Suggestion Regarding Sin's PVP--------To Jamie

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Jamie

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Re: Suggestion regarding Sin's PVP--------To Jamie

I like a lot of these idea... not the taking damage to remove Firewall and Tempest tho, often when i'm luring I allow monsters to hit me 1-2 time before I Geo the other side so that the monsters continue to stay grouped up nicely.

You miss understood, If your Tempest Damages a player, that section is destroyed.
 

Hastelloy

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Re: Suggestion regarding Sin's PVP--------To Jamie

jamie did end up killing a higher level wiz in the testing with a the sin FEAR without his main damage spell in PVP leveled.

if thats fear talking (GeeDee) you just died to a level 45 tao called brolly... so it has nothing to do with wiz vs sin, you're just not a good sin.

you also admitted to having 50 fps with 1 temp on the floor.. and 25+ ping, would hate to see the state of your fps mid fight or at sabuk.

<< F34R not GeeDee sooo leave it out with the not a good sin thing :( . This is my first proper time having a go at not being a tao although I kinda regret that decision looking back. Stick with what you know etc. For what it's worth i had holy disadv on and brolly smashed my face in with pets and GES and i dont think i landed a hit on him? Maybe one? My FPS at Sabuk wars or anything after 5pm are generally fine as i am no longer at work playing on a laptop which might as well have a wind up key hence Jamie using the char to test the fight.

I don't think that it was a fair representation of a fight even if he did kill you the one time. You cast 1 tempest and were never in any real danger of death. Even with my "main pvp skill" fully levelled i disagree that it would've been much different as, to quote jamie, to do 900 damage i would need circa 300dc luck 5 and a crit.? I'd say my kit is pretty average as is yours, maybe you are a little above average (compared to some) and although wind adv deffo made a difference, it didnt really do **** for me against MS and the test also didnt factor in that most caves where we would be likely to meet we are heavily punished for DoS onto you.

I like what other people have said about DoS that sins had on marble, that looked cool!
 

Toobad

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Re: Suggestion regarding Sin's PVP--------To Jamie

I'm glad your looking at the sins. I enjoy playing it in pve but PvP wise, everytime I attend a sabuk war, I finish just wanting to reroll. I'm not the best at PvP but I did ok on war/Wiz before. Making the time blooms disappear longer would help I think.i do like some of the suggestions on your post Jamie. The only spell we can use to get near a ranged means we can pot for X seconds on a floor that matters.

I had 1200hp and 1200mp in last night's war, but killed one person I think compared to about 50 deaths.
 

Lionsm!ght

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Re: Suggestion regarding Sin's PVP--------To Jamie

Some of the Ideas me and Shane will be talking about on weekend (Note these are just discussion points):

Dance of Swallows to Trigger a Lotus attack (if charged).
Be a nice addition
Beckon, Interchange, Geo, Dance of Swallow, Summon Puppet increased spell cooldown if cast near a boss (or sub).
Beckon, Interchange, Geo, Dance of Swallow no long have the Item Penalty.
I think the increase spell cooldown should replace the current item penalty
Summon Puppet to offer Invincibility for 1 second on cast, (so as not to break stealth if used whilst being attack).
good addition for both pvp and pve
Cloak to remain even when taking damage, (Like Transparency).
will be ok as long as using items breaks cloak. Maybe add in conjunction with new begining. if you take dmg then break unless you have new begining, if so lose 1 stack of NB (1 sec immunity for further breaks to prevent multiple aoe breaking)
Revisit Mana vs DC calculations (without max luck).
Tempest and Firewall are limited to one if you are not in Peace mode. (Like Sabuk War).
big nerf to pve not good, cap like 6-8 on marble, as u cast it reduces time on previous one
Tempest and Firewall to be destroyed if it damages a player.
interesting concept - based on your reply below to only remove that 1 tile that dmgs and not all.
Tempest review repel rate in PvP.
be good to remove from PvP

Please note these are just points of debate because these seem to be hot issues.

comments added, some interesting ideas
 

Piff1

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Re: Suggestion regarding Sin's PVP--------To Jamie

I'd still like to see a skill the way DOS worked on Marble, i think that skill fits A LOT better into Mir3 than it did Mir2, Like i would of enjoyed the way DOS works on here way better on Marble.

Although that list was nice, i think them punishments for FW / Tempest are way to harsh though. The way it worked on Marble would be sweet the more they cast the less of duration they will last for and maybe cap it to having 5Tempest up per player. ( Still seem's pretty fair to me )
 

jaffar91

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Re: Suggestion regarding Sin's PVP--------To Jamie

Hey guys,

I've read through a lot of posts about team fights, boss battles and pvp's. The main point seems to be whoever lays the most tempest wins.

Gunna throw a curve ball in here which I'm not sure is possible so bear with me....

What about a new move for wizard that removes laid firewall / tempest in a particular 3x3 area? Maybe even creating a few seconds where fw/temp cant be relaid. That way the wizzies on your team could try to lay a path for warriors or sins to get through and attack.

Also by giving the wizard the counter spell to their own move it keeps the balance in my eyes as giving it to another class wouldn't work. I think wizards would prefer that to having an amount of tempest they can cast at any one time.
 

rickeh

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Re: Suggestion regarding Sin's PVP--------To Jamie

Dance of Swallows to Trigger a Lotus attack (if charged).
Beckon, Interchange, Geo, Dance of Swallow, Summon Puppet increased spell cooldown if cast near a boss (or sub).
Beckon, Interchange, Geo, Dance of Swallow no long have the Item Penalty.
Summon Puppet to offer Invincibility for 1 second on cast, (so as not to break stealth if used whilst being attack).
Cloak to remain even when taking damage, (Like Transparency).
Revisit Mana vs DC calculations (without max luck).
Tempest and Firewall are limited to one if you are not in Peace mode. (Like Sabuk War).
Tempest and Firewall to be destroyed if it damages a player.
Tempest review repel rate in PvP.

Fantastic ideas, I hope these ideas make it through to live as it will make pvp great again!
 

hermon

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Re: Suggestion regarding Sin's PVP--------To Jamie

Limit the tempest will end the class, keep that in mind! wizard and a fragile class with little HP, as you expect wizzard to defend against sin and warr high damage, put a 5 tempest limit then! only 1 and ridiculous, and will make many leave the server :(
 

Jamie

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Re: Suggestion regarding Sin's PVP--------To Jamie

comments added, some interesting ideas
Tempest and Firewall are limited to one if you are not in Peace mode. (Like Sabuk War).
big nerf to pve not good, cap like 6-8 on marble, as u cast it reduces time on previous one

Forgive me, but whats the nerf to PvE? You can be in peace mode for PvE so it won't be effected.
 

Exwizz

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Re: Suggestion regarding Sin's PVP--------To Jamie

time to re-roll or quit if these changes happen to wiz.

completely ****ing up mir3 listening to these mir2 players.
 

Fleshwerk

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Re: Suggestion regarding Sin's PVP--------To Jamie

time to re-roll or quit if these changes happen to wiz.

completely ****ing up mir3 listening to these mir2 players.

Agree, one more shite from afar and I'm onto my 22 warrior.

All melee crying about group PVP fights and spell mechanics everytime is becoming a joke.
 

Hells

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Re: Suggestion regarding Sin's PVP--------To Jamie

Tempest and Firewall are limited to one if you are not in Peace mode. (Like Sabuk War).
Tempest and Firewall to be destroyed if it damages a player.
Tempest review repel rate in PvP.


if you do that this is what will happen
i will be forced to be in peace mode 24/7
when i pvp someone i can not defend my self because ican`t hide behind tempest or firewall

gg
lets quit lol

remove tempest repell i dont give a **** about that one :)))
unless the target is 5 levels lower then me then he should repel


 
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rayray

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Re: Suggestion regarding Sin's PVP--------To Jamie

So Classes have to lose a massive part of their kit to not get 2 hit by tempest.. Seem's legit.

A wizard has to lose all his max MC items, and basically all of his skills to do this.... and your complaining about changing your gear ...wise up and L2P

I watched this pvp. The wiz only cast one tempest. That would not happen in a proper PVP. The wiz would spam it. Also the sin was using dance a lot, this also would not happen in pvp.

The sin died. The wiz won. Even in adv wind gear. .

I heard Jamie is one of best sin pvpers around, so if he cant beat them, rest of us stand no chance.

Well i guess jamie's **** at pvp then. Ace has adv 5 wind go send any wiz to kill him... mission impossible, i had to repulse him into EC to kill him the other night.

You miss understood, If your Tempest Damages a player, that section is destroyed.

Don't shaft wizards...... don't fk with our skills ... this talk of messing with tempest is just stupid ... most wizzys build a tempest oriented build so yeah ofc its going to be strong but everything else we have is weak...
 

Ulitma

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Re: Suggestion regarding Sin's PVP--------To Jamie

Agree, one more shite from afar and I'm onto my 22 warrior.

All melee crying about group PVP fights and spell mechanics everytime is becoming a joke.


+ as soon as one person crys and isnt happy it just ruins it for the majority of us that put time and effort into our classes.I can already see loads of wizzies selling up doesn't look good,Tempest is there to stop warriors over extending and potentially 1 shotting,especially as flame swords goes through magic shield,not to mention the little too no nothing Hp we have.
 
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Piff1

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Re: Suggestion regarding Sin's PVP--------To Jamie

If Mir3 is hiding behind tempest for 40+ Minutes and melee classes being utterly useless in maps with skill punishments, i think i'll stick to Mir2 thanks lol..

If you think nothing need's changing your just a plain idiot that doesn't want to see the bigger picture and just want's to keep their tempest spam and bor everybody to death in group fights.

Although like i've said many of times them Idea's from Jamie is just nerfing wizz's to much. Something like Marble would work great the more Fw // Tempest you cast the faster it disappears with like a Cap of 4-5 Tempest to be laid down per wizard before the next runs out.
 

Fleshwerk

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Re: Suggestion regarding Sin's PVP--------To Jamie

If Mir3 is hiding behind tempest for 40+ Minutes and melee classes being utterly useless in maps with skill punishments, i think i'll stick to Mir2 thanks lol..

If you think nothing need's changing your just a plain idiot that doesn't want to see the bigger picture and just want's to keep their tempest spam and bor everybody to death in group fights.

Although like i've said many of times them Idea's from Jamie is just nerfing wizz's to much. Something like Marble would work great the more Fw // Tempest you cast the faster it disappears with like a Cap of 4-5 Tempest to be laid down per wizard before the next runs out.

Take the push out of tempest and you have firewall like we have had for 14 years of mir 2.

Many wiz have already rerolled based on the jurisdiction of the melee players who want to roflstomp solo PvP and group PvP.
 

Piff1

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Re: Suggestion regarding Sin's PVP--------To Jamie

Please entertain where i said anything about taking the repulse out of Tempest, i suggest working Tempest like FW worked on Marble. C'mon let me hear a better idea. I won't even bother inputting next time and let Jamie and Shane deal with it and u'll probably end up with having to be on peace to cast more than 1 firewall / tempest (Y) Everybody on the server Saw how much of a joke Wizards were earlier when GiantPenis slapped the basically 90% of THC solo, Even the THC had crys in global from KingTony " Show's how Op Wizz are " Wait a minute isn't THC full of wizz :carrot:
 

Jamie

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Re: Suggestion regarding Sin's PVP--------To Jamie

Please entertain where i said anything about taking the repulse out of Tempest, i suggest working Tempest like FW worked on Marble. C'mon let me hear a better idea. I won't even bother inputting next time and let Jamie and Shane deal with it and u'll probably end up with having to be on peace to cast more than 1 firewall (Y)

But you said it http://www.lomcn.org/forum/showthread.php?98809-Suggestion-regarding-Sin-s-PVP-To-Jamie&p=1088323&viewfull=1#post1088323?
 

Fleshwerk

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Re: Suggestion regarding Sin's PVP--------To Jamie

Please entertain where i said anything about taking the repulse out of Tempest, i suggest working Tempest like FW worked on Marble. C'mon let me hear a better idea. I won't even bother inputting next time and let Jamie and Shane deal with it and u'll probably end up with having to be on peace to cast more than 1 firewall / tempest (Y) Everybody on the server Saw how much of a joke Wizards were earlier when GiantPenis slapped the basically 90% of THC solo, Even the THC had crys in global from KingTony " Show's how Op Wizz are " Wait a minute isn't THC full of wizz :carrot:

As a highish level wizard I'm not up for defending the class anymore, it got completely shelved on chronicles and seems to be going this way here.

No one can admit when they're beat fair which is why there's complete turmoil when someone loses.

Was there a firewall limit on euro? **** no so why are the mir3 babies with mr124-124 etc acting as if it's an outrage 😂😂🤣

Stop changing the game for bad players
 
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