Important Required, one or two passionate Archers.

reecew

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With out using an my self but sercombing to the fact it fking hurts..

But what is the cd on ab at lvl 3 and is ql going to have a long cd??
Given a couple archers can hit 600 easily and if u stand in my long enough u will see who. Decreasing that cd by 50% is extreme..? Ab static Ab dead all in a matter of seconds.......

met and bliz have no cooldown between casting? and your worrying about 50% cool down reduction lol.


not to menton Archer are the easiest class to kill.
 

knives

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met and bliz have no cooldown between casting? and your worrying about 50% cool down reduction lol.
And every 1 knows this should have a cool down between them. I don't have either so doesn't effect me directly.

But bliz and met should be on the same timer so o ly 1 can be used at a given time

And what is ab cd at lvl 3....

And for the archer class being easier to kill allowing then to have a similar ss type move with decoy. That's a big change alone and will change their game play dramatically
 
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ILovePie:D

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AB cooldown was 18 seconds at level 2. No idea if level 3 is less, or wether its just more damage.
 

reecew

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arrow barrage cool down is between 15-18 secs as far as i can remember so its not gonna be something you cant out pot..

wizz can run up FF + FF and its game over for most class's and them two casts are about 5 secs tops.


another thing gm did not mention decoy spell was spam-able he didn't even mention the cool down probz be about the same and its a lot longer than shadow step i can assure you.

---------- Post Merged at 04:25 PM ---------- Previous Post was at 04:21 PM ----------

AB cooldown was 18 seconds at level 2. No idea if level 3 is less, or wether its just more damage.

im sure its only more damage i could be wrong.
 
Last edited:

ILovePie:D

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arrow barrage cool down is between 15-18 secs as far as i can remember so its not gonna be something you cant out pot..

wizz can run up FF + FF and its game over for most class's and them two casts are about 5 secs tops.


another thing gm did not mention decoy spell was spam-able he didn't even mention the cool down probz be about the same and its a lot longer than shadow step i can assure you.

---------- Post Merged at 04:25 PM ---------- Previous Post was at 04:21 PM ----------



im sure its only more damage i could be wrong.

I do 150 per static shock tick on archer. Add on 600 for lvl 2 AB. Are you saying most people can outpot this?
 

knives

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Avoiding the fact that new decoy is a major change not a minor and will dramatically change their game play. Introducing so many in 1 go is silly now matter how many testers you get.

Sam you should of dropped these in 1 at a time to see the difference. Not all in a 1er
 

KingTony

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With out using an my self but sercombing to the fact it fking hurts..

But what is the cd on ab at lvl 3 and is ql going to have a long cd??
Given a couple archers can hit 600 easily and if u stand in mw long enough u will see who. Decreasing that cd by 50% is extreme..? Ab static Ab dead all in a matter of seconds.......


Not saying they don't need looking at but so many measures in 1 go is going to cause mayhem


The game isn't balanced around town pk....

I'd like to see you run up to someone and drop them with a AB in guild fights....
 

knives

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The game isn't balanced around town pk....

I'd like to see you run up to someone and drop them with a AB in guild fights....
OK

So with these changes.

2 archers 1 constant static shock 1 dble ab any 1 gets close decoy to other side and carry on......
 

reecew

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I do 150 per static shock tick on archer. Add on 600 for lvl 2 AB. Are you saying most people can outpot this?

most people might be able to sun or even holy-sun.

if assassins shadow step works as AB... all damage is avoided.

warriors only need to shoulder dash all damage avoided.

wear a tiger neck? buy magic avoid kit?

its bascially the same situation as assassins agil stack agil u wont be hit.... stack magic avoid you wont be hit. logic?

luda had nice magic avoid kit before he got robbed by a pikey.
 

KingTony

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OK

So with these changes.

2 archers 1 constant static shock 1 dble ab any 1 gets close decoy to other side and carry on......


just like any other class when theres 2 of them?

2 wizzys = insta death
2 wars = insta death
2 sins = insta death

What next?
 

reecew

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OK

So with these changes.

2 archers 1 constant static shock 1 dble ab any 1 gets close decoy to other side and carry on......

2 wizzards? double FF double met? double bliz? i could go on and on..

2 taos = 2 shin + 2 deva +2 curse + psn's

....
 

Samuel

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With out using an my self but sercombing to the fact it fking hurts..

But what is the cd on ab at lvl 3 and is ql going to have a long cd??
Given a couple archers can hit 600 easily and if u stand in mw long enough u will see who. Decreasing that cd by 50% is extreme..? Ab static Ab dead all in a matter of seconds.......


Not saying they don't need looking at but so many measures in 1 go is going to cause mayhem

So ArrowBarrage's current cooldown is like 15 seconds I believe, so this would reduce it down to 7.5 seconds... I can understand the concerns with Decoy change as an Archer would be able to pop in, AB and then effectively get out... Scenarios like these aren't necessarily thought of when I make changes (mainly because you guys are better at playing the classes than I ever will be, and will instantly think of ways to use them), thats why I really wanted to discuss/test these before they went into live.

Sam
 

knives

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just like any other class when theres 2 of them?

2 wizzys = insta death
2 wars = insta death
2 sins = insta death

What next?
2 wizzies can't teleport away from danger....
2 wars even if they sd u now have decoy to avoid with 1 key press

2 sins well I've been banging on for ages that ss is op in its own right. But then again 1 ab can drop a sin so and again u will have the new decoy

So again please you know I'm right that this many changes is too many in 1 hit
 

KingTony

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2 wizzies can't teleport away from danger....
2 wars even if they sd u now have decoy to avoid with 1 key press

2 sins well I've been banging on for ages that ss is op in its own right. But then again 1 ab can drop a sin so and again u will have the new decoy

So again please you know I'm right that this many changes is too many in 1 hit

im guessing your just assuming that the new decoy is going to have a 5 second cooldown, which it wont because ill make sure of that when im testing with the gms tonight.
 

knives

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If u read sams post the decoy is aided by the ql so gets a reduced cooldown
 

Silencer

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So ArrowBarrage's current cooldown is like 15 seconds I believe, so this would reduce it down to 7.5 seconds... I can understand the concerns with Decoy change as an Archer would be able to pop in, AB and then effectively get out... Scenarios like these aren't necessarily thought of when I make changes (mainly because you guys are better at playing the classes than I ever will be, and will instantly think of ways to use them), thats why I really wanted to discuss/test these before they went into live.

Sam

Even if Archers did that, still a chance AB can miss, in a group fight I'd still be a target, I'd still have 370-400 hp.

Wizzies/Warriors/Taos/Sins all have about 10 pros to playing them, Archers have 1, maybe 2. It's not the fastest to level, it's not the best in PK, it's not the best tank, it can't heal/PSN/support, can't tame or summon pets, can't para mobs - I could go on and on, Archers suck, give them a break.
 

knives

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See
QuickLoad will effect the following:
- PowerShot
- RapidFire
- DeathlyAim
- Decoy
- ArrowBarrage

It currently effects some more than others for example, with level 3 QuickLoad PowerShot will no longer have a cool down, but ArrowBarrage will have a 50% reduction.

Sam
 

Razarus

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So the same implementation remains, the decoy will always spawn, but there is a chance for the swap to fail, the only change is it is now on a single key press.

Sam

I like the sound of this then.
So you cast once - the target location is either filled with a decoy or you depending on success rate. (the success rate will need testing and adjusting i'm sure)

What then happens if you Cast it a second time while the original decoy is still in the screen?
Does it still try to swap places with the original?
Ignore it completely and cast a second decoy? (potential for multiple decoys on screen = bad)
Destroy the first decoy and create a new one at target location or your location depending on jump success?