Removal of Bound/Greed Stones.

Removal of Bound/Greed Stones

  • Completely Remove

    Votes: 44 60.3%
  • Significantly lower drops and break on all types of death

    Votes: 16 21.9%
  • Keep as is.

    Votes: 13 17.8%

  • Total voters
    73

joking

Golden Oldie
Golden Oldie
Sep 22, 2003
916
4
155
England
Omg this is still going on?? PLEASE just remove them COMPLETELY

Everyone is absolutely crapping their pants and its fantastic!!!
 

Womble

Dedicated Member
Dedicated Member
Mar 23, 2010
47
0
33
Why not try to make them less appealing... Put minus dc sc mc on them
 

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
1,006
178
130
Scotland
Why not try to make them less appealing... Put minus dc sc mc on them

Prior to the days of Gemming/Slots this would have been an excellent solution.

The problem we see on the server though is how easy it is to gem items, there doesn't appear to be any rate drop in regards to adding additional stats.
 

bayya

Dedicated Member
Dedicated Member
Aug 19, 2012
355
0
42
Its been said already either make slotted items not gemmable or remove slotted items or remove gems. Having both is one of those wonderful ideas that I bet they had fun coding but isn't good for the game if it's supposed to be a low ish rate
 

Doobie

Dedicated Member
Dedicated Member
Apr 28, 2005
197
4
95
Sorry! Did it not take you back so you could copy and paste? lol.
Haha my apologies, I was actually trying to reply to something on ANOTHER thread about the same topic. Some general forum etiquette needs to be taught here on LoMCN, there's more than 5 ****ing threads on the front page about boundstones...

Anyway I think Andeh raised some quite interesting (although rather off-topic) points, but I really felt the need to comment on them so here goes again:

The points in bold are what Andeh said, and the text below it is my opinion on it. I also feel the server needs a few things fixing, some adjustments followed by a wipe and re-release.
Honestly skyline, if It was me running the server, I would make changes that I knew were for the better. Changes that the majority were in favour of. Even if it seemed aparent that alot of people would quit. I would just do it personally. If they quit, they quit, but what you will most likely find is that most people will have a moan, claim they will quit, but end up staying anyway. Any change that is in favour of longevity, is a good change, regardless of the kids that piss and moan about them.

Other note worthy changes I would personally make, to improve the longevity of this server include:
Fresh wipe (because of the state the server is in atm, its the easiest solution)
I actually agree with this, a few of the high-end bosses that are able to be killed currently, is partly only possible because they're not working as intended, not to mention the ability for wizzies/taos to solo level mass killing bare mobs in a certain place using a method which doesn't exactly feel "legit" to me. And if the bosses etc are sorted now, it just leaves the players who didn't take advantage of broken mechanics at a disadvantage.

remove bound/greed stones.
Yeah why not, but I'd prefer it if they just removed greedstones completely, and made it so that boundstones break on every death (if they already don't? haven't used one in the 2 weeks I nolifed on the server) and don't take effect when you get PKed, only killed by mobs.
That way people would use them when the server feels laggy (bollocks to rewinding everytime someone loses their items due to lag, sorry carebears, shoulda stuck a boundstone on), or so they can have a go at EM without risking leaving their items in the KR if they die.

remove orbs/gems. slots should be the only form of upgrading items. (that plus refining.)
This doesn't bother me to be honest, no opinion here.

remove books from shops (except starting books)
Yeah why not, as long as the shops still work the way they do now, as in if I sell 1 of something to the shop, someone can then buy 1 of something at vendor price. I love that oldschool system.

reduce exp to 2x euromir
Definitely not.
I feel that the exp rate is something this server had spot on. It's not too slow, and not too fast. It's perfect as it appeals to both low-rate euro players, and also high-rate p.server players. Part of the reason people can level so fast past 42 is due to broken mechanics anyway in my opinion. If it was fixed up this wouldn't be possible. I like it as it now, where it kind of doesn't get as slow as "euro" speeds until the mid-40's. It's perfect IMO. The way the XP curves gives the more "casuals" a fighting chance against the hardcores and I really like it.

reduce drop rate of mid lvl items like dragonrings/greataxes/magestaffs/rubyrings etc. These were valuable in euromir, they should be valuable here.
Yeah, I completely agree this would definitely add more depth to the economy. Feels a little top-heavy atm.

reduce bene drop rate, so they only drop from main bosses.
Doesn't bother me, yeah they are a bit easy to come by and could be reduced, but not from main bosses only IMO as this means they're only accessible to those who can take down these bosses, bene's are currently a nice way for casuals who maybe aren't in guilds who camp bosses yet to get at some gold.

I also think SunPot drops should be heavily nerfed. We shouldn't be leaving them on the ****in' floor and having bags full of them and smashing through them all the time. SunPots should be harder to come by they're absolutely everywhere just left on the floor at the minute.

reduce success rate of benes back to how they were in euromir (no +7 luck bullshit)
Don't mind really, don't see a problem with the way it is now.

Bodyluck. If you're a pk'er, then you won't have much luck with bene's/refines etc. This is how I would have it.
I'd rather not have a secret little value effecting very important things in the game which I can't even see! If something is implemented where we can see our bodyluck as a value or something, then maybe. Otherwise, definitely not.

nerf Darkarmour. +200HP is op.
I don't really mind. Yeah it is a little OP but those who've earned the armor deserve it.

Those are just off the top of my head. There will be alot more that I would change.

Also, I think the current item (as in high-end ones) drop rate also feels about right. If the bosses were working as intended there wouldn't be as many top items (heaven armours for example) in the game as their is now. And it would feel right if this was the case.
 
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Foopah

LOMCN Veteran
Veteran
May 7, 2011
257
4
45
Livingston
Its been said already either make slotted items not gemmable or remove slotted items or remove gems. Having both is one of those wonderful ideas that I bet they had fun coding but isn't good for the game if it's supposed to be a low ish rate

This is a great idea... If the GM's would actually do something about the items that already exist today on the server but I highly doubt that. When the limit was added to how many times you could gem an item they did bugger all to remove the OP items that were created. Fair play the OP items will eventually drop dura so much they are worthless... But uhhh, special repair weapon means these OP weapons still exist and will always exist.

Remove Boundstones all together and watch as the whole server hunts down TF members for days. Should be fun, am looking forward to it.

There's an idea we lesser guilds seem to have missed, why don't we all team up and pick on TF? Whole server vs one guild. I like the sounds of that.
 

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
1,006
178
130
Scotland
This is a great idea... If the GM's would actually do something about the items that already exist today on the server but I highly doubt that. When the limit was added to how many times you could gem an item they did bugger all to remove the OP items that were created. Fair play the OP items will eventually drop dura so much they are worthless... But uhhh, special repair weapon means these OP weapons still exist and will always exist.

Remove Boundstones all together and watch as the whole server hunts down TF members for days. Should be fun, am looking forward to it.

There's an idea we lesser guilds seem to have missed, why don't we all team up and pick on TF? Whole server vs one guild. I like the sounds of that.

Also with Gems there doesn't appear to be any drop in success rate for each additional gem which doesn't help when you see Items with + 3 SC, +3 AC and +3 AMC.
 

Foopah

LOMCN Veteran
Veteran
May 7, 2011
257
4
45
Livingston
Also with Gems there doesn't appear to be any drop in success rate for each additional gem which doesn't help when you see Items with + 3 SC, +3 AC and +3 AMC.

Yeah there is no "diminishing returns" on using gems on already added items. Seems a case of get 3 gems, bing bang bosh you got +3 of that stat.
 

Kamikaze

LOMCN Member
Untrusted Member
Veteran
Jan 21, 2005
476
2
44
Remove the ability to sell any items to shops for silly high prices, make it like a max of 1k to shop to keep the gold in the economy low, so the only way to make money is Gold that drops. Also remove all potions from drops so that pots are bought more regularly to remove even more gold from the game. Mir 2 was always a trading game and a feature I miss nowadays!
 

Miriganu

Dedicated Member
Dedicated Member
May 9, 2013
116
2
44
USA, California
i dont think theres a problem with gemming, ive broke quite a few items going for +1 and +2 stats. A lot of these items that have +7 stats gems and orbs (lesser and normal) were used. I wont gem past +3 as i break too many lol
 

terriblen

LOMCN Veteran
Veteran
Dec 28, 2012
765
5
79
Remove Boundstones all together and watch as the whole server hunts down TF members for days. Should be fun, am looking forward to it.

There's an idea we lesser guilds seem to have missed, why don't we all team up and pick on TF? Whole server vs one guild. I like the sounds of that.
Because there are people who want to be in the same guild as their mates from all the other servers and they don't trust anyone else not to steal or be a spy or something or think they are too mouthy or whatever. Evolution have been playing together for 13 years for example. DarkAngels played together on other servers. I expect Vendetta did too. No way they would break the mould and do something different. Hell, people even using the same player names they used for 13 years. Then there's the guild name to argue about and who's in charge? Lol. Try it. Make a new guild called Purple or something yell about recruiting to resist firm and see how many takers you get. Yell that its for ONE MONTH only then go back to your same old guild
 
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deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
229
250
London, England
I dowt they will just vanish over night, they'll be taken out of drops but the current ones ingame will be left In untill they break
 

Andeh

Golden Oldie
Golden Oldie
Jun 21, 2003
835
26
155
they could just be removed alltogether from the database. then they would simply disappear from peoples bags. That's what I'd do if this were my server :P