Red eye skull

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Mystickiller

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Havent seen a single one drop still since ok was nerfed near the first month of the server. These aren't really game breaking and give you something to work for as there's really nothing else worthwhile even at 50 for items (arms and weps suck compared to pre 44 content)

Quite a few high levels running around in pretty much crap.

Last I heard drops were buffed on these but I still haven't seen or heard of one dropping at all.
 

Mystickiller

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Also nice to know if theres any news on sin and archers being able to use anytime soon or an alternative added in for these classes.
 

Follower

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Also nice to know if theres any news on sin and archers being able to use anytime soon or an alternative added in for these classes.

An NPC that exchanges the armor for a sin/archer version at a cost of 5million/10million, so that at the very least we can roll on the armor that drops(if) instead of only the 3 heroes being able too...

EDIT: cost to exchange put in place so that the armour cannot be changed back and forth over multi chars...
 

Mystickiller

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An NPC that exchanges the armor for a sin/archer version at a cost of 5million/10million, so that at the very least we can roll on the armor that drops(if) instead of only the 3 heroes being able too...

EDIT: cost to exchange put in place so that the armour cannot be changed back and forth over multi chars...

That would be a bit excessive of a charge as the arms dont drop they need to be made. Make an equivilant armor in stats to the current for other 2 classes and simply add it to crafting. Problem solved. Don't need to code the current arm to work for the additional 2 classes.
 

Babyhack

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Feb 4, 2004
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I have already started working on this, there are sin and archers armours for this, they are just not in the crafter.

As for the red eye skill the rate in this is fairly low the problem is only a couple of bosses drop it.

BH
 

d1craig

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cant you make the armours above level 40 wearable by all? i know its some fussing but it would be nice.

hmm thinking about it, archers and sins need separate armours lol so warrs dont need to share rolls for everything bar weapons :)
 

Easie

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I did suggest some time ago that instead of the armours themselves drop, the mobs drop a (M) or (F) token that can be exchanged for your appropriate class at an NPC.