Reduce or remove global cooldown after Rage/Entrap are casted

WhyPk

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Feb 2, 2012
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As title says, a warrior can't charge tdb/FS or use any skill for 2-3 seconds after rage and entrapment (please someone confirm that it happens with LR and PF aswell) have been used. I feel this was not intentional and if it was, the delay is a bit too high as you are forced 2-3 normal hits after they have been used.

Please consider reducing the delay.

Cheers
 

Razarus

Sour Sally
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I think LionRoar should have the cool down as its a crowd control skill not.

The others I agree.
 

Koriban

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Agreed with all the above really.

It would be a small Quality of Life improvement to warriors. My question is, do assassins also suffer these problems? (Not being able to attack after casting agil/a.speed buffs?) I'm guessing not because their primary attack is just a normal attack not a spell, but warriors rely solely on their spells for damage. I'll be honest, you should also be able to LionRoar a tao's pets and at the same time be able to charge a TDB and if able, connect a hit. Currently this is not possible due to the global cooldown. You are forced to wait 2seconds before casting TDB.

In those 2 seconds the tao has already puri'd his deva, making it a pretty exhausting fight for the warrior. Another scenario is both a warr/sin fighting each other buff themselves, then immediately go to attack each other. Due to the delay a warrior is put at a disadvantage because he cannot cast his offensive spells briefly, whilst the sin can autoattack freely.

I'm fairly certain Euro mir didn't have this global cooldown between LionRoar and other offensive spells, but then it was a fairly long time ago. Might be worth testing to see if it would cause any problems first, then give it a temporary implementation and see how it goes?
 
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ziiid

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There is a delay using flash dash, casting haste, or agility buff etc on sin aswell, none of these skills are seamlessly integrated while attacking. I would imagine if you tried to cast haste and then agility buff it would take the same time as rage followed by pro field.
 

DeeKayDee

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There is a delay using flash dash, casting haste, or agility buff etc on sin aswell, none of these skills are seamlessly integrated while attacking. I would imagine if you tried to cast haste and then agility buff it would take the same time as rage followed by pro field.

The difference being that warriors get a measly 36 seconds worth of Rage at lvl 3 (lvl 50) .. making it pretty useless at lvl 0-2 for pve as you have to activate it every other mob

Pro field isn't an issue as that's 45 secs at lvl 0 + 15 each additional lvl


Would be nice to hear the teams view on this
 

ziiid

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ahh yeah that can be anoying, sin have moonlight at 30 secs, + agility and a.speed buff to keep up.
 

ziiid

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Yeah made a suggestion about flash dash already in a previous post, talk about a ballache lol
 

Babyhack

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Sorry only seeing this now

I can look into the delay settings on the magic database and do a few tests on the test server

BH
 

d1craig

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I think LionRoar should have the cool down as its a crowd control skill not.

The others I agree.

he isn't talking about them skills having a cool down. When them skills are cast they stop you from using any other skill for ( this is what he says not me, ses very excessive to me ) 2-3 seconds. Obviously everyone agrees LR should have a cool down but rage ha in a cool down does nothing but prevent the guy trying to cast it when's it's still active.

Remove global imo unless it's a feature of the skill ie. Blizzard/MetStrike.
 

Razarus

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he isn't talking about them skills having a cool down. When them skills are cast they stop you from using any other skill for ( this is what he says not me, ses very excessive to me ) 2-3 seconds. Obviously everyone agrees LR should have a cool down but rage ha in a cool down does nothing but prevent the guy trying to cast it when's it's still active.

Remove global imo unless it's a feature of the skill ie. Blizzard/MetStrike.

I know exactly what the topic is referring to and my opinion still stands.
Thanks for trying to clarify something that was not misinterpreted in the first place.
 

d1craig

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Ok then so I question what you said then Seeing As you didn't misinterpret it. Do you mean LR should have the cool down it has now ie. Stops you from casting anything else. or do you think it should just have a cool down that stops you from casting that specific spell?

EDIT - there was no malice in my post but for some reason you got a bit of a piss on... Another victim of the mir community? You use toile some nice role playing posts aswell... Shame.
 
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Razarus

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Yes LR should have the global cooldown (stopping you from using other skills) as well as its standard skill cool down(very short)
The reasoning is because its a crowd control spell and should be a choice of fight or control. not both. IMO of course.

Yes the RP was fun but I'm not in that mind set.
sorry Craig I'm having an awful day and should not vent on a forum.
apologies.
 

DeeKayDee

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Yes LR should have the global cooldown (stopping you from using other skills) as well as its standard skill cool down(very short)
The reasoning is because its a crowd control spell and should be a choice of fight or control. not both. IMO of course.

Yes the RP was fun but I'm not in that mind set.
sorry Craig I'm having an awful day and should not vent on a forum.
apologies.

LR currently does have the global cooldown so shouldn't be discussed .. keep on topic peeps as we don't want this locked too :P .. Glad BH is looking into it!
 

Razarus

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Yes I know it does, referring back to my first post that was dragged back up. I think its the only skill of them all that should keep it.
the rest should not have the global cooldown.