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Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
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This means amulets, arrows and poisons won't lose dura?
If nobody has to spend money on pots but tao's and archers still need to buy their amulets / poison / arrows then it would be unfair causing them classes to lose money but others to not.

Maybe make it so that this map doesn't require amulets/poison/arrows to cast spells or make them lose 0dura or cast.

Or they could just have an npc that give's some arrow/amulet that has "Requires Sabuk War", so whenever the war isn't on they cannot be used.

I have never been a fan of PvP mainly cause I don't have the time to overpowered with spells/items, but this could be fun seeing as no death drops, could test how slow I am compared to some people. Was hoping for Monk/content before anything else, but at least it's something.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
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If no drops what's the benefit of fighting ?

For the huge brawl to see who's the best? More people will turn up if there's no death drops, with death drops everyone will just show up in average/cheap kit or not bother showing.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
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Any reward for having SW now ? Or still pointless

If there will be rewards and what they will be have not been decided at the moment, I wanted to get all of the games in and try and observe how fair the games are before deciding on the rewards, the fairer the games the better the rewards are likely to be.

sw atm is aimed at guild on guild warfare and showing others that your guild and your alliances are better than the rest.

Sam
 

DeeKayDee

Loyal Member
Loyal Member
Mar 26, 2014
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For the huge brawl to see who's the best? More people will turn up if there's no death drops, with death drops everyone will just show up in average/cheap kit or not bother showing.


Many people, including myself, only fight because of that chance you may get a nice reward at the end .. There is no fun with 0 risk. This is why you see alot of people fighting in towns and not inside fight zones. I'd rather go kill a boss than a mass carebare brawl :P .. Let's hope the reward for taking the wall is worth taking part (y)
 

Azz

Loyal Member
Loyal Member
Jul 12, 2014
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uk
Looks amazing!!! Only thig for me is no body drop... Tbh this shud be turned on, mass brawl with no pots would make it very interesting. Taos become very important.

Great work guys, how about a kill statement system? So when someone dies at war it shows somewhere X killed X. Then we can count and take the piss out of each other more.

Great bants
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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Looks amazing!!! Only thig for me is no body drop... Tbh this shud be turned on, mass brawl with no pots would make it very interesting. Taos become very important.

Great work guys, how about a kill statement system? So when someone dies at war it shows somewhere X killed X. Then we can count and take the piss out of each other more.

Great bants

I like this... Adding it to me list :D

Sam
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
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Looks fresh, looking forward to testing out how comfortable each section of the floor is to lie down on.

definitely turn drops off for the implementation and testing of the wars.
If everything works as expected consider turning them on at a later date,

P.S when you "respawn" to a random spot will you respawn at full health? I think you should if you don't

great work
 

CrazyBear...

Golden Oldie
Golden Oldie
Veteran
Mar 25, 2003
851
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Keep body drops on, there's no point of fighting without risk/reward. I believe drop drops were only complained about regarding the issue of instant death inside the palace. If people aren't willing the risk everything they have to win, then they don't deserve to take part.
 

Carribean

I abused the reputation system, now I'm stuck with
Veteran
Feb 18, 2013
645
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80
Body drops are the best thing in mir
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
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Brighton
With no pots being allowed, I wouldn't want body-drops. Certain classes would just get 1hitted in the mass-aoe-chaos that is likely to happen and with no sunpots you're not going to have a good time!

I'd be okay with no body drops during SW providing SW had a great incentive to hold it.
 
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HokusPokus

Dedicated Member
Dedicated Member
Loyal Member
Feb 4, 2014
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With no pots being allowed, I wouldn't want body-drops. Certain classes would just get 1hitted in the mass-aoe-chaos that is likely to happen and with no sunpots you're not going to have a good time!

I'd be okay with no body drops during SW providing SW had a great incentive to hold it.

think most will agree to this,all turn up with best gear with no chance of losing it....if body drops is all your after,dont turn up, simples.
 

SmavidDavid

Playing Legend of Mir 5
Legendary
Jun 13, 2006
4,215
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Worthing is depressing.
With no pots being allowed, I wouldn't want body-drops. Certain classes would just get 1hitted in the mass-aoe-chaos that is likely to happen and with no sunpots you're not going to have a good time!

I'd be okay with no body drops during SW providing SW had a great incentive to hold it.

Everybody gets MP & HP boosts to prevent this.


Would it be possible that you could offer different rules to the wars, and costs?


1 Relic - SW, No Pots & Body Drp
2 Relic - Pots & Body Drop
3 Relic - No Pots, No drop
4 Relics - Pots No drops.

This would then allow people wanting a quick war be risking, and people beig paient a safe war.



Edit:

In addition to different war style could you not add new relics? "OrcWarLord Relic" etc which give out different war games.
 
Last edited:

Koriban

Addict
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Aug 18, 2006
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Brighton
I do like the idea of different outcomes/rules of War Smavid.

However what about instead if just being a ZumaRelic there's other relics? Made droppable from the appropriate boss.

WoomaRelic

ZumaRelic

MinoRelic

OrcRelic

JinchonRelic

etc.

Each Relic could have a completely different war-outcome or ruleset. Would spice things up a bit I feel instead of just having the same rules over and over.
 

CantTouchThis

LOMCN Veteran
Veteran
Dec 9, 2012
582
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Can it be made so that if you die at sw war it doesnt mess up your body luck? Currently dying in pvp areas (eg gi ryoong palace, cr etc) decreases body luck which ive always thought is a bit odd.

if you do consider turning body drops on at any point then there needs to at least be some sort of special TT that allows people to escape back to their regen zone if theyre getting hammered, considering theres no pots (which i think is a good idea).
 

SmavidDavid

Playing Legend of Mir 5
Legendary
Jun 13, 2006
4,215
635
290
Worthing is depressing.
I do like the idea of different outcomes/rules of War Smavid.

However what about instead if just being a ZumaRelic there's other relics? Made droppable from the appropriate boss.

WoomaRelic

ZumaRelic

MinoRelic

OrcRelic

JinchonRelic

etc.

Each Relic could have a completely different war-outcome or ruleset. Would spice things up a bit I feel instead of just having the same rules over and over.

Hahah added that to post seconds before you posted!
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
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100
Some really great ideas developing off the back of this new system.