Important Reboot today for Mir Chronicles v1.9.9.6

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Muh

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It's about time wizards were looked at, good work guys.

They are still buggy, off screen etc, prefer to be hit by something i can see that hurts, than get hit by nothing and still get hurt -.-

---------- Post Merged at 01:33 PM ---------- Previous Post was at 01:33 PM ---------
 

Carribean

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Yeh we keep hearing this, even though the same people keep seeming to get advanced info.

Aside from if people knew this or not, it shouldn't happen anyway, there are dozens of these weps ingame, sins are already OP, your now giving them a big buff in this update, aswell as flooding them with better weapons?

---------- Post Merged at 01:27 PM ---------- Previous Post was at 01:25 PM ----------



Wizzies aint getting nerfed much tbh, its sounds worse than it is. Your losing 6 MC from MB which is nothing really, and FF change will be unnoticeable.
its common sense, 50 weaps get a buff, so what theoretically is next in-line? 45 weaps obviously. think ahead numpty
 

Follower

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My next project is perfecting the new spells aswell as fixing up current ones - half are already done but we didnt want to release too much on 1 update - next reboot youll likely see the new spells (theres about 10)

After that i will be adding new map/mob sets for all purposes yes

Cool.

Also, just to clarify, will the 46 Sin weps replace the current 45 wep? ie Stats on all current ingame 45 weps change during reboot to reflect new stats?
This imo drops a bollock. Should rename them "RazorSharpBlades" and make an entirely new item... considering they have ACC on them this would make the most sense...
A lot of people already have these and it could be months before we see the 46 equivalents start to drop regularly as history has shown with the drops on this server.
 

HarryH

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I'd withhold weapons from the reboot and run as many drop tests as you can. If you think about it every time a 50 weapon or 46 weapon drops a 43 weapon is essentially 'dropping' at the same time, as it is replaced and then open to the market place.
 

CantTouchThis

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Dash have a cooldown? why would SS?

does dash teleport you to your target/teleport you over walls/to wherever your cursor is placed? that's a rhetorical question btw. SS and dash are NOT comparable.

Just wait for reboot and do as much testing as possible instead of assuming everything is drastic! The mere fact that I took 30 minutes out of my day and crunched some numbers on assassin attack speed and got it implemented into the game means that anyone who believes these changes today are too OP, work out the figures and post them.

On the whole it looks like:

- Warriors attack speed has been reduced by 8% so that they will now hit the same as assassins.

-Wizards MB has been reduced by 6-6, that's roughly 8% of a wizards MC @ lvl 52? That's WHILE it is active. No one has any idea how drastic the FF change is, it may be very minimal.

- Personally think 46 and 55 weapons are a terrible, terrible idea but as long as they change droprates on weapons across the board then it should be ok..

You're much better at numbers/calculations than me, but 60ms to 45ms = 15ms difference. isn't that 25% or have i missed something?

Still keen to hear how staff plan to 'balance' the fact that sins were already soloing bosses that no other class can solo? this gap has just been widened.

This is a 'blinkers on' update. you've literally looked only at attack speed and not the classes as a whole. also instead of following a 'tweak, test, and further tweak if required' approach you've made multiple changes in one area in one go. why didnt the DS fix get released, bedded in and then the situation reassesed? heavy handed changes like this just further unbalance things and make more work for yourselves in the long run. Would also love to hear the team's rationale behind the a. speed nerf to warriors including what testing was done etc.

To summarise the 'damage' classes from a pvp perspective after this update:
wizzies are ranged, can hit target from anywhere.
sins have SS so can teleport to target.
archers now have SS so can teleport to target and AB.
warrs still have to chase down their target the old way, and when they finally do get to their target theyve now got a nice dps nerf.
 

GimmeAKitKat

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its common sense, 50 weaps get a buff, so what theoretically is next in-line? 45 weaps obviously. think ahead numpty

There were less than 5 or so 50 weps ingame and they were still well worth having, and mostly kept by those that got them. Theres dozens of these sin weps and they've been thrown around for ages as fairly pointless weps. No to mention probably shoudnt have been ingame to start with.

Ridiculous decision if they are amending the stats, old should be left as they are, let the 46 weps filter down equally. Half the complaints on this server are about imbalance, why create another massive one with these weps.
 

Corbu

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Have fun im out.

cap on FPS no cap on PING and now wizz r nerfed again,cba to play any more it was a good 1 year.
 

HarryH

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Have fun im out.

cap on FPS no cap on PING and now wizz r nerfed again,cba to play any more it was a good 1 year.

Never even seen you use FF you just spam blizzard and meteorstrike in rotation so this update makes 0 difference to you, infact it's a bonus you get more weapons and spells to sell to the arabs.


@Jel

it's 0.015 seconds less per aspeed, so 0-8 aspeed you'll lose 1 swing in 11/12 hits, which is how much faster you were than assassins before.
 

Jicaa

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Monk! Time to return :) anyone available to help with leveling? Will start tomorrow most likely .
 

CantTouchThis

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Never even seen you use FF you just spam blizzard and meteorstrike in rotation so this update makes 0 difference to you, infact it's a bonus you get more weapons and spells to sell to the arabs.


@Jel

it's 0.015 seconds less per aspeed, so 0-8 aspeed you'll lose 1 swing in 11/12 hits, which is how much faster you were than assassins before.

yeah i get that, so it was 0.06 seconds per aspeed before, it's now 0.045 so 0.015 difference. isn't that a change of -25%?

edit: also my understanding is that with the DS animation fix, speed8 on a warr would have been the same as speed8 on a sin (that was what the complaints were about) and sins would therefore have 'real' speed8.
 
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ziiid

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Hi GM's, I know BabyHack had mentioned looking into the drop rates of new skills and of some of the skills that were in game for a while but haven't drooped. Was this checked this patch? Also any word on Dark Body? One curious point is that with the weapon changes DPS does continue to inflate faster than the toughness of all the classes really, any thoughts on how to address this?
 

HarryH

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A 'double fix' might have made assassins faster so just try some testing tonight see whats up. -25% on aspeed decrease. Warriors before did 120 hits per minute speed 0, 190 per minute speed 8 so its just a 25% decrease on the aspeed buff, not overall attackspeed.

So i'd hazard a guess at (70*0.75)+120 is your new hits per minute speed8.
 

HarryH

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thanks for confirming. so if a warrior gems a. speed+8, it's actually only a.speed+6?

The speeds didn't seem to go up linearly when I tested there were random jumps, for example 5 to 6 was no where near as effective as 6 to 7. It'll need testing ingame, a video from GMs might be useful..
 

Koriban

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I will be going in-game and equipping my lab coat late tonight to test for anyone interested in the a.speed changes to warr/sin.
 

CantTouchThis

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it's alright i've heard enough and you've confirmed what needed to be confirmed. let's simplify this then - these changes mean that for warriors:

1 old attack speed = 0.75 new attack speed
2 old attack speed = 1.5 new attack speed
3 old attack speed = 2.25 new attack speed
4 old attack speed = 3 new attack speed
5 old attack speed = 3.75 new attack speed
6 old attack speed = 4.5 new attack speed
7 old attack speed = 5.25 new attack speed
8 old attack speed = 6 new attack speed

warrs are effectively going to be capped at speed6 but still need to gem +8 on their kit to achieve this. nice.
 

Koriban

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it's alright i've heard enough and you've confirmed what needed to be confirmed. let's simplify this then - these changes mean:

1 old attack speed = 0.75 new attack speed
2 old attack speed = 1.5 new attack speed
3 old attack speed = 2.25 new attack speed
4 old attack speed = 3 new attack speed
5 old attack speed = 3.75 new attack speed
6 old attack speed = 4.5 new attack speed
7 old attack speed = 5.25 new attack speed
8 old attack speed = 6 new attack speed

warrs are capped at speed6 but still need to gem +8 on their kit to achieve this. nice.

If this is the case, it really isn't that bad. A.speed6 is ridiculously fast and your TDB hits twice in 1 swing. We are still locked into 2 swings no matter how fast the animation goes and that is a really bad situation to be in when fighting.

I would still give the edge in a PK to a warrior, simply due to rage and massive health differential. The only thing this might effect, is sins being able to properly toe-to-toe warriors now due to flinch.

No class has bigger burst damage than warriors. Sins are now going to be king of DPS.

Which is imo completely backwards. Assassins(hint is in the name) should be the ones bursting and warriors should be king of DPS lol.
 

ILovePie:D

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Warriors also have a load more DC/HP than a Sin does, so although being the same speed, a warrior will hit harder.

Warriors can solo the same bosses as Sins do also, Poison slows the regen of them down, but the extra damage can overcome this also.