XananV2 Dedicated Member Dedicated Member Nov 16, 2006 54 0 32 Nov 23, 2006 #1 Ive completely forgotten how to do this. From npc, moving a player into a map for a certain ammount of time then it recalls then back. And whilst we're at it howd you check if theres any other players on the map? ta in advance /Xan
Ive completely forgotten how to do this. From npc, moving a player into a map for a certain ammount of time then it recalls then back. And whilst we're at it howd you check if theres any other players on the map? ta in advance /Xan
niss Golden Oldie Golden Oldie Jul 11, 2004 680 1 105 Nov 23, 2006 #2 XananV2 said: Ive completely forgotten how to do this. From npc, moving a player into a map for a certain ammount of time then it recalls then back. And whilst we're at it howd you check if theres any other players on the map? ta in advance /Xan Click to expand... First 1 is TimeRecall Minutes, 2nd 1 ill have to check as the command illudes me at the min lol Upvote 0
XananV2 said: Ive completely forgotten how to do this. From npc, moving a player into a map for a certain ammount of time then it recalls then back. And whilst we're at it howd you check if theres any other players on the map? ta in advance /Xan Click to expand... First 1 is TimeRecall Minutes, 2nd 1 ill have to check as the command illudes me at the min lol
Omen_lom Golden Oldie Golden Oldie May 29, 2006 1,761 14 124 Dec 7, 2006 #3 ooo thanks for the hlp i can use this in my npc :P Upvote 0
Xanan LOMCN Veteran Veteran Loyal Member Jan 5, 2006 1,203 10 124 Dec 7, 2006 #4 niss said: First 1 is TimeRecall Minutes, 2nd 1 ill have to check as the command illudes me at the min lol Click to expand... Theres more to it than this, although it helped. Normally the script would go: [@MAIN] #IF #ACT Mapmove mapname x y break Click to expand... Using this command it has to go: [@MAIN] #IF #ACT Timerecall 5 Map mapname break Click to expand... Upvote 0
niss said: First 1 is TimeRecall Minutes, 2nd 1 ill have to check as the command illudes me at the min lol Click to expand... Theres more to it than this, although it helped. Normally the script would go: [@MAIN] #IF #ACT Mapmove mapname x y break Click to expand... Using this command it has to go: [@MAIN] #IF #ACT Timerecall 5 Map mapname break Click to expand...
JSB123 LOMCN Veteran Veteran Aug 7, 2004 370 0 43 S.Yorkshire Dec 7, 2006 #5 Checking for players is: CHECKHUM <MAP> <AMMOUNT> For example: [@whatever] #IF CHECKHUM D021 1 #ACT BREAK #SAY There is already someone on this map. #ELSEACT MAP D021 BREAK #ELSESAY You have been teleported. Upvote 0
Checking for players is: CHECKHUM <MAP> <AMMOUNT> For example: [@whatever] #IF CHECKHUM D021 1 #ACT BREAK #SAY There is already someone on this map. #ELSEACT MAP D021 BREAK #ELSESAY You have been teleported.