Important Reboot today for Mir Chronicles v1.9.9.6

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noisound

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Not read through 99% of the comments but before moaning about the wiz nerf im going to check it out first. Not impressed of the idea of a MB and FF nerf. I agree that MB at level 1 was OP for what it is anyway tbh. i think they have done the right thing with MB. But to Nerf FF when you have to wear a level 35 Quest Weapon for it to be half decent is annoying. Should of just Nerfed RMS base MC and forced people to use other MC weps and it would of nerf'd FF for you lol.
 

CantTouchThis

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The fact this was all you had to say to my non insulting slightly-belittling (in fair reply to your accusations) post tells me you've got no argument and thus are wrong. Cheers to you too buddy! Glad we could sort this out.



And unfortunately sins don't have a spell that gives them 21% increase in DC? Razarus is suggesting that you, a warrior, should try getting ACC4/5 sharpbraces just like how sins have got Agil4/5 evasion bracelets to almost completely negate the agil that they're stacking.

Depress even carries around an ACC5 sharp bracelet in his bag at all times, just for when he comes across assassins lol.

The reason I didn't bother with a long reply it's because the argument was pretty much at a stalemate because I don't have tangible evidence. But I would actually like to get back to the actual cause of all this handbag waving, which is the warr vs sin argument.

No, you're quite right that sins don't have a DC boosting spell. Guess they'll just have to put up with one that gives them +8 attack speed :( and one that gives them agil +8. oh, and one that gives them poisoning for soloing bosses. And one that means they don't stop to walk when they get hit. And one that enables them to teleport to wherever their cursor is pointing. And one that lets them walk whilst hidden.

Even if I, as a warrior, did get acc4/5 sharp bracelets, I'd still never come close to the sin's agil 35+, because of their higher natural agil and because of the +8 buff from the spell.
 

Muh

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If gm's are changing the stats it's the worst thing i've seen in MIR ever, you maybe low on Skins but surely you're not low on brains....
It's like changing a copper ring to dc0-9 then removing them from shops and adding them to drops 1/8k, all the existing ones kept ingame...
I hope i'm wrong...
 
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gsxrcarl

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Maybe we will all have the last laugh if said item drops like confetti
 

noisound

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Im sure gm's know what they are doing, Worse case scenario if it makes wizzies useless then they get upped again. not the end of the world guys.

as for the rest of the updates, nice work , and excellent work on getting monks ingame! nice one server team!
 

Aluvian

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Just cap wars at speed 6 don't make them gem to 8 just to get 6. Changing the stats on existing 45 sin blades is a joke, everyone who has a set instantly gains 50+ mil for no effort at all, considering the team getting grief about collusion with certain guilds and people this just adds massive fuel to the fire and should not be happening at all
 

NewHope

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Some ppl tested em on the test client. Just on some videos i've seen they seemed again another weaker version of war with thrusting etc.

Just been searching the forums for anything explaining how they will work, couldn't find anything.

Suppose it we be nice to have something to discover, something new.
 

KingTony

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Oct 15, 2014
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Stop crying people, you cry all the time on forums for updates.. they update and your still not happy.
 

samlonghu

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Will a lvl 40 war in shop gear win against a lvl 40 in shop gear sin as a testing result (will be the best way ) ???I don't think so .....and a level 50+ sin as example being put vs lvl 60 max gear haha ................the difference in level is 10 level from 50 to 60 ...how many millions experience will i need maybe billions ,but anyway its a free server to play and not a money based server (eek that warrior outfit gonna be godlike,but like hell to get it and to level for it cause Jeras is using 55+items to get that dc )i'll just play because i like it and go level up cause for the warrior thats the best thing you can do at the moment .

Over
 

noisound

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---------- Post Merged at 10:02 AM ---------- Previous Post was at 10:01 AM ----------

I get why people are assuming it's going to be crap, but why not cry AFTER seeing what the "nerf" has done rather than before you have even seen it. Magic Booster was abit too high. They have done the right thing, 25% isn't much of a nef. Giving the GM's a hard time for trying to balance the server out is just stupid.

Let people cry about you owning them, it's nothing but compliments. Enjoy the EGO boost.


Fellow wiz.
 

Koriban

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Even if I, as a warrior, did get acc4/5 sharp bracelets, I'd still never come close to the sin's agil 35+, because of their higher natural agil and because of the +8 buff from the spell.

Ignoring what "OP spells" each class has aside (we could argue for days about warriors and sins and who has the better "spells")

Myself and many other sins tested THOROUGHLY about just how much agility you need to stop a warrior without ANY accuracy hitting you. You need roughly 1.8x their acc as agility in order for you to dodge 2 in 3 attacks.

This seems OP, but the problem is for every 1 acc you gain we need to almost get 2 agility to beat it. Meaning that if you were to wear Acc3 helmet, Acc5 bracers, Acc3 belt and Acc3 necklace. You'd have a grand total of ACC 36. Lets say you only manage to get Acc30 on a warrior, as that seems a more realistic target right?

We would need 54 agility in order to be able to dodge like how we would if you had no accuracy. That isn't even possible to get on an assassin. In fact, the highest possible agility for an assassin (with agil necklace on) is 47, sacrificing everything for agility.

Our spell that gives +8 Agility is essentially completely negated if you were to equip one Acc+4 sharp bracelet... hence why Depress has no problem mowing sins down because he carries one in his bag at all times and already has very decent accuracy on his gear. The more accuracy you get it the worse the situation becomes if you're playing an assassin. You need to start sacrificing more and more dc, and because we don't have a spell that gives DC, sure we can't be hit but we'll just be hitting like a wet noodle in comparison to you.

This is why I'm telling you that no matter what happens, in endgame to endgame kits, warriors still scale far better and will always out match an assassin in RAW stats/strength. Obviously skill of each player comes into play and a lot of other outside factors count in Mir, but in 1v1, that's just how it goes for an assassin.

Sadly it gets worse for assassins because even if you put that much effort into stacking agility, you've just negated one class out of the two that can 1shot you. You'll be running around with 47 agility with something like 70dc and any wizard who see's you will lick their lips and cash in on the free paycheque as you drop in one hit.
 
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Woodiex3

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Reboot today for Mir Chronicles v1.9.9.6 code name tori patch

nice to see you've fix mages o wait you haven't - highest cave in game mobs carn't see through hide....

well i look forward to goin toe to toe with tori now with his increase speed v my 200 extra hp.
nerfing wizzs to stop killing tori. nice move.

finally like the nerf to SS delay time been a long time coming - o wait that would nerf sins (canceled).



 

muffinpie

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Jul 19, 2005
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I really hope Monks have been tested fully, including the PvP side of things not just spells and PvE.

I'm confused over the whole attack speed change, to me, aspeed 8 should be aspeed 8, the same, not different for one class. Sins don't need to use any speed gems or items and already gain a massive advantage on normal warriors as it is (as warriors need to sacrifice DC in order to gain speed) - If a warrior spends a **** load of cash and risks breaking items to get that aspeed 8 then let them, it's crazy you are taking this away.. and don't give me crap around TDB, we need to get up close to use that - that's literally all warriors have, TDB. BA is ****, XHM does **** dmg compared to archers static shot, wiz FF, Taos PC.. even sdash has a cool down (SS doesn't) Yes we have more HP but with the dmg output from classes it doesn't really make much difference - I think warriors should have their own items with more AC and AMC on them as they are supposed to take more dmg than other classes (at the moment this isn't the case).

Anyway, to give you an idea, here is a comparison I did the other day between my lvl 44 warrior and 35 sin.. my 35 sin nearly matches the same dmg as my 44 war in 10secs (details below).

lvl 44 warr, aspeed4 dc 71
overall dmg (in 10secs) was around 1600ish, with 55 avg dmg - this was constant TDb for 10secs

lvl 35 sin, aspeed 8, dc 48ish
overall dmg (in 10secs) was around 1400ish with 45 avg dmg - this was only doubleslash for 10secs

That to me is just ridiculous and just shows how overpowered SINS are, that is nearly a 10 lvl difference, one class with a lvl 40 weap the other with a lvl 30 weap. Crazy.

As for people moaning about wizzies nerf, wait to see what it's like - you cannot deny the dmg wizzies dish out isn't over the top.
I just pray that we don't have same problems with the monk class and it's been tested thoroughly. I'd rather it was tested and released in a few more months than rushed and ****ing everything up.

On a positive note, good job to the server team and their work on the changes / updates - I hope all goes well!

10 seconds is not really a consistent ammount of testing time, do it for atleast a minute 3/4 times on each char and then see what the results show
 

Koriban

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Shadowstep needs to be on a 6 second cooldown, not a 2second cooldown. Shoulderdash needs to be on a 3second cooldown, not a 1.5second cooldown.

Both changes that would balance these classes. Wizard nerf is a joke, wizards still going to be the top-dog ingame providing they've got met/blizz.
 

Carribean

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£££'s in when servers back up S>12x razor edged blades. QQ forsaken