Sabuk Games - Headquarters

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
I just wanted to say that there have been some great suggestions, and I imagine I will be making changes and subtle tweaks the the system for a while, so don't be dishearted if I have said I like an idea and it hasn't been implemented yet.

Once Sabuk is in I hope to observer/monitor/do bug fixes to it, but my main focus is going to be new content and Monk for a while.

Sam
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Was interested in this until all the greedy, well geared players say to turn body drops on. It would be fun to actually have something with no risk yet no reward factor, however cause you all seem to have to get some reward of some kind I guess the will never happen :RpS_rolleyes:, if you truly enjoyed PvP you would be happy for just a huge brawl without rewards.

If there has to be some kind of reward just make it so during the Sabuk War that you gain honor points, and these honor points can be used to purchase small things like Benes, Torches(Possibly make them character bound to not ruin the market), you could even make items that expire 1-3 days after you buy them making future SW fights even more exciting, or use them to help hunt. Then even casuals would show up to try and help their allied guild.
 
Last edited:

CraiG^

Legend
Legendary
Jun 22, 2003
3,142
34
275
Scotland
Well, not been playing Chronicles for a few months been interested in other games but I do plan on playing again especially with this update.

In all my time playing private servers I'd say this is one of the best Sabuk changes that any server has had, with the addition of even more modes as well, even better. How will the system work with different games?

Is the game type chosen when the war application is made, then when the war begins it starts and whoever wins takes Sabuk Wall?

Or is there some other advanced system to crown the victorious guild the owners of Sabuk?

Also I hugely agree with no drops and no rewards (unless it's some beneficial guild buff for the owners of sabuk).

A huge well done for this. It's got me REALLY interested again!
 
Last edited:

muffinpie

Golden Oldie
Golden Oldie
Jul 19, 2005
1,099
1
174
Pk drops have been part of mir since the start, and while this war system is good i don't think removing them for these fights is whats needed, why take out a fundamental part of the game? its common knowledge i've dropped a sowg and i'm still all for body drops being on, what is the point in winning other than the sw title? fair enough there will be rewards in place but if its gold im not interested i already have enough, and if its extra exp or something along those lines then again i'm not interested as i could just buy an exp pot if i really wanted one, and as for the willy waving and having SW after my name im not fussed about that either, maybe the submitting guild should be able to choose if body drops are on or not? I know you have alot of the carebears telling you how amazing this no body drops is but its really not.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
There's carebear, then there's people(like me) who see no point in turning up just to get demolished by people who have paid £££ to get really strong kits. This is why having no body drops would actually make it a hell of a lot more fun, if you want body drops then go PvP in the open world, there's plenty of places you can PvP for body drops, let's have 1 place where it's not just item hungry people with powerful kits.
 

horton

Bitter Berry
Dedicated Member
Sep 17, 2007
241
4
44
There's carebear, then there's people(like me) who see no point in turning up just to get demolished by people who have paid £££ to get really strong kits. This is why having no body drops would actually make it a hell of a lot more fun, if you want body drops then go PvP in the open world, there's plenty of places you can PvP for body drops, let's have 1 place where it's not just item hungry people with powerful kits.

Who exactly are you pointing at here? Forsakens multiple payers who buy everything they can and still do teams bought some chars ages ago, damage Inc bought char squad DD buy anything farm crew?
Why let the pay to win kits have any advantage?
To make it fair force everyone into a standard kit anything else isn't fair just pretends to be
No drops mean whats the point unless standard kits
Advantage to having sabuk means the apparently strongest (irl richest even with changes) guild gets stronger bad idea
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
Who exactly are you pointing at here? Forsakens multiple payers who buy everything they can and still do teams bought some chars ages ago, damage Inc bought char squad DD buy anything farm crew?
Why let the pay to win kits have any advantage?
To make it fair force everyone into a standard kit anything else isn't fair just pretends to be
No drops mean whats the point unless standard kits
Advantage to having sabuk means the apparently strongest (irl richest even with changes) guild gets stronger bad idea

Then make everyone the same level so those who pay to have their chars leveled can't dash everyone?

Just because some of them buy their way up, doesn't mean they can fight lol.
 

muffinpie

Golden Oldie
Golden Oldie
Jul 19, 2005
1,099
1
174
There's carebear, then there's people(like me) who see no point in turning up just to get demolished by people who have paid £££ to get really strong kits. This is why having no body drops would actually make it a hell of a lot more fun, if you want body drops then go PvP in the open world, there's plenty of places you can PvP for body drops, let's have 1 place where it's not just item hungry people with powerful kits.

I do pvp in the open world all the time run through mud wall or bdd when theres not a boss hunt and you'll find me fighting there, i've got over 100 dc on my archer and none of my kit was bought with RL cash its been worked on over time (yes i bought the character for rl money but the kit is all my own), i risk it everytime i get into a fight with high mc wizz or another high dc archer like Kingtony coz we can both 1 hit each other yet i always fight in full kit because there's no point having it and not using it and after all it's meant to be a risk when you wear your kit anywhere that's the point of open world pvp and what i'm guessing keeps most people playing the game? I can play most games on max settings yet stick to mir for the very reason that there is risk involved in fights, mir clearly isn't the game for you if you don't like one of the major cornerstones upon which its built.

I hope the gm's re-think the body drop system for these wars and dont remove it completely, maybe meet the pk'ers and the carebares half way and reduce the chance of body dropping by 50%?

Also Jicca as far as i can tell its going to be guild v's guild, cant see any mention of allies being allowed so unless carpejugulem (sp?) are going to attempt to fight either Team, Foreskins, MentallyDamagedInc or DogDynasty then you probably wont see one of these wars as there on a dedicated map where you wont be able to enter unless your part of the owning/attack guild.
 

EvilAltCode

Loyal Member
Loyal Member
Jun 12, 2003
46
1
85
Also Jicca as far as i can tell its going to be guild v's guild, cant see any mention of allies being allowed so unless carpejugulem (sp?) are going to attempt to fight either Team, Foreskins, MentallyDamagedInc or DogDynasty then you probably wont see one of these wars as there on a dedicated map where you wont be able to enter unless your part of the owning/attack guild.

From first post:
Alliances
Allied guilds are able to take control of the palace for their allied team (defensive/offensive), those allied to both will be unable to take part in the game.
 

DeeKayDee

Loyal Member
Loyal Member
Mar 26, 2014
391
0
43
There's carebear, then there's people(like me) who see no point in turning up just to get demolished by people who have paid £££ to get really strong kits. This is why having no body drops would actually make it a hell of a lot more fun, if you want body drops then go PvP in the open world, there's plenty of places you can PvP for body drops, let's have 1 place where it's not just item hungry people with powerful kits.


Your logic is kind of flawed, body drops or not you'll still be floored by the same people if you have that view

SW has always been different to normal pvp because of the sheer volume of numbers, a group of 4-5 basic kitted people can take down 2 very well kitted chars .. this is where tactics and coordination comes into play. I can guarantee you'll have a lot more fun if you see a nice shiney yellow drop
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Your logic is kind of flawed, body drops or not you'll still be floored by the same people if you have that view

SW has always been different to normal pvp because of the sheer volume of numbers, a group of 4-5 basic kitted people can take down 2 very well kitted chars .. this is where tactics and coordination comes into play. I can guarantee you'll have a lot more fun if you see a nice shiney yellow drop

Yeah but I won't care if I get floored when I can't drop from body, also I can try my best to kill people, might get the odd kill which would actually make me happy. I don't give 2 shits about getting an item off anyone, I am the type to return an item if dropped anyway :) unless they don't want it back, which doesn't happen very often lol
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Well, not been playing Chronicles for a few months been interested in other games but I do plan on playing again especially with this update.

In all my time playing private servers I'd say this is one of the best Sabuk changes that any server has had, with the addition of even more modes as well, even better. How will the system worth with different game?

Is the game type chosen when the war application is made, then when the war begins it starts and whoever wins takes Sabuk Wall?

Or is there some other advanced system to crown the victorious guild the owners of Sabuk?

Also I hugely agree with no drops and no rewards (unless it's some beneficial guild buff for the owners of sabuk).

A huge well done for this. It's got me REALLY interested again!

Great comments Craig, thank you.

I have toyed with an idea of "Sabuk Points" which could be spent to buy guild related things (ie buff across guild, or a guild recall or something), 2 points for the winner and 1 point for the loser so everyone has a chance... This is just an idea at the moment, I really want to monitor how much fairer the wars are going to be.

As for the selection of wars, once the other games are done I suspect it will just be random selection and you won't know what the game is until you join the fight (maybe a pop up like "Team Deathmatch" when you first enter the map). What I have done so far is really the base of the system, there is still much to come.

Sam
 

peterpan

Dedicated Member
Dedicated Member
Mar 1, 2014
167
2
44
I do pvp in the open world all the time (yes i bought the character for rl money but the kit is all my own), i risk it everytime i get into a fight

I hope the gm's re-think the body drop system for these wars and dont remove it completely, maybe meet the pk'ers and the carebares half way and reduce the chance of body dropping by 50%? /QUOTE]

Yeah looks like teams buyers arent in the same category as good old ebay.
Most of the server says it likes to fight. They like to fight because they might get a drop same as going to a boss. Dont always get anything but sometimes you get something really nice.
Take this away and you have taken away the main fight incentive. No matter what rewards for winning are.
If people want to fight without risk give them a cave to do it in. say 4f min mines. go there for a fight n you dont drop anything. Make one of the ghouls a good ish dropper that drops a I won a cave fight sign over the persons/guilds head like the MB one for 24 hours.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Fair enough most of the server like to fight, but the way this servers going it's catering to PKers more then the others, there is already curse immunity potions and pk reduce scrolls. May as well add no body drop potions and make it even.

This is why I want just 1 place that doesn't have body drops, so I can actually test my luck against the "good" PvP players. The amount of times I have gone somewhere for a boss(that I can kill), just to have to tt because someone in crazy gear shows up and attacks me for no reason, because they can kill you and lose nothing for doing it.
 

Jamole

LOMCN Veteran
Veteran
Loyal Member
Feb 9, 2004
286
10
95
The first installment of the restructure/redesign of Sabuk will introduce the Headquarters game.

Description
The idea is for each team (Offensive or Deffensive) to try and take control of the Sabuk Headquarters (Palace), and whilst in control, the team will accumulateSabuk Points. The team with the most Sabuk Points by the end of the war or the first team to reach 1800 points will win.

Features
Sabuk Camps
The Sabuk Games will take place on a new dedicated map, players who are involved in the war can teleport to their designated camp (defensive or offensive) once the war has started. These camps provide a fairer and more intense system where each team will be placed at an equal distance from the palace and prevent either team from walling before the war starts.

7WeMPN7.jpg


Sabuk Points Display
Each teams Sabuk Points will be displayed to all who are taking part in the war, the team with the higher points (and therefore winning) will have a red glow around their teams section.

KlnPpfi.jpg


Name Colours
Each team will be assigned a colour; orange for defensive and blue for offensive, a players name will represent the colour of his team for the duration of the war.

Guild Mode
Whilst taking part in a Sabuk Game, players will be forced to use Guild Mode.

Random Respawns
When a player dies during a Sabuk Game, they will be presented with a different respawn box to the usual pop up. Clicking the respawn button, will bring you back to life on a random part of the map.

iqNmOYa.jpg


HP/MP Increase
Players who take part in a Sabuk Game will receive a dramatic increase in HP/MP for the duration of the war, this enables longer and more intense fights.

No Pots
Pots are prohibited during Sabuk Games, this has been introduced to make a fairer, yet more difficult fight.

Auto HP/MP Regain
A players HP and MP will rapidly regain whilst they are safe in a Sabuk Game (not attacking/not being attacked).

Alliances
Allied guilds are able to take control of the palace for their allied team (defensive/offensive), those allied to both will be unable to take part in the game.

Leaderboard
A Sabuk Leaderboard will be available ingame and on the website, this board will detail the wins and losses of each guild.

Restrictions for Game Requests

A guild will have to have a certain amount of members at a specific level to be able to request a Sabuk Game, this has been introduce to stop players/guilds boost their score. Any guild found boosting will be removed from the Leaderboard.

Rounds
A Sabuk Game will consist of multiple rounds, when a team reaches a certain amount of points, everyone inside the HQ will be teleported back to their camps and neither team will have control over the palace.

No Random Teleports
Random teleports will be disabled for the duration of the Sabuk Game.

No Drops
Players will not drop for the duration of the Sabuk Game.

I think I have covered most of the changes here, however, I have most likely forgotten some subtle details (a lot has changed)... I wanted to post this ahead of the actual release of this to gather peoples thoughts, I can see some of the changes being unwelcomed, but I think they make it a fairer for fun system.

Post HQ going live, we will begin to work on Capture The Flag, Domination and Team Deathmatch (Call of Chronicles).

Special thanks to Turrican for the Artwork and Tyrease for the Sabuk Map.

Sam

Excellent. I'm looking forward to this, a lot.
Finally a SW which will involve more skill and thought, the fact there will be no drops will make it a lot more enjoyable in my opinion.. I think you are now going to see some fantastic wars.

Good job.
 

TheDayIDie

Banned
Banned
Dedicated Member
Jul 29, 2011
4,071
99
135
UK
I just wanted to say that there have been some great suggestions, and I imagine I will be making changes and subtle tweaks the the system for a while, so don't be dishearted if I have said I like an idea and it hasn't been implemented yet.

Once Sabuk is in I hope to observer/monitor/do bug fixes to it, but my main focus is going to be new content and Monk for a while.

Sam

Free war for all who want it? Make an NPC for free application for like a week so that it can be tested w/o people needing to spend their relics on something that may be bugged. :)
 

Paloma

Dedicated Member
Dedicated Member
May 3, 2013
219
1
44
Excellent. I'm looking forward to this, a lot.
Finally a SW which will involve more skill and thought, the fact there will be no drops will make it a lot more enjoyable in my opinion.. I think you are now going to see some fantastic wars.
Good job.
I doubt it.
It's lookin like a micro managed over regulated artificial set up. Shall we rehearse the moves too?
It wont involve skill and thought. It might take good communication, some discipline and a good understanding of the game which is now different since flinch broke


The things I dont see that annoyed everyone are
submitting for a war and not turning up. Will the submitting guild be forcibly teled into the arena for the duration and not allowed to hunt or be afk elsewhere?
 
Last edited:

Turrican

LOMCN Member
Untrusted Member
Dedicated Member
Jul 24, 2012
1,140
18
100
UK
The things I dont see that annoyed everyone are
submitting for a war and not turning up. Will the submitting guild be forcibly teled into the arena for the duration and not allowed to hunt or be afk elsewhere?

No real way to escape this, it is damn annoying and frustrating, and has become a "tactic" for many guilds, i would love to see this fad die out (though without worthwhile rewards for sw it will be likely to continue)

On the plus side, the defending guild would only need to hold the wall just over half the amount of time required now, then they can leave to go hunt without fear of losing the wall in the last 10 minutes.