statistics + Buff.
- Monitor and adjust PVP accordingly with class balance.
- QoL Adjustments.
- Making Evasive spells work if player is Yellow.
- Expanding Crafting / Mining System.
Thanks for taking the time to read guys, We are on Discord all of the time. And will be holding a Q & A Wednesday / Thursday this week to discuss the angle of class balance and any issues players of the community may have. Further details to follow on this.
Once again we thank the community for the support, and look forward to applying more fixes.
Reboot will be down for up to 1 hour. Please note list is subject, to a succesful reboot. Also all changes will be monitored for a 48 hour period, any issues they will be reverted.
- The Apocalypse Team.
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