Remove spell cool down on flash dash

Mu online season 21 - grand opening

ziiid

Dedicated Member
Dedicated Member
Feb 18, 2013
519
1
79
Allow flash dash to be cast in between double slash (in other words it doesn't interrupt double slash).

This would add a little more dynamic game play for sins, flash dash does no damage so it wouldn't massively increase damage, since flash dash poison was changed to 20% from 40% it really changes this skill.
 

reecew

LOMCN Veteran
Veteran
Feb 23, 2010
1,798
6
125
Newcastle
flash dash should be made into a passive spell and you get the random proc effect like ( fatal sword ) that yellows.


because as it stands warriors hit a lot faster than assassin with both 8 attack speed.

because of the animation of double slash.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
I actually agree with this, I hated casting FD on my sin.

I have also thought that Slaying should of been changed to be like fatal sword.
 

CantTouchThis

LOMCN Veteran
Veteran
Dec 9, 2012
582
4
79
If double slash wasnt automatic, ie you toggle it on/off, i would maybe agree. But it's a bit tricky when you're asking for a spell that can potentially increase all damage taken by the target by 20% to become passive as well as sin's main damage spell.

Also afaik flash dash yellows fairly frequently (much more than tdb) so again i don't know if it's as straightforward as just making it passive/toggly.
 

ziiid

Dedicated Member
Dedicated Member
Feb 18, 2013
519
1
79
If double slash wasnt automatic, ie you toggle it on/off, i would maybe agree. But it's a bit tricky when you're asking for a spell that can potentially increase all damage taken by the target by 20% to become passive as well as sin's main damage spell.

Also afaik flash dash yellows fairly frequently (much more than tdb) so again i don't know if it's as straightforward as just making it passive/toggly.

Sins lose dps to cast flash dash, warriors dont lose dps as its passively on there main attack. Also it scales with attack speed so warriors with +8 will yellow poison alot more than those with no attack speed.
 

Nemo

LOMCN Veteran
Veteran
Jun 10, 2009
547
67
115
UK -Manchester
Flashdash should live up to its name and work more like:

7940_14860167.GIF
 

Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
236
125
Allow flash dash to be cast in between double slash (in other words it doesn't interrupt double slash).

This would add a little more dynamic game play for sins, flash dash does no damage so it wouldn't massively increase damage, since flash dash poison was changed to 20% from 40% it really changes this skill.

Agreed, a big pause in a fast attacking DPS target, wars dominating melee pvp atm.