Please note that the roadmap is subject to change, we may re-order and/or change time frames as is suitable. However the Roadmap reflects our current intentions.
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Update 1.6 – Early December 2020 (Released)
• Levelling Amendments - We will be moving over to the Korean EXP tables. The EXP earnt so far will be carried forwards and players levels will automatically increase accordingly. Anyone above level 37 will likely gain extra levels. This change will also apply to Heroes.
• Ancient Temple - An expansion to the Ancient Ruins includes 11 monsters, a sub and main boss.
• Magic Resistance will be changed from 5% to 2% per MR – this will bring it inline with the weightings from the Delphi files.
• Death Drops from Monsters to be Enabled - following an issue free 24-hour period after the patch is applied.
• Body Drops reduced - Player and Hero Body drops will be reduced by good body luck.
• Sabuk Wall to be introduced. Holding the wall grants free access to the Swamp area for members
• Adjustment to Swamp monsters – difficulty has been reduced to make it a more viable levelling area in-line with other areas
• Fix – Corrected damage indicator that would imply that Agility caused a hit to 'Miss' when in reality it should have reported as 'Blocked' because it was actually being fully prevent by the AC/AMC.
• Fix – Trust Merchant no longer resets to the first page after buying an item
• Fix – Warrior Hero TDB now applies stun correctly.
• Fix - PetEnhancer now applies both AC and AMC buff rather than just AC.
• Fix - SummonSnakes tweaks corrected name and adjusted initial delay/death timer
• Fix - Group EXP split calculation was not checking that the map matched only the coordinates when determining which members are close by.
• Fix - CresentSlash hitbox corrected
• Fix - CrippleShot was not correctly procing the poision/vamp buffs
• Fix - Archers summons CD is not set if the cast fails due to obstacles.
• Fix - Guildless players not being removed from GT when logging in(edited)
• Change - PKing hero now gives double PK points, given that they are practically defenceless.
• Change - Able to desummon hero in combat If a hero is attacked by another player (who's not in the same group/guild as the master)
• Change - Client Sound engine now runs on another thread.
• Change – Plague MP requirements increased.
• Change – Shoulder Dash cooldown increased by 1 second
• Change - Flash Dash changed to deal true damage
• Change - Heavenly Sword changed to deal true damage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Christmas Event 1.61 – Mid December 2020 (Released)
Provinces will be filled with Christmas Trees and Snowmen – go and collect their decorations and bring them to the Bichon Christmas tree for rewards.
You can create ChristmasBoots, ChristmasMittens, ChristmasHat from collecting the required materials.
There are four level tiered Santa’s Lapland maps filled full of Christmas mobs, you can enter for a short period with enough items collected.
You can summon the AngryReindeer in all four of the Lapland maps be submitting a large number of decorations to the tree.
There are lots of ChristmasPresents to be found, some of which may contain a valuable gift or special event items.
Also watch out for the Grinch and his Christmas Thieves, they are attempting to sabotage Christmas, catching these rascals will reward you with Christmas Spirit.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Update 1.7 – Mid January 2021 (Released)
• Ancient Luna Valley - More difficult variant of the existing Luna cave, but with an extra boss.
• Grey Cave - High level group focused cave. 13 new mobs, a sub boss and main boss with full AI
• Group Bonus System – When players group up and leave heroes in town, they are compensated with a good group buff. (+4% EXP and DROP per player, plus a class-based bonus for the group) To use this feature, every member in the group must not have a hero with them, by talking with the hero NPC in BW you can store your hero. (The summon button will disappear, until you collect them from the hero tablet)
• TreasureBoxes added - These can be found from monsters throughout the game at a rare rate or much more frequently from bosses.
• Refined weapons are now forced checked on hit/cast.
• Fixed a client crash that happens randomly
• Fix an issue with poison stacking – this allows new poison to replace previous ( This is the official logic verified )
• Zuma's Stoned appearance not working correctly
• Moonlight - Fixed issue that caused an assassin's smokescreen to be broadcast to all players after they are already hidden. (This should only show when they cast moonlight/darkbody)
• FlashDash - Fixed issue that caused character to freeze occasionally
• FlashDash - Removed cooldown to match official. (This will therefore give Sins the ability to 'dash' continuously, but they will still take damage and will use mana fast)
• Poison Cloud PVE Damage buff + 50% damage
• Plague - MP drain on target players reduced from 200% damage to 150%
• Plague - MP Cost is reduced when the target is hit (some of the MP is returned)
• Plague - PVE Damage has been increased + 50% damage to account for no MP drain on target.
• Slashing Burst - PVP Nerf -30% damage. (This is necessary temporary adjustment to account for the lack of HP buffs) - Reset the Sabuk Wall Schedule, Sabuk war should now start again.
• RedMoonSword should now break on death as intended and can be dropped.
• Fixed Hellfire Lobby door back to 3rd floor not working
• Fixed no FrozenZumaStatues spawning in LunarTemple_2F
• Fixed FlamingMutant cooleye attribute
• FlamingMutant now gives off light
• FrozenZumaGuardian and FrozenZumaStatue no longer gives of light
• Fixed ZumaGuardian and FrozenZumaStatue cooleye attribute
• Fixed Stats on MirArmour (now correctly gives MP regen instead of HP+%)
• Fixed final floors of Labyrinth Maze and Screming hell (were previously cells incorrectly flagged on the edge of the map where it was possible to get stuck)
• Fixed map attributes across Lunar
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Update 1.8 ETA mid-end February (In development)
• Level based Daily Quests to be introduced (These will be limited at first, but more will be added over time)
• Lovers Quest - A co-operative quest for 2 lovers, with the reward of a ring that allows teleportation between them.
• Peunmokdo Area – This is the small island area you can see on the world map, includes 2 hunting areas and a small outpost.
• Valour Battlefield - Daily PVP event, based on control points and PK points gained. Rewards Honour points which can be exchanged for rewards.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
April - Easter Event - Further details to follow closer to the time..
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Update 1.9 ETA March/June (Planned)
• Professions System - Allows a character to specialize in a type of crafting profession. This in turn gives access to unique items and tools not available through other means.
• Crescent Forest - This is the Dark Forest North of Tao town, it contains 3 maps, various new monsters, and a difficult boss.
• Awakening System - Allows players to melt down items of the same tier as their weapon in the attempt to upgrade their weapon. There is a great chance of failure which will destroy the weapon completely, but the there is also a lot to gain.
• Expansion Daily Quest system
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Update 1.10 ETA July/Aug (Planned)
• Sand Ruins & Forgotten City - This area is hidden in Mongchon Province and will be accessed through the tunnel between MW and SW.
• Expansion to Daily Quest System
• Intelligent Creature Pets (will not pick PVP drops)
• New Conquest grounds in Ancient Ruins
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Update 1.11 ETA Unknown
• HUMUP System - Lengthy quest which once completed gives players unlocks certain abilities beyond level 3
• White Village - This is the large ice region in the North West of the world map. This map contains several caves and leads on to the Glacier area. Access to this map will be through a long passage from Castle Gi.
• Expansion to Daily Quest System
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Other features and content on the radar for future updates-
• KunLun Area - A large new area containing multiple caves, only accessible to the enlightened.
• Various new hunting areas At least 5 complete caves/temples are lined up from current Korean content.
• More to come
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Update 1.6 – Early December 2020 (Released)
• Levelling Amendments - We will be moving over to the Korean EXP tables. The EXP earnt so far will be carried forwards and players levels will automatically increase accordingly. Anyone above level 37 will likely gain extra levels. This change will also apply to Heroes.
• Ancient Temple - An expansion to the Ancient Ruins includes 11 monsters, a sub and main boss.
• Magic Resistance will be changed from 5% to 2% per MR – this will bring it inline with the weightings from the Delphi files.
• Death Drops from Monsters to be Enabled - following an issue free 24-hour period after the patch is applied.
• Body Drops reduced - Player and Hero Body drops will be reduced by good body luck.
• Sabuk Wall to be introduced. Holding the wall grants free access to the Swamp area for members
• Adjustment to Swamp monsters – difficulty has been reduced to make it a more viable levelling area in-line with other areas
• Fix – Corrected damage indicator that would imply that Agility caused a hit to 'Miss' when in reality it should have reported as 'Blocked' because it was actually being fully prevent by the AC/AMC.
• Fix – Trust Merchant no longer resets to the first page after buying an item
• Fix – Warrior Hero TDB now applies stun correctly.
• Fix - PetEnhancer now applies both AC and AMC buff rather than just AC.
• Fix - SummonSnakes tweaks corrected name and adjusted initial delay/death timer
• Fix - Group EXP split calculation was not checking that the map matched only the coordinates when determining which members are close by.
• Fix - CresentSlash hitbox corrected
• Fix - CrippleShot was not correctly procing the poision/vamp buffs
• Fix - Archers summons CD is not set if the cast fails due to obstacles.
• Fix - Guildless players not being removed from GT when logging in(edited)
• Change - PKing hero now gives double PK points, given that they are practically defenceless.
• Change - Able to desummon hero in combat If a hero is attacked by another player (who's not in the same group/guild as the master)
• Change - Client Sound engine now runs on another thread.
• Change – Plague MP requirements increased.
• Change – Shoulder Dash cooldown increased by 1 second
• Change - Flash Dash changed to deal true damage
• Change - Heavenly Sword changed to deal true damage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Christmas Event 1.61 – Mid December 2020 (Released)
Provinces will be filled with Christmas Trees and Snowmen – go and collect their decorations and bring them to the Bichon Christmas tree for rewards.
You can create ChristmasBoots, ChristmasMittens, ChristmasHat from collecting the required materials.
There are four level tiered Santa’s Lapland maps filled full of Christmas mobs, you can enter for a short period with enough items collected.
You can summon the AngryReindeer in all four of the Lapland maps be submitting a large number of decorations to the tree.
There are lots of ChristmasPresents to be found, some of which may contain a valuable gift or special event items.
Also watch out for the Grinch and his Christmas Thieves, they are attempting to sabotage Christmas, catching these rascals will reward you with Christmas Spirit.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Update 1.7 – Mid January 2021 (Released)
• Ancient Luna Valley - More difficult variant of the existing Luna cave, but with an extra boss.
• Grey Cave - High level group focused cave. 13 new mobs, a sub boss and main boss with full AI
• Group Bonus System – When players group up and leave heroes in town, they are compensated with a good group buff. (+4% EXP and DROP per player, plus a class-based bonus for the group) To use this feature, every member in the group must not have a hero with them, by talking with the hero NPC in BW you can store your hero. (The summon button will disappear, until you collect them from the hero tablet)
• TreasureBoxes added - These can be found from monsters throughout the game at a rare rate or much more frequently from bosses.
• Refined weapons are now forced checked on hit/cast.
• Fixed a client crash that happens randomly
• Fix an issue with poison stacking – this allows new poison to replace previous ( This is the official logic verified )
• Zuma's Stoned appearance not working correctly
• Moonlight - Fixed issue that caused an assassin's smokescreen to be broadcast to all players after they are already hidden. (This should only show when they cast moonlight/darkbody)
• FlashDash - Fixed issue that caused character to freeze occasionally
• FlashDash - Removed cooldown to match official. (This will therefore give Sins the ability to 'dash' continuously, but they will still take damage and will use mana fast)
• Poison Cloud PVE Damage buff + 50% damage
• Plague - MP drain on target players reduced from 200% damage to 150%
• Plague - MP Cost is reduced when the target is hit (some of the MP is returned)
• Plague - PVE Damage has been increased + 50% damage to account for no MP drain on target.
• Slashing Burst - PVP Nerf -30% damage. (This is necessary temporary adjustment to account for the lack of HP buffs) - Reset the Sabuk Wall Schedule, Sabuk war should now start again.
• RedMoonSword should now break on death as intended and can be dropped.
• Fixed Hellfire Lobby door back to 3rd floor not working
• Fixed no FrozenZumaStatues spawning in LunarTemple_2F
• Fixed FlamingMutant cooleye attribute
• FlamingMutant now gives off light
• FrozenZumaGuardian and FrozenZumaStatue no longer gives of light
• Fixed ZumaGuardian and FrozenZumaStatue cooleye attribute
• Fixed Stats on MirArmour (now correctly gives MP regen instead of HP+%)
• Fixed final floors of Labyrinth Maze and Screming hell (were previously cells incorrectly flagged on the edge of the map where it was possible to get stuck)
• Fixed map attributes across Lunar
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Update 1.8 ETA mid-end February (In development)
• Level based Daily Quests to be introduced (These will be limited at first, but more will be added over time)
• Lovers Quest - A co-operative quest for 2 lovers, with the reward of a ring that allows teleportation between them.
• Peunmokdo Area – This is the small island area you can see on the world map, includes 2 hunting areas and a small outpost.
• Valour Battlefield - Daily PVP event, based on control points and PK points gained. Rewards Honour points which can be exchanged for rewards.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
April - Easter Event - Further details to follow closer to the time..
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Update 1.9 ETA March/June (Planned)
• Professions System - Allows a character to specialize in a type of crafting profession. This in turn gives access to unique items and tools not available through other means.
• Crescent Forest - This is the Dark Forest North of Tao town, it contains 3 maps, various new monsters, and a difficult boss.
• Awakening System - Allows players to melt down items of the same tier as their weapon in the attempt to upgrade their weapon. There is a great chance of failure which will destroy the weapon completely, but the there is also a lot to gain.
• Expansion Daily Quest system
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Update 1.10 ETA July/Aug (Planned)
• Sand Ruins & Forgotten City - This area is hidden in Mongchon Province and will be accessed through the tunnel between MW and SW.
• Expansion to Daily Quest System
• Intelligent Creature Pets (will not pick PVP drops)
• New Conquest grounds in Ancient Ruins
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Update 1.11 ETA Unknown
• HUMUP System - Lengthy quest which once completed gives players unlocks certain abilities beyond level 3
• White Village - This is the large ice region in the North West of the world map. This map contains several caves and leads on to the Glacier area. Access to this map will be through a long passage from Castle Gi.
• Expansion to Daily Quest System
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Other features and content on the radar for future updates-
• KunLun Area - A large new area containing multiple caves, only accessible to the enlightened.
• Various new hunting areas At least 5 complete caves/temples are lined up from current Korean content.
• More to come
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