Important Reboot today for Mir Chronicles v1.9.9.6

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Muh

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Aye he has lk 1 test will change everytime, as will his opinion....
 

HarryH

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Luck7 70DC doing 22,000 damage per 60 seconds. Luck 2 93DC doing 18,000 damage per 60 seconds.
 

noisound

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can someone from the server team look at the flamefield post. cheers
 

ILovePie:D

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Also no point just testing "normal attack" damage, since a warrior will never just stand there and use normal melee attack like a sin does. You get more damage from TDB
 

zivanovic99

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I get that things aren't 100% and there are a few issues which can be annoying and kinda disheartening, but the team have put in time and effort into this and it feels as if alot of people don't appreciate the new content and just want to constantly rant/cry. Not everything is perfect but for a free to play private server this game gets alot more attention and input from GMs than euro server ever used to. Personally I think the guys are doing a great job. Keep up the good work and good luck on trying to appease everyone :eagerness:.
 

rainstone

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when will other classes get buffed? i hope as soon as possible.
 
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samlonghu

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This aint normal increasing speed for sins is already enough with there poison and now reduced speed for warriors that like being screwed 2 times ,all you gonna see now is 46 + sins since they have the upper hand already having a lot 46 weapons ingame soloing all bosses and boost lvlling till its fixed don't know how long that will be .Sins already lvl way faster then warriors with reduced speed its gonna be hell to lvl to 55+ or even 60+ for me .And we still need to hunt bosses for 46 or 50 or 55 weapons haha if we can get a boss ,If not the sins 46 + all soloed it .

This update should only have introduce the monk class and fix some bugs ,it should never have changed the balance between wars and sins and wiz ,the difference instantly changing is to big ,New class monk + main class change facked the whole thing up .
You've changed the main thing about mir the main chars well good luck with it Koriban ,This aint gonna end well i don't know what you're trying to achieve .......

This era will be sin era ,let them solo every boss with increase speed,and for warriors shiit and also wiz ....the new monk class is fun but that aint gonna change that.

over
 

d1craig

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What's with the boring arse weapons anyway? There like 5/6 stats that are useful for most classes. We could have some variety. 4-6 different weapons for each class at level xx. Give the game some variation it is boring seeing everyone aim for the same weapon.

Acc1 would mean -4DC or calculate it better this is just a guess. same with slow, PA, a speed and even strength. All classes bar tao can use slow (makes purple poison effects from spells last longer/hit more often), most can use PA bar wiz.
 

HarryH

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Did some 'dps' testing on my warrior before and after the reboot, in two sets of kit. Did 5 x 1-minute bursts on trainer of constant TDB, I've just quickly worked out the mean averages and differences:

DC19-152 luck+1 speed+6
BEFORE warrior attack speed change
20074 total damage
88 swings per minute

AFTER warrior attack speed change
16389 total damage (-18%)
75 swings per minute (-15%)

DC20-137 luck+3 speed+7
BEFORE warrior attack speed change
20742 total damage
97 hits per minute

AFTER warrior attack speed change
16670 total damage (-20%)
81 hits per minute (-16%)
.

Since you always wanted to test your DPS vs trainer, i went on tori in full PvE gear (82DC 24 accuracy, and 112 DC 23 accuracy luck 4) PRIOR TO REBOOT.

22,400 damage over 60 seconds luck 7
20,500 damage over 60 seconds luck 4 50 blades.

So in our 50 weapons with the warrior at speed 6 and assassin in equivalent kits are doing equal damage on the trainer. That's not including TDB cutting AC on mobs which will obviously skew the results in the warriors favour.
 

CantTouchThis

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Good, i'm glad someone else has thought to do before/after testing as i didnt have time to do sin as well before reboot. After reboot can you go back to trainer in the EXACT same kits and do some new tests with the adjusted DS speed and post new results including % increase from before changes?

For the record, ive said it before and i'll say it again, i know the trainer isnt a perfect test but i merely used it in this to demonstrate the dps change to warriors of the new a.speed changes, not to compare dps to sins. If we want to literally start comparing classes directly then you need to look at more than juat DPS, you need to look at the whole package.

Also id be keen at some point to do some toe-to-toe testing with you on tori if youre up for it?
 

HarryH

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Use real tori not me, you'll knock me all over the place..

It's a 25% increase across the board on sin DPS currently. Speed 6 changed to speed 8.

I'm just saying that before the reboot our two tests show that:

Warrior speed 6 luck 1 and Assassin luck 4 in equivalent kit did exactly the same damage on a monster with 0 AC.

The stats for luck 7s I also have:

Toriblack 85 DC 22,500 damage over 60 seconds

Hyperviper (can't remember what his DC was but you have nicer kit Jel, minus the sword) - 27,500 damage over 60 seconds.
 
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CantTouchThis

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Im literally talking about a toe-to-toe from the word 'go' on ts to see what the damage is like.

I understand what your tests are showing. Im still keen to see the kits in action vs me. Thats not to say i dont trust your testing as i do, however ive been on the end of luck7s and they can almost 4 hit me. I think tori does 125 ish x2 in luck7s? So thats 250 per DS cast/hit. Also id imagine in the 50 blades DS has the potential to hit considerably higher.

Im gonna say it again however - there IS more to class balancing than dps. I understand sins dont want warriors to be out dpsing them, but im guessing they also think its ok that currently they have the ability to solo bosses, teleport to their target etc. If warr's dps is nerfed or speed is capped on top of the DS buff thats being implemented then other aspects of the classes should be balanced too. No doubt that suggestion will go down like a lead balloon though :P
 

HarryH

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Tori hits 125 x2 on the trainer. You have 20-50 AC? so tori will hit between 75-105 on you. 50 blades do max 165 so hit up to 140 yes. That's a problem with bosses not with assassins, all bosses should be harder.
 

CantTouchThis

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Ah ok, still 5 hits in luck7s though without red, 4 in 50 blades.

If it was a problem with bosses all classes would be soloing them. Surely the problem is that one class can solo bosses, the other 4 cant - ie the class must surely somewhere somehow have some form of advantage that the other 4 dont to enable this - be it dps, spells, or something else we havent yet identified.
 

ILovePie:D

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Im literally talking about a toe-to-toe from the word 'go' on ts to see what the damage is like.

I understand what your tests are showing. Im still keen to see the kits in action vs me. Thats not to say i dont trust your testing as i do, however ive been on the end of luck7s and they can almost 4 hit me. I think tori does 125 ish x2 in luck7s? So thats 250 per DS cast/hit. Also id imagine in the 50 blades DS has the potential to hit considerably higher.

Im gonna say it again however - there IS more to class balancing than dps. I understand sins dont want warriors to be out dpsing them, but im guessing they also think its ok that currently they have the ability to solo bosses, teleport to their target etc. If warr's dps is nerfed or speed is capped on top of the DS buff thats being implemented then other aspects of the classes should be balanced too. No doubt that suggestion will go down like a lead balloon though :P

There is pro's and con's to each class. I can't shoulder dash anyone and bug them out to land a few hits on them either, not can I dash and avoid all damage, from met strikes etc.

Toe to Toe, DoubleSlash VS TDB, a warrior will smash a sin. Depress can 2 hit me on Tori, and he doesn't have silly high DC.
 

HarryH

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I've seen one warrior try and solo omaking, colossus. And he destroyed them both.
 

ILovePie:D

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Ah ok, still 5 hits in luck7s though without red, 4 in 50 blades.

If it was a problem with bosses all classes would be soloing them. Surely the problem is that one class can solo bosses, the other 4 cant - ie the class must surely somewhere somehow have some form of advantage that the other 4 dont to enable this - be it dps, spells, or something else we havent yet identified.

All classes can solo bosses. I'm sure you could solo Collossus like a Sin can too. The only one that a warrior struggles with is OK, due to it's HP %age attack.
 

CantTouchThis

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SS does get you out of all damage. Agreed about the SD bug but i actually get this less frequently that people seem to imagine. Normally when i dash someone it either works normally and they walk away or they walk into me meaning i cant hit them.

Ive not tried to solo OK but have tried coll and couldnt kill it with 240 holy hp drugs and 10 med sun bundles. Which warr was it and what kit/spec did he have? My e-rep of being OP is under threat here :(