Review

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Felicity

Dedicated Member
Dedicated Member
Jul 5, 2004
126
5
95
For any prospective players I'll keep my review short and sweet.


Server population - hyperinflated due to the majority of players having 1-2 accounts afk fishing/mining. The official limit of simultaneously online accounts is 2 per player which brings me onto my next point.

Bots - although the official limit is 2 clients running at once, there seems to be ways around this (most likely running virtual machines) and it's common knowledge that there are those who do this. Not only does this hyperinflate the population further but gives an unfair advantage to those who break the 2 client rule.

The unfair advantage comes from materials gained through fishing and mining. There are craftable items in the game which require ores of a higher purity, thus these are always in demand and so can be sold on the market easily. Fishing yields gems and other crafting materials, these also can be sold on the market.
Also gives rise to real money trading within the server.
Most people fish in sequestered Guild Territories and so it isn't an obvious to know exactly how many there are.
As for mining, it isn't uncommon to see the Chinese playerbase running several miners at once per character.

Although being a cause of discontent for the players, it appears that no action is taken against the exploiters.
Perhaps this is due to lack of time of the few staff, technicalities of not being able to pinpoint the perpetrators which the wealth is funneled, or ignorance.

Either way I think commonsense would prevail as to whom the exploiters are and in my opinion action should be taken on a guilty by association bases if it can not be proved unequivocally who they are due to masking of IP/MAC address etc.

General gameplay - game seems to run primarily bug free, from my own experience at least. There are of course some nuances but these for the most part are trivial issues. Heroes are enabled on this server and for the most part work fine with minor AI issues.
Having heroes enabled does allow much more versatility to solo gameplay and although this can be a benefit, it does give rise to solo play and reluctance to group with others.

Maps are standard with a few additions. Which is certainly enough. Same goes for items, nothing too out of the ordinary to confuse new players.

Bosses in my opinion should give a global announcement maybe 30-60 minutes before spawning as they are camped. Although there is a boss spawn timer XL sheet that a member shared in the Discord server, I think it'd be better to have an ingame announcement to give the opportunity to the server as a whole.


Cash shop - cash shop exists and isn't overpowered with players occasionally selling gamegold/cash shop items for ingame gold so it really is available to all. Personally I feel the prices are a little high especially for a private server.

Community - the community is okay on this server, people are sociable enough and the Discord server is fairly active. It is as to be expected. The wealth is unfairly balanced but this is often the case with any kind of game server where real money trading and bots persist.

Overall there is nothing remarkable about this server and for me personally, bots and the impact they have on the economy and the unfair advantage they give to a select few is what really brings down my overall rating.

I don't suspect there is much that can be done about that besides manually policing, checking and taking action based on sound judgement.
Changes could be made in some areas to encourage and incentivise group play for general grinding. Increasing player cohesion is always a benefit for servers.
 

HxH

Dedicated Member
Dedicated Member
May 17, 2017
71
18
35
tbh i agree with most part of u review, except i need to add couple points.
1, take 2 long to communicate with players, for instance, storage bug has been mentioned several times ever since server launch,911-12-8, almost 3 months still no fix not to mention some other minior bugs. I do get its not the priority of server, at least communicate and inform players whats going on.
2. early red cave exploits...12months of testing at its finest, 2 high lvl 48 wiz(or 46ish) in less than couple weeks, and gm changed the setting of cave to punish the ppl who didn't exploit to take much longer to catch up. gap between top 2 players n rest of player base is like 5 ish.
3. Racism and hate speech will not be tolerated. 2 much biased n racism towards chinese players, "chinese should play your own server etc, chinese always cheat blabla", " if chinese ppl beats u, he must be cheating! ban him. if u kill chinese player, X: omg, chinese players r trash etc", 2 much weird ****. Also discord is full of pedo/homo jokes..tbh, if one person cheats, that makes entire entire group ppl cheater thats kind bs, all of ppl around the world would be criminals/pedo/etc.
4, server needs to promote more pk etc, the lord spawn/town invasion etc should be announced earlier n pinged on discord/server at least to inform players. Ever since the start of server, there wasnt much group pk fest except ok/oks fight. As a new player, u basically get a guard lvl to 22 , hop on premium cave all the way to 41, switch to ancient wooma temple kr, feel much of a server of leveling, boss drop needs to adjust a bit and take consideration of how many players r presented(PK etc).
5. Sharing, buying or selling of accounts for real-life money is not permitted. This policy is a joke. From what i have seen, GM has changed names for those who bought account from others..I get they dont want to involve with it but change name for those who did also promote acc selling in some ways.
Imo, hard to see a server with so much population even its inflated, it worth the try for ppl that have never tried a server with heroes. Not bad to play on casual time, but dont put 2 much time/ dedication on, or u will get disappointed sooner or later.
 

astrix

LOMCN Veteran
Veteran
Feb 16, 2011
473
303
90
Near Half what me and ibby stated.. Also i wont get into that again. Server long gone for me but am Glad to see others now saying something months down the line.. I mean i get things take time but taking the time out to reply with that's how official was instead of actually thinking about it the logical way... no lets just make it broken because yano why? O F F I C I A L.. made me quit 2nd month in. Was numerous of bugs and exploits also that took 7-8days to remove / even altar for the best still took way to long.

Personally without the select few guilds / leaders at start and fishing / covid this server got very lucky again with the numbers. because lets be honest its beyond plain and basic. What people could not find in a 8month beta got fount out in 2 days. exploits bugs and even when reported still took way to long to change. I think after the redcave change shown how much of a little idea they had about the whole server concept wizards out tanking warriors and the exp on a whole. Its kind of laughable the changes are only just coming into effect with the exp also.

One last thing. We always get you 3-4 gms had work life's w.e But this is a business . You all was making copious amount of money from gg alone. The communication was by far the worst ive seen. Would reply to mock people / show power that your a gm banning people off discord. But in that short space could of written patch notes / numerous things upcoming. Instead it took over a month for the 2nd gm to even make a reply and that was banning 4 people off his discord. And no i haven't been banned even tho when i stated what others said wich was true they got perma banned from discord.


Overall 3/10 server for me very very basic concept still had loads of bugs. one of those being hitting off screen. green keys exploits/ Gms communication. . Openly cheating with evidence got dismissed.. and the botting also would only take a normal person 5-10mins to observe the same 7-8people who was mentioned over and over for cheating / botting. they finally banned 3-4 after they made it that blatant been long time since i seen people openly speed / anti flinch but yano it is what it is onto the next!
 
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KillerMan

Dedicated Member
Dedicated Member
Oct 12, 2009
246
32
55
First SW it was unannounced and was at 7pm. Second SW our guild was ready at 7, the other guild didn’t have many of their active players and it was changed to 8pm. GM told us it’s suppose to start at 8 and last one was an error (which we pointed out previously but was dismissed)

The third SW we told all our guys to log on at 8pm and was not ready for an early war, as it was stated by GM it’s an 8 clock start last week. 7pm comes around and SW starts - again we’re not ready whatsoever and holding our dicks on our hand. The worst part was instead of fixing their error they watched and recorded the fight at 7. Any GM who had any principle would of told everyone SW will start manually at 8 (like they did the first time)
 
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