recovery ring

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samlonghu

Dedicated Member
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Jun 30, 2014
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as title the recovery ring is a rare item and it does not work !!

gms fix it or replace it with a other rare item

thank you
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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as title the recovery ring is a rare item and it does not work !!

gms fix it or replace it with a other rare item

thank you

Doesn't work as in it doesn't give you the healing spell when its worn?

Sam
 

Koriban

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Aug 18, 2006
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Hi Sam,

FlameRing also does not give you Fireball either. No spell is given.

According to Korean official, when worn by wizzies it gave them level 4 FlameField.

Any chance of making these super rare rings useful?
 

KingTony

Loyal Member
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Oct 15, 2014
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Hi Sam,

FlameRing also does not give you Fireball either. No spell is given.

According to Korean official, when worn by wizzies it gave them level 4 FlameField.

Any chance of making these super rare rings useful?


As if wizzys need more damage.
 

kickey

LOMCN Veteran
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Jun 5, 2010
686
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tbh these rings been useless on every server ive played , would be very nice if they actually had a use.

+1 to kori's idea.

altho i dont think many tao's would lose a normal ring to gain lvl 4 mass healing :/
 

d1craig

Golden Oldie
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Aug 12, 2010
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Maybe these rings should give the wearer the stats they need to use them as an equivalent kit to their level.

Ie. A level 45 wizard would get a sc boost of 10-30. Only applies to classes that cant learnt the skill normally?

They are useless because you don't have enough of the stat to make the skill perform as it should.
 

Skepta

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Feb 15, 2010
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Make Recovery ring give mass heal ( For rareity of item i think this is fair )

As for flame ring, maybe like a 5% buff on all flame skill's, Flamefield, Fireball, Hellfire, Firewall. I think giving a level 4 flame field would just be silly, mean people would be hitting close to 600's with MB up.
 

Vulcan

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Mar 20, 2014
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Make Recovery ring give mass heal ( For rareity of item i think this is fair )

As for flame ring, maybe like a 5% buff on all flame skill's, Flamefield, Fireball, Hellfire, Firewall. I think giving a level 4 flame field would just be silly, mean people would be hitting close to 600's with MB up.

be nice if it gave an increase to flamingsword as well :P
 

Jicaa

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Jul 9, 2003
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Level 4 FF is a pretty bad idea, no need to make Wizard even more OP. However the 5% increase on fire skills could be good adjustment to a pretty pathetic ring as it currently is :P
 

Koriban

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Aug 18, 2006
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The buff would have to warrant replacing a ring (it's an MC Statted ring so I assume this is mostly going to be useful for wizzies, not other classes)

I like the idea of all fire-based spells being boosted with this ring on. I think level 4 FlameField is a bit daft to be honest. a 10%+ boost to all fire spells seems alright, wizzies would make great use out of the flame ring if that was the case. FD/FF/FW would get a slight buff with this ring on.

RecoveryRing should be a tao ring similarly - make it double the speed of which you/others regen health through Healing spells when equipped (heal, mass heal) this would be an amazing ring for those high tier bosses.

MuscleRing - Not really sure about this ring, maybe just replace what it did (+body weight) and make it a really nice statted ring for all classes.

Revival Ring - Already a fantastic rare ring.

Clear Ring - Already a fantastic rare ring.

TeleportRing - Arguably the best rare ring.
 

SmavidDavid

Playing Legend of Mir 5
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Jun 13, 2006
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Worthing is depressing.
The buff would have to warrant replacing a ring (it's an MC Statted ring so I assume this is mostly going to be useful for wizzies, not other classes)

I like the idea of all fire-based spells being boosted with this ring on. I think level 4 FlameField is a bit daft to be honest. a 10%+ boost to all fire spells seems alright, wizzies would make great use out of the flame ring if that was the case. FD/FF/FW would get a slight buff with this ring on.

RecoveryRing should be a tao ring similarly - make it double the speed of which you/others regen health through Healing spells when equipped (heal, mass heal) this would be an amazing ring for those high tier bosses.

MuscleRing - Not really sure about this ring, maybe just replace what it did (+body weight) and make it a really nice statted ring for all classes.

Revival Ring - Already a fantastic rare ring.

Clear Ring - Already a fantastic rare ring.

TeleportRing - Arguably the best rare ring.

My idea I thought was cool

Recovery ring - Headling/Mass healing for all classes except taoist, with default spell levels: Level 0 := skill level 0, Level 20 := skill level 1, Level 35 := skill level 2, 50:= skill level 3. For a tao it could give sc 4-4, don't want it for High SC but base Sc could be good. Then for the tao only buff there could be various options

  • Multiply the healing rate by x2 eg, instead of healing 50hp it'd heal 100hp.
  • Increased HP recovery rate
  • New skill 1 - Group heal, caster gives up all their mana and it restores the same figure to each player within a radius, with a 60sec cool down.
  • New skill 2 - Recovery, a tao can cast a spell where their recovery rate sky rockets for 5 seconds however if the caster moves or takes damage it will stop, and anybody in a 2 step radius also recieves a recovery boost.


Muscle ring - Gives players more hand and bag weight (i remember Mia wearing steel armour and a DSS on euro casting spells lol!) Does what it says on the tin really.... maybe give the wearer also the power to use Shoulder dash? Seems like you'd need some muscles for that! Same skill level format as recovery ring. Then for warriors option could be

  • Allow Shoulder dash to push 5 levels above the users level.
  • Shoulder dash can push further or more monsters at once
  • Multiplys Dc by 1.1 (more muscles more umph)


At work will try expand rest later!
Flame ring for wizards
Clear rings for assasins
Revival rings for Monks
Teleport is the only one i think that is too powerfull to be given to a class so an arhcer would need its own new ring...
 

Arch

Loyal Member
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Jun 25, 2013
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Hi Sam,

FlameRing also does not give you Fireball either. No spell is given.

According to Korean official, when worn by wizzies it gave them level 4 FlameField.

Any chance of making these super rare rings useful?

Whats the link to read that on the korean site ?
and if this server is going on the korean version when are archers getting the missing spells. i.e the shield
 
Last edited:

Doug

Dedicated Member
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Feb 2, 2014
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orrrrr leave them as they are? flame ring was a ring intended to allow melee classes to pull individual mobs from a distance

recovery ring was intended for wizards to heal their pets

muslce ring was intended for taos to become **** warriors or wizarss to carry a ****ton more mp

just novelty rings really giving them stupid buffs is a stupid idea imo